# StyleTalk++: A Unified Framework for Controlling the Speaking Styles of Talking Heads

arXiv: https://arxiv.org/abs/2409.09292 · HTML: https://mlsanity.com/paper/2409.09292/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 67 references that are in the map.
- First posted on arXiv 14 Sep 2024.

## Builds on (most cited first, 30 of 46)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Transformer-XL: Attentive Language Models Beyond a Fixed-Length Context](https://mlsanity.com/paper/1901.02860/) (2019)
- [Least Squares Generative Adversarial Networks](https://mlsanity.com/paper/1611.04076/) (2016)
- [VoxCeleb: a large-scale speaker identification dataset](https://mlsanity.com/paper/1706.08612/) (2017)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [CondConv: Conditionally Parameterized Convolutions for Efficient Inference](https://mlsanity.com/paper/1904.04971/) (2019)
- [Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Loss](https://mlsanity.com/paper/1905.03820/) (2019)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [Talking Face Generation by Adversarially Disentangled Audio-Visual Representation](https://mlsanity.com/paper/1807.07860/) (2018)
- [PIRenderer: Controllable Portrait Image Generation via Semantic Neural Rendering](https://mlsanity.com/paper/2109.08379/) (2021)
- [X2Face: A network for controlling face generation by using images, audio, and pose codes](https://mlsanity.com/paper/1807.10550/) (2018)
- [Audio-Driven Emotional Video Portraits](https://mlsanity.com/paper/2104.07452/) (2021)
- [StyleHEAT: One-Shot High-Resolution Editable Talking Face Generation via Pre-trained StyleGAN](https://mlsanity.com/paper/2203.04036/) (2022)
- [Lip Movements Generation at a Glance](https://mlsanity.com/paper/1803.10404/) (2018)
- [EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Model](https://mlsanity.com/paper/2205.15278/) (2022)
- [Audio2Head: Audio-driven One-shot Talking-head Generation with Natural Head Motion](https://mlsanity.com/paper/2107.09293/) (2021)
- [Realistic Speech-Driven Facial Animation with GANs](https://mlsanity.com/paper/1906.06337/) (2019)
- [Semantic-Aware Implicit Neural Audio-Driven Video Portrait Generation](https://mlsanity.com/paper/2201.07786/) (2022)
- [Talking-head Generation with Rhythmic Head Motion](https://mlsanity.com/paper/2007.08547/) (2020)
- [Text-based Editing of Talking-head Video](https://mlsanity.com/paper/1906.01524/) (2019)
- [You said that?](https://mlsanity.com/paper/1705.02966/) (2017)

## Built on by (most cited first, 11 of 11)

- [SEGA: Drivable 3D Gaussian Head Avatar from a Single Image](https://mlsanity.com/paper/2504.14373/) (2025)
- [OmniTalker: One-shot Real-time Text-Driven Talking Audio-Video Generation With Multimodal Style Mimicking](https://mlsanity.com/paper/2504.02433/) (2025)
- [EDTalk++: Full Disentanglement for Controllable Talking Head Synthesis](https://mlsanity.com/paper/2508.13442/) (2025)
- [ActAvatar: Temporally-Aware Precise Action Control for Talking Avatars](https://mlsanity.com/paper/2512.19546/) (2025)
- [Passive Deepfake Detection Across Multi-modalities: A Comprehensive Survey](https://mlsanity.com/paper/2411.17911/) (2024)
- [Exploring Timeline Control for Facial Motion Generation](https://mlsanity.com/paper/2505.20861/) (2025)
- [DiTalker: A Unified DiT-based Framework for High-Quality and Speaking Styles Controllable Portrait Animation](https://mlsanity.com/paper/2508.06511/) (2025)
- [MIMAFace: Face Animation via Motion-Identity Modulated Appearance Feature Learning](https://mlsanity.com/paper/2409.15179/) (2024)
- [Mask-Free Audio-driven Talking Face Generation for Enhanced Visual Quality and Identity Preservation](https://mlsanity.com/paper/2507.20953/) (2025)
- [StableDub: Taming Diffusion Prior for Generalized and Efficient Visual Dubbing](https://mlsanity.com/paper/2509.21887/) (2025)
- [MIRRORTALK: Forging Personalized Avatars Via Disentangled Style and Hierarchical Motion Control](https://mlsanity.com/paper/2601.22501/) (2026)

## Abstract (arXiv)

Individuals have unique facial expression and head pose styles that reflect their personalized speaking styles. Existing one-shot talking head methods cannot capture such personalized characteristics and therefore fail to produce diverse speaking styles in the final videos. To address this challenge, we propose a one-shot style-controllable talking face generation method that can obtain speaking styles from reference speaking videos and drive the one-shot portrait to speak with the reference speaking styles and another piece of audio. Our method aims to synthesize the style-controllable coefficients of a 3D Morphable Model (3DMM), including facial expressions and head movements, in a unified framework. Specifically, the proposed framework first leverages a style encoder to extract the desired speaking styles from the reference videos and transform them into style codes. Then, the framework uses a style-aware decoder to synthesize the coefficients of 3DMM from the audio input and style codes. During decoding, our framework adopts a two-branch architecture, which generates the stylized facial expression coefficients and stylized head movement coefficients, respectively. After obtaining the coefficients of 3DMM, an image renderer renders the expression coefficients into a specific person's talking-head video. Extensive experiments demonstrate that our method generates visually authentic talking head videos with diverse speaking styles from only one portrait image and an audio clip.
