# The Role of Deep Learning Regularizations on Actors in Offline RL

arXiv: https://arxiv.org/abs/2409.07606 · HTML: https://mlsanity.com/paper/2409.07606/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 41 of its 48 references that are in the map.
- First posted on arXiv 11 Sep 2024.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 30 of 41)

- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Group Normalization](https://mlsanity.com/paper/1803.08494/) (2018)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [When Does Label Smoothing Help?](https://mlsanity.com/paper/1906.02629/) (2019)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Efficient Online Reinforcement Learning with Offline Data](https://mlsanity.com/paper/2302.02948/) (2023)
- [Uncertainty-Based Offline Reinforcement Learning with Diversified Q-Ensemble](https://mlsanity.com/paper/2110.01548/) (2021)
- [A disciplined approach to neural network hyper-parameters: Part 1 -- learning rate, batch size, momentum, and weight decay](https://mlsanity.com/paper/1803.09820/) (2018)
- [Adding Gradient Noise Improves Learning for Very Deep Networks](https://mlsanity.com/paper/1511.06807/) (2015)
- [Stop Regressing: Training Value Functions via Classification for Scalable Deep RL](https://mlsanity.com/paper/2403.03950/) (2024)
- [Implicit Under-Parameterization Inhibits Data-Efficient Deep Reinforcement Learning](https://mlsanity.com/paper/2010.14498/) (2020)
- [Revisiting the Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2305.09836/) (2023)
- [Understanding and Preventing Capacity Loss in Reinforcement Learning](https://mlsanity.com/paper/2204.09560/) (2022)
- [CORL: Research-oriented Deep Offline Reinforcement Learning Library](https://mlsanity.com/paper/2210.07105/) (2022)
- [Dropout Q-Functions for Doubly Efficient Reinforcement Learning](https://mlsanity.com/paper/2110.02034/) (2021)
- [Regularization for Deep Learning: A Taxonomy](https://mlsanity.com/paper/1710.10686/) (2017)
- [Is Value Learning Really the Main Bottleneck in Offline RL?](https://mlsanity.com/paper/2406.09329/) (2024)
- [RORL: Robust Offline Reinforcement Learning via Conservative Smoothing](https://mlsanity.com/paper/2206.02829/) (2022)
- [A Walk in the Park: Learning to Walk in 20 Minutes With Model-Free Reinforcement Learning](https://mlsanity.com/paper/2208.07860/) (2022)
- [Why So Pessimistic? Estimating Uncertainties for Offline RL through Ensembles, and Why Their Independence Matters](https://mlsanity.com/paper/2205.13703/) (2022)
- [Offline Q-Learning on Diverse Multi-Task Data Both Scales And Generalizes](https://mlsanity.com/paper/2211.15144/) (2022)
- [Spectral Normalisation for Deep Reinforcement Learning: an Optimisation Perspective](https://mlsanity.com/paper/2105.05246/) (2021)
- [Hyperparameters in Reinforcement Learning and How To Tune Them](https://mlsanity.com/paper/2306.01324/) (2023)

## Built on by (most cited first, 2 of 2)

- [SERNF: Sample-Efficient Real-World Dexterous Policy Fine-Tuning via Action-Chunked Critics and Normalizing Flows](https://mlsanity.com/paper/2602.09580/) (2026)
- [ReBRAC-v2: The Return of the King](https://mlsanity.com/paper/2608.01205/) (2026)

## Abstract (arXiv)

Deep learning regularization techniques, such as dropout, layer normalization, or weight decay, are widely adopted in the construction of modern artificial neural networks, often resulting in more robust training processes and improved generalization capabilities. However, in the domain of Reinforcement Learning (RL), the application of these techniques has been limited, usually applied to value function estimators (Hiraoka et al., 2021; Smith et al., 2022), and may result in detrimental effects. This issue is even more pronounced in offline RL settings, which bear greater similarity to supervised learning but have received less attention. Recent work in continuous offline RL (Park et al., 2024) has demonstrated that while we can build sufficiently powerful critic networks, the generalization of actor networks remains a bottleneck. In this study, we empirically show that applying standard regularization techniques to actor networks in offline RL actor-critic algorithms yields improvements of 6% on average across two algorithms and three different continuous D4RL domains.
