# Dense Point Clouds Matter: Dust-GS for Scene Reconstruction from Sparse Viewpoints

arXiv: https://arxiv.org/abs/2409.08613 · HTML: https://mlsanity.com/paper/2409.08613/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 29 references that are in the map.
- First posted on arXiv 13 Sep 2024.

## Builds on (most cited first, 20 of 20)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes](https://mlsanity.com/paper/2312.07920/) (2023)
- [DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization](https://mlsanity.com/paper/2403.06912/) (2024)
- [SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesis](https://mlsanity.com/paper/2303.16196/) (2023)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [SPARF: Neural Radiance Fields from Sparse and Noisy Poses](https://mlsanity.com/paper/2211.11738/) (2022)
- [NeuRAD: Neural Rendering for Autonomous Driving](https://mlsanity.com/paper/2311.15260/) (2023)
- [SparseGS: Sparse View Synthesis using 3D Gaussian Splatting](https://mlsanity.com/paper/2312.00206/) (2023)
- [Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splatting](https://mlsanity.com/paper/2403.15530/) (2024)
- [Depth Completion with Twin Surface Extrapolation at Occlusion Boundaries](https://mlsanity.com/paper/2104.02253/) (2021)
- [UniOcc: Unifying Vision-Centric 3D Occupancy Prediction with Geometric and Semantic Rendering](https://mlsanity.com/paper/2306.09117/) (2023)
- [Optimizing 3D Gaussian Splatting for Sparse Viewpoint Scene Reconstruction](https://mlsanity.com/paper/2409.03213/) (2024)
- [ScalingGaussian: Enhancing 3D Content Creation with Generative Gaussian Splatting](https://mlsanity.com/paper/2407.19035/) (2024)

## Built on by (most cited first, 6 of 6)

- [Human Motion Instruction Tuning](https://mlsanity.com/paper/2411.16805/) (2024)
- [Video Understanding: From Geometry and Semantics to Unified Models](https://mlsanity.com/paper/2603.17840/) (2026)
- [DePT3R: Joint Dense Point Tracking and 3D Reconstruction of Dynamic Scenes in a Single Forward Pass](https://mlsanity.com/paper/2512.13122/) (2025)
- [3DTV: A Feedforward Interpolation Network for Real-Time View Synthesis](https://mlsanity.com/paper/2604.11211/) (2026)
- [TWINGS: Thin Plate Splines Warp-aligned Initialization for Sparse-View Gaussian Splatting](https://mlsanity.com/paper/2605.22069/) (2026)
- [GSPotential: Camera Potential Field for Sparse-View 3D Gaussian Splatting](https://mlsanity.com/paper/2608.29346/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in scene synthesis and novel view synthesis tasks. Typically, the initialization of 3D Gaussian primitives relies on point clouds derived from Structure-from-Motion (SfM) methods. However, in scenarios requiring scene reconstruction from sparse viewpoints, the effectiveness of 3DGS is significantly constrained by the quality of these initial point clouds and the limited number of input images. In this study, we present Dust-GS, a novel framework specifically designed to overcome the limitations of 3DGS in sparse viewpoint conditions. Instead of relying solely on SfM, Dust-GS introduces an innovative point cloud initialization technique that remains effective even with sparse input data. Our approach leverages a hybrid strategy that integrates an adaptive depth-based masking technique, thereby enhancing the accuracy and detail of reconstructed scenes. Extensive experiments conducted on several benchmark datasets demonstrate that Dust-GS surpasses traditional 3DGS methods in scenarios with sparse viewpoints, achieving superior scene reconstruction quality with a reduced number of input images.
