# KAN-HyperpointNet for Point Cloud Sequence-Based 3D Human Action Recognition

arXiv: https://arxiv.org/abs/2409.09444 · HTML: https://mlsanity.com/paper/2409.09444/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 38 references that are in the map.
- First posted on arXiv 14 Sep 2024.

## Builds on (most cited first, 28 of 28)

- [Mamba: Linear-Time Sequence Modeling with Selective State Spaces](https://mlsanity.com/paper/2312.00752/) (2023)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [CBAM: Convolutional Block Attention Module](https://mlsanity.com/paper/1807.06521/) (2018)
- [4D Spatio-Temporal ConvNets: Minkowski Convolutional Neural Networks](https://mlsanity.com/paper/1904.08755/) (2019)
- [Vision Mamba: Efficient Visual Representation Learning with Bidirectional State Space Model](https://mlsanity.com/paper/2401.09417/) (2024)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [KAN: Kolmogorov-Arnold Networks](https://mlsanity.com/paper/2404.19756/) (2024)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Fast and Furious: Real Time End-to-End 3D Detection, Tracking and Motion Forecasting with a Single Convolutional Net](https://mlsanity.com/paper/2012.12395/) (2020)
- [KAN 2.0: Kolmogorov-Arnold Networks Meet Science](https://mlsanity.com/paper/2408.10205/) (2024)
- [PSTNet: Point Spatio-Temporal Convolution on Point Cloud Sequences](https://mlsanity.com/paper/2205.13713/) (2022)
- [KAGNNs: Kolmogorov-Arnold Networks meet Graph Learning](https://mlsanity.com/paper/2406.18380/) (2024)
- [3DV: 3D Dynamic Voxel for Action Recognition in Depth Video](https://mlsanity.com/paper/2005.05501/) (2020)
- [Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentations](https://mlsanity.com/paper/2211.13466/) (2022)
- [Learning with privileged information via adversarial discriminative modality distillation](https://mlsanity.com/paper/1810.08437/) (2018)
- [Complete-to-Partial 4D Distillation for Self-Supervised Point Cloud Sequence Representation Learning](https://mlsanity.com/paper/2212.05330/) (2022)
- [Part Aware Contrastive Learning for Self-Supervised Action Recognition](https://mlsanity.com/paper/2305.00666/) (2023)
- [ViewCLR: Learning Self-supervised Video Representation for Unseen Viewpoints](https://mlsanity.com/paper/2112.03905/) (2021)
- [Masked Spatio-Temporal Structure Prediction for Self-supervised Learning on Point Cloud Videos](https://mlsanity.com/paper/2308.09245/) (2023)
- [Action Recognition for Depth Video using Multi-view Dynamic Images](https://mlsanity.com/paper/1806.11269/) (2018)
- [Recognizing Actions in Videos from Unseen Viewpoints](https://mlsanity.com/paper/2103.16516/) (2021)
- [Point Contrastive Prediction with Semantic Clustering for Self-Supervised Learning on Point Cloud Videos](https://mlsanity.com/paper/2308.09247/) (2023)
- [3DFCNN: Real-Time Action Recognition using 3D Deep Neural Networks with Raw Depth Information](https://mlsanity.com/paper/2006.07743/) (2020)
- [MAMBA4D: Efficient Long-Sequence Point Cloud Video Understanding with Disentangled Spatial-Temporal State Space Models](https://mlsanity.com/paper/2405.14338/) (2024)
- [3DInAction: Understanding Human Actions in 3D Point Clouds](https://mlsanity.com/paper/2303.06346/) (2023)
- [Real-time 3D human action recognition based on Hyperpoint sequence](https://mlsanity.com/paper/2111.08492/) (2021)
- [Exploiting the ConvLSTM: Human Action Recognition using Raw Depth Video-Based Recurrent Neural Networks](https://mlsanity.com/paper/2006.07744/) (2020)
- [Overcoming Topology Agnosticism: Enhancing Skeleton-Based Action Recognition through Redefined Skeletal Topology Awareness](https://mlsanity.com/paper/2305.11468/) (2023)

## Built on by (most cited first, 3 of 3)

- [DeSPITE: Exploring Contrastive Deep Skeleton-Pointcloud-IMU-Text Embeddings for Advanced Point Cloud Human Activity Understanding](https://mlsanity.com/paper/2506.13897/) (2025)
- [SRENet: Spectral Re-Entry Network for Point Cloud Action Recognition](https://mlsanity.com/paper/2606.03160/) (2026)
- [Paving the Way for Point Cloud Video Representation Learning Using A PDE Model](https://mlsanity.com/paper/2606.01604/) (2026)

## Abstract (arXiv)

Point cloud sequence-based 3D action recognition has achieved impressive performance and efficiency. However, existing point cloud sequence modeling methods cannot adequately balance the precision of limb micro-movements with the integrity of posture macro-structure, leading to the loss of crucial information cues in action inference. To overcome this limitation, we introduce D-Hyperpoint, a novel data type generated through a D-Hyperpoint Embedding module. D-Hyperpoint encapsulates both regional-momentary motion and global-static posture, effectively summarizing the unit human action at each moment. In addition, we present a D-Hyperpoint KANsMixer module, which is recursively applied to nested groupings of D-Hyperpoints to learn the action discrimination information and creatively integrates Kolmogorov-Arnold Networks (KAN) to enhance spatio-temporal interaction within D-Hyperpoints. Finally, we propose KAN-HyperpointNet, a spatio-temporal decoupled network architecture for 3D action recognition. Extensive experiments on two public datasets: MSR Action3D and NTU-RGB+D 60, demonstrate the state-of-the-art performance of our method.
