# Hand-Object Interaction Pretraining from Videos

arXiv: https://arxiv.org/abs/2409.08273 · HTML: https://mlsanity.com/paper/2409.08273/

## Key facts

- Cited by 39 papers in the map (data through 14 Oct 2026).
- Builds on 75 of its 98 references that are in the map.
- First posted on arXiv 12 Sep 2024.

## Builds on (most cited first, 30 of 75)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Octo: An Open-Source Generalist Robot Policy](https://mlsanity.com/paper/2405.12213/) (2024)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [R3M: A Universal Visual Representation for Robot Manipulation](https://mlsanity.com/paper/2203.12601/) (2022)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training](https://mlsanity.com/paper/2210.00030/) (2022)
- [Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robots](https://mlsanity.com/paper/2402.10329/) (2024)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [DexYCB: A Benchmark for Capturing Hand Grasping of Objects](https://mlsanity.com/paper/2104.04631/) (2021)
- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [Understanding Human Hands in Contact at Internet Scale](https://mlsanity.com/paper/2006.06669/) (2020)
- [Unsupervised Learning for Physical Interaction through Video Prediction](https://mlsanity.com/paper/1605.07157/) (2016)
- [Masked Visual Pre-training for Motor Control](https://mlsanity.com/paper/2203.06173/) (2022)
- [Real-World Robot Learning with Masked Visual Pre-training](https://mlsanity.com/paper/2210.03109/) (2022)
- [Affordances from Human Videos as a Versatile Representation for Robotics](https://mlsanity.com/paper/2304.08488/) (2023)
- [Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?](https://mlsanity.com/paper/2303.18240/) (2023)
- [Any-point Trajectory Modeling for Policy Learning](https://mlsanity.com/paper/2401.00025/) (2023)
- [DexMV: Imitation Learning for Dexterous Manipulation from Human Videos](https://mlsanity.com/paper/2108.05877/) (2021)
- [GELLO: A General, Low-Cost, and Intuitive Teleoperation Framework for Robot Manipulators](https://mlsanity.com/paper/2309.13037/) (2023)
- [Human-to-Robot Imitation in the Wild](https://mlsanity.com/paper/2207.09450/) (2022)
- [DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulation](https://mlsanity.com/paper/2403.07788/) (2024)

## Built on by (most cited first, 30 of 39)

- [FAST: Efficient Action Tokenization for Vision-Language-Action Models](https://mlsanity.com/paper/2501.09747/) (2025)
- [EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Video](https://mlsanity.com/paper/2505.11709/) (2025)
- [Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videos](https://mlsanity.com/paper/2507.15597/) (2025)
- [Scalable Vision-Language-Action Model Pretraining for Robotic Manipulation with Real-Life Human Activity Videos](https://mlsanity.com/paper/2510.21571/) (2025)
- [Visual Imitation Enables Contextual Humanoid Control](https://mlsanity.com/paper/2505.03729/) (2025)
- [DexWild: Dexterous Human Interactions for In-the-Wild Robot Policies](https://mlsanity.com/paper/2505.07813/) (2025)
- [Crossing the Human-Robot Embodiment Gap with Sim-to-Real RL using One Human Demonstration](https://mlsanity.com/paper/2504.12609/) (2025)
- [EgoZero: Robot Learning from Smart Glasses](https://mlsanity.com/paper/2505.20290/) (2025)
- [ZeroMimic: Distilling Robotic Manipulation Skills from Web Videos](https://mlsanity.com/paper/2503.23877/) (2025)
- [World Models for Learning Dexterous Hand-Object Interactions from Human Videos](https://mlsanity.com/paper/2512.13644/) (2025)
- [Dexterous Manipulation through Imitation Learning: A Survey](https://mlsanity.com/paper/2504.03515/) (2025)
- [DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human References](https://mlsanity.com/paper/2502.09614/) (2025)
- [Joint-Aligned Latent Action: Towards Scalable VLA Pretraining in the Wild](https://mlsanity.com/paper/2602.21736/) (2026)
- [Object-centric 3D Motion Field for Robot Learning from Human Videos](https://mlsanity.com/paper/2506.04227/) (2025)
- [Spatial-Aware VLA Pretraining through Visual-Physical Alignment from Human Videos](https://mlsanity.com/paper/2512.13080/) (2025)
- [Do as I Do: Dexterous Manipulation Data from Everyday Human Videos](https://mlsanity.com/paper/2606.19333/) (2026)
- [MAPLE: Encoding Dexterous Robotic Manipulation Priors Learned From Egocentric Videos](https://mlsanity.com/paper/2504.06084/) (2025)
- [SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios](https://mlsanity.com/paper/2506.02444/) (2025)
- [Web2Grasp: Learning Functional Grasps from Web Images of Hand-Object Interactions](https://mlsanity.com/paper/2505.05517/) (2025)
- [Dexterous Manipulation Policies from RGB Human Videos via 3D Hand-Object Trajectory Reconstruction](https://mlsanity.com/paper/2602.09013/) (2026)
- [DexMan: Learning Bimanual Dexterous Manipulation from Human and Generated Videos](https://mlsanity.com/paper/2510.08475/) (2025)
- [Novel Diffusion Models for Multimodal 3D Hand Trajectory Prediction](https://mlsanity.com/paper/2504.07375/) (2025)
- [Robot Learning from Any Images](https://mlsanity.com/paper/2509.22970/) (2025)
- [GeoWorld: Geometric World Models](https://mlsanity.com/paper/2602.23058/) (2026)
- [Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning](https://mlsanity.com/paper/2505.12278/) (2025)
- [FEEL (Force-Enhanced Egocentric Learning): A Dataset for Physical Action Understanding](https://mlsanity.com/paper/2603.15847/) (2026)
- [Slot-Level Robotic Placement via Visual Imitation from Single Human Video](https://mlsanity.com/paper/2504.01959/) (2025)
- [D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping](https://mlsanity.com/paper/2603.01151/) (2026)
- [Glove2Hand: Synthesizing Natural Hand-Object Interaction from Multi-Modal Sensing Gloves](https://mlsanity.com/paper/2603.20850/) (2026)
- [FunHOI: Annotation-Free 3D Hand-Object Interaction Generation via Functional Text Guidance](https://mlsanity.com/paper/2502.20805/) (2025)

## Abstract (arXiv)

We present an approach to learn general robot manipulation priors from 3D hand-object interaction trajectories. We build a framework to use in-the-wild videos to generate sensorimotor robot trajectories. We do so by lifting both the human hand and the manipulated object in a shared 3D space and retargeting human motions to robot actions. Generative modeling on this data gives us a task-agnostic base policy. This policy captures a general yet flexible manipulation prior. We empirically demonstrate that finetuning this policy, with both reinforcement learning (RL) and behavior cloning (BC), enables sample-efficient adaptation to downstream tasks and simultaneously improves robustness and generalizability compared to prior approaches. Qualitative experiments are available at: urlhttps://hgaurav2k.github.io/hop/.
