# CSS: Overcoming Pose and Scene Challenges in Crowd-Sourced 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2409.08562 · HTML: https://mlsanity.com/paper/2409.08562/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 12 of its 28 references that are in the map.
- First posted on arXiv 13 Sep 2024.

## Builds on (most cited first, 12 of 12)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [COLMAP-Free 3D Gaussian Splatting](https://mlsanity.com/paper/2312.07504/) (2023)
- [WildGaussians: 3D Gaussian Splatting in the Wild](https://mlsanity.com/paper/2407.08447/) (2024)
- [Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections](https://mlsanity.com/paper/2403.15704/) (2024)
- [3D Gaussian as a New Era: A Survey](https://mlsanity.com/paper/2402.07181/) (2024)
- [Trends in Integration of Vision and Language Research: A Survey of Tasks, Datasets, and Methods](https://mlsanity.com/paper/1907.09358/) (2019)
- [ConTex-Human: Free-View Rendering of Human from a Single Image with Texture-Consistent Synthesis](https://mlsanity.com/paper/2311.17123/) (2023)
- [Crowd-Sourced NeRF: Collecting Data from Production Vehicles for 3D Street View Reconstruction](https://mlsanity.com/paper/2406.16289/) (2024)

## Abstract (arXiv)

We introduce Crowd-Sourced Splatting (CSS), a novel 3D Gaussian Splatting (3DGS) pipeline designed to overcome the challenges of pose-free scene reconstruction using crowd-sourced imagery. The dream of reconstructing historically significant but inaccessible scenes from collections of photographs has long captivated researchers. However, traditional 3D techniques struggle with missing camera poses, limited viewpoints, and inconsistent lighting. CSS addresses these challenges through robust geometric priors and advanced illumination modeling, enabling high-quality novel view synthesis under complex, real-world conditions. Our method demonstrates clear improvements over existing approaches, paving the way for more accurate and flexible applications in AR, VR, and large-scale 3D reconstruction.
