# Can AI Prompt Humans? Multimodal Agents Prompt Players' Game Actions and Show Consequences to Raise Sustainability Awareness

arXiv: https://arxiv.org/abs/2409.08486 · HTML: https://mlsanity.com/paper/2409.08486/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Sep 2024.

## Built on by (most cited first, 3 of 3)

- [Designing and Evaluating Malinowski's Lens: An AI-Native Educational Game for Ethnographic Learning](https://mlsanity.com/paper/2511.07682/) (2025)
- [Elsewise: Authoring Open-ended Interactive Narrative with Possibility Space Visualization](https://mlsanity.com/paper/2601.15295/) (2025)
- ["Not Human, Funnier": How Machine Identity Shapes Humor Perception in Online AI Stand-up Comedy](https://mlsanity.com/paper/2602.12763/) (2026)

## Abstract (arXiv)

Unsustainable behaviors are challenging to prevent due to their long-term, often unclear consequences. Games offer a promising solution by creating artificial environments where players can immediately experience the outcomes of their actions. To explore this potential, we developed EcoEcho, a GenAI-powered game leveraging multimodal agents to raise sustainability awareness. These agents engage players in natural conversations, prompting them to take in-game actions that lead to visible environmental impacts. We evaluated EcoEcho using a mixed-methods approach with 23 participants. Results show a significant increase in intended sustainable behaviors post-game, although attitudes towards sustainability only slightly improved. This finding highlights the potential of multimodal agents and action-consequence mechanics to effectively motivate real-world behavioral changes such as raising environmental sustainability awareness.
