# A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis

arXiv: https://arxiv.org/abs/2409.08947 · HTML: https://mlsanity.com/paper/2409.08947/

## Key facts

- Cited by 37 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 61 of its 83 references that are in the map.
- First posted on arXiv 13 Sep 2024.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 61)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [Extracting Triangular 3D Models, Materials, and Lighting From Images](https://mlsanity.com/paper/2111.12503/) (2021)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting](https://mlsanity.com/paper/2104.00674/) (2021)
- [Repurposing Diffusion-Based Image Generators for Monocular Depth Estimation](https://mlsanity.com/paper/2312.02145/) (2023)
- [Common Diffusion Noise Schedules and Sample Steps are Flawed](https://mlsanity.com/paper/2305.08891/) (2023)
- [GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces](https://mlsanity.com/paper/2311.17977/) (2023)
- [GS-IR: 3D Gaussian Splatting for Inverse Rendering](https://mlsanity.com/paper/2311.16473/) (2023)
- [Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition](https://mlsanity.com/paper/2110.14373/) (2021)
- [Encoder-based Domain Tuning for Fast Personalization of Text-to-Image Models](https://mlsanity.com/paper/2302.12228/) (2023)
- [Modeling Indirect Illumination for Inverse Rendering](https://mlsanity.com/paper/2204.06837/) (2022)
- [TensoIR: Tensorial Inverse Rendering](https://mlsanity.com/paper/2304.12461/) (2023)
- [Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising](https://mlsanity.com/paper/2206.03380/) (2022)
- [NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images](https://mlsanity.com/paper/2305.17398/) (2023)
- [NeRF for Outdoor Scene Relighting](https://mlsanity.com/paper/2112.05140/) (2021)
- [SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild](https://mlsanity.com/paper/1712.01261/) (2017)

## Built on by (most cited first, 30 of 37)

- [DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models](https://mlsanity.com/paper/2501.18590/) (2025)
- [GS^3: Efficient Relighting with Triple Gaussian Splatting](https://mlsanity.com/paper/2410.11419/) (2024)
- [UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting](https://mlsanity.com/paper/2506.15673/) (2025)
- [LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relighting](https://mlsanity.com/paper/2412.00177/) (2024)
- [Lux Post Facto: Learning Portrait Performance Relighting with Conditional Video Diffusion and a Hybrid Dataset](https://mlsanity.com/paper/2503.14485/) (2025)
- [VidCRAFT3: Camera, Object, and Lighting Control for Image-to-Video Generation](https://mlsanity.com/paper/2502.07531/) (2025)
- [ScribbleLight: Single Image Indoor Relighting with Scribbles](https://mlsanity.com/paper/2411.17696/) (2024)
- [ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusion](https://mlsanity.com/paper/2410.08168/) (2024)
- [Physically Controllable Relighting of Photographs](https://mlsanity.com/paper/2508.05626/) (2025)
- [Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variation](https://mlsanity.com/paper/2412.15211/) (2024)
- [LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes](https://mlsanity.com/paper/2601.15283/) (2026)
- [ROGR: Relightable 3D Objects using Generative Relighting](https://mlsanity.com/paper/2510.03163/) (2025)
- [Differentiable Inverse Rendering with Interpretable Basis BRDFs](https://mlsanity.com/paper/2411.17994/) (2024)
- [MatSwap: Light-aware material transfers in images](https://mlsanity.com/paper/2502.07784/) (2025)
- [SimVS: Simulating World Inconsistencies for Robust View Synthesis](https://mlsanity.com/paper/2412.07696/) (2024)
- [Splat and Replace: 3D Reconstruction with Repetitive Elements](https://mlsanity.com/paper/2506.06462/) (2025)
- [NeAR: Coupled Neural Asset-Renderer Stack](https://mlsanity.com/paper/2511.18600/) (2025)
- [PI-Light: Physics-Inspired Diffusion for Full-Image Relighting](https://mlsanity.com/paper/2601.22135/) (2026)
- [RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering](https://mlsanity.com/paper/2409.20140/) (2024)
- [Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views](https://mlsanity.com/paper/2512.00255/) (2025)
- [From Volume Rendering to 3D Gaussian Splatting: Theory and Applications](https://mlsanity.com/paper/2510.18101/) (2025)
- [F-RNG: Feed-Forward Relightable Neural Gaussians](https://mlsanity.com/paper/2605.25975/) (2026)
- [Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relighting](https://mlsanity.com/paper/2607.08879/) (2026)
- [Shedding Light: A Benchmark for Evaluating Lighting Understanding in Generative Image Models](https://mlsanity.com/paper/2609.10787/) (2026)
- [ExCellGen: Fast, Controllable, Photorealistic 3D Scene Generation from a Single Real-World Exemplar](https://mlsanity.com/paper/2412.16253/) (2024)
- [RelightAnyone: A Generalized Relightable 3D Gaussian Head Model](https://mlsanity.com/paper/2601.03357/) (2026)
- [DIAMOND-SSS: Diffusion-Augmented Multi-View Optimization for Data-efficient SubSurface Scattering](https://mlsanity.com/paper/2601.12020/) (2026)
- [SyncLight: Single-Edit Multi-View Relighting](https://mlsanity.com/paper/2601.16981/) (2026)
- [CamLit: Unified Video Diffusion with Explicit Camera and Lighting Control](https://mlsanity.com/paper/2603.14241/) (2026)
- [BodyReLux: Temporally Consistent Full-Body Video Relighting](https://mlsanity.com/paper/2605.21766/) (2026)

## Abstract (arXiv)

Relighting radiance fields is severely underconstrained for multi-view data, which is most often captured under a single illumination condition; It is especially hard for full scenes containing multiple objects. We introduce a method to create relightable radiance fields using such single-illumination data by exploiting priors extracted from 2D image diffusion models. We first fine-tune a 2D diffusion model on a multi-illumination dataset conditioned by light direction, allowing us to augment a single-illumination capture into a realistic -- but possibly inconsistent -- multi-illumination dataset from directly defined light directions. We use this augmented data to create a relightable radiance field represented by 3D Gaussian splats. To allow direct control of light direction for low-frequency lighting, we represent appearance with a multi-layer perceptron parameterized on light direction. To enforce multi-view consistency and overcome inaccuracies we optimize a per-image auxiliary feature vector. We show results on synthetic and real multi-view data under single illumination, demonstrating that our method successfully exploits 2D diffusion model priors to allow realistic 3D relighting for complete scenes. Project site https://repo-sam.inria.fr/fungraph/generative-radiance-field-relighting/
