# GEVO: Memory-Efficient Monocular Visual Odometry Using Gaussians

arXiv: https://arxiv.org/abs/2409.09295 · HTML: https://mlsanity.com/paper/2409.09295/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 14 Sep 2024.

## Built on by (most cited first, 4 of 4)

- [A Real-Time Multi-Model Parametric Representation of Point Clouds](https://mlsanity.com/paper/2509.14773/) (2025)
- [A Survey of Spatial Memory Representations for Efficient Robot Navigation](https://mlsanity.com/paper/2604.16482/) (2026)
- [Pocket-SLAM: Rendering-Area-Aware Pruning for Memory-Efficient 3DGS-SLAM](https://mlsanity.com/paper/2606.24796/) (2026)
- [G2SR: Geometric Methods for Fast and Memory-Efficient Gaussian-based Surface Reconstruction](https://mlsanity.com/paper/2607.14470/) (2026)

## Abstract (arXiv)

Constructing a high-fidelity representation of the 3D scene using a monocular camera can enable a wide range of applications on mobile devices, such as micro-robots, smartphones, and AR/VR headsets. On these devices, memory is often limited in capacity and its access often dominates the consumption of compute energy. Although Gaussian Splatting (GS) allows for high-fidelity reconstruction of 3D scenes, current GS-based SLAM is not memory efficient as a large number of past images is stored to retrain Gaussians for reducing catastrophic forgetting. These images often require two-orders-of-magnitude higher memory than the map itself and thus dominate the total memory usage. In this work, we present GEVO, a GS-based monocular SLAM framework that achieves comparable fidelity as prior methods by rendering (instead of storing) them from the existing map. Novel Gaussian initialization and optimization techniques are proposed to remove artifacts from the map and delay the degradation of the rendered images over time. Across a variety of environments, GEVO achieves comparable map fidelity while reducing the memory overhead to around 58 MBs, which is up to 94x lower than prior works.
