# Hi3D: Pursuing High-Resolution Image-to-3D Generation with Video Diffusion Models

arXiv: https://arxiv.org/abs/2409.07452 · HTML: https://mlsanity.com/paper/2409.07452/

## Key facts

- Cited by 27 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 43 of its 64 references that are in the map.
- First posted on arXiv 11 Sep 2024.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 43)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Real-ESRGAN: Training Real-World Blind Super-Resolution with Pure Synthetic Data](https://mlsanity.com/paper/2107.10833/) (2021)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [Wonder3D: Single Image to 3D using Cross-Domain Diffusion](https://mlsanity.com/paper/2310.15008/) (2023)
- [SyncDreamer: Generating Multiview-consistent Images from a Single-view Image](https://mlsanity.com/paper/2309.03453/) (2023)
- [Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Items](https://mlsanity.com/paper/2204.11918/) (2022)
- [One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization](https://mlsanity.com/paper/2306.16928/) (2023)
- [LION: Latent Point Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2210.06978/) (2022)
- [Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model](https://mlsanity.com/paper/2310.15110/) (2023)
- [3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models](https://mlsanity.com/paper/2301.11445/) (2023)
- [Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors](https://mlsanity.com/paper/2306.17843/) (2023)
- [Shap-E: Generating Conditional 3D Implicit Functions](https://mlsanity.com/paper/2305.02463/) (2023)
- [SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image using Latent Video Diffusion](https://mlsanity.com/paper/2403.12008/) (2024)
- [Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Prior](https://mlsanity.com/paper/2303.14184/) (2023)
- [SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generation](https://mlsanity.com/paper/2212.04493/) (2022)
- [What Do Single-view 3D Reconstruction Networks Learn?](https://mlsanity.com/paper/1905.03678/) (2019)
- [Differentiable Surface Splatting for Point-based Geometry Processing](https://mlsanity.com/paper/1906.04173/) (2019)
- [Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstruction](https://mlsanity.com/paper/2205.15848/) (2022)
- [A Survey on Video Diffusion Models](https://mlsanity.com/paper/2310.10647/) (2023)
- [MeshDiffusion: Score-based Generative 3D Mesh Modeling](https://mlsanity.com/paper/2303.08133/) (2023)

## Built on by (most cited first, 27 of 27)

- [DeepMesh: Auto-Regressive Artist-mesh Creation with Reinforcement Learning](https://mlsanity.com/paper/2503.15265/) (2025)
- [MotionPro: A Precise Motion Controller for Image-to-Video Generation](https://mlsanity.com/paper/2505.20287/) (2025)
- [LoRA-Edit: Controllable First-Frame-Guided Video Editing via Mask-Aware LoRA Fine-Tuning](https://mlsanity.com/paper/2506.10082/) (2025)
- [Epipolar Geometry Improves Video Generation Models](https://mlsanity.com/paper/2510.21615/) (2025)
- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [Flex3D: Feed-Forward 3D Generation with Flexible Reconstruction Model and Input View Curation](https://mlsanity.com/paper/2410.00890/) (2024)
- [VideoMat: Extracting PBR Materials from Video Diffusion Models](https://mlsanity.com/paper/2506.09665/) (2025)
- [MeshRipple: Structured Autoregressive Generation of Artist-Meshes](https://mlsanity.com/paper/2512.07514/) (2025)
- [TAGRPO: Boosting GRPO on Image-to-Video Generation with Direct Trajectory Alignment](https://mlsanity.com/paper/2601.05729/) (2026)
- [MVGBench: Comprehensive Benchmark for Multi-view Generation Models](https://mlsanity.com/paper/2507.00006/) (2025)
- [Incorporating Visual Correspondence into Diffusion Model for Virtual Try-On](https://mlsanity.com/paper/2505.16977/) (2025)
- [Fancy123: One Image to High-Quality 3D Mesh Generation via Plug-and-Play Deformation](https://mlsanity.com/paper/2411.16185/) (2024)
- [Flash Sculptor: Modular 3D Worlds from Objects](https://mlsanity.com/paper/2504.06178/) (2025)
- [GSV3D: Gaussian Splatting-based Geometric Distillation with Stable Video Diffusion for Single-Image 3D Object Generation](https://mlsanity.com/paper/2503.06136/) (2025)
- [VGNC: Reducing the Overfitting of Sparse-view 3DGS via Validation-guided Gaussian Number Control](https://mlsanity.com/paper/2504.14548/) (2025)
- [Self-Evolving 3D Scene Generation from a Single Image](https://mlsanity.com/paper/2512.08905/) (2025)
- [VideoMatGen: PBR Materials through Joint Generative Modeling](https://mlsanity.com/paper/2603.16566/) (2026)
- [SeMv-3D: Towards Concurrency of Semantic and Multi-view Consistency in General Text-to-3D Generation](https://mlsanity.com/paper/2410.07658/) (2024)
- [DreamJourney: Perpetual View Generation with Video Diffusion Models](https://mlsanity.com/paper/2506.17705/) (2025)
- [DreamComposer++: Empowering Diffusion Models with Multi-View Conditions for 3D Content Generation](https://mlsanity.com/paper/2507.02299/) (2025)
- [Droplet3D: Commonsense Priors from Videos Facilitate 3D Generation](https://mlsanity.com/paper/2508.20470/) (2025)
- [Rotate Your Character: Revisiting Video Diffusion Models for High-Quality 3D Character Generation](https://mlsanity.com/paper/2601.05722/) (2026)
- [ERGO: Excess-Risk-Guided Optimization for High-Fidelity Monocular 3D Gaussian Splatting](https://mlsanity.com/paper/2602.10278/) (2026)
- [Dehallu3D: Hallucination-Mitigated 3D Generation from Single Image via Cyclic View Consistency Refinement](https://mlsanity.com/paper/2603.01601/) (2026)
- [Towards Realistic and Consistent Orbital Video Generation via 3D Foundation Priors](https://mlsanity.com/paper/2604.12309/) (2026)
- [Decompose Radicals, Then Reward: Fine-Grained Inspection for Accurate Chinese Text Rendering](https://mlsanity.com/paper/2609.37569/) (2026)
- [Texture Space Material Diffusion](https://mlsanity.com/paper/2609.37654/) (2026)

## Abstract (arXiv)

Despite having tremendous progress in image-to-3D generation, existing methods still struggle to produce multi-view consistent images with high-resolution textures in detail, especially in the paradigm of 2D diffusion that lacks 3D awareness. In this work, we present High-resolution Image-to-3D model (Hi3D), a new video diffusion based paradigm that redefines a single image to multi-view images as 3D-aware sequential image generation (i.e., orbital video generation). This methodology delves into the underlying temporal consistency knowledge in video diffusion model that generalizes well to geometry consistency across multiple views in 3D generation. Technically, Hi3D first empowers the pre-trained video diffusion model with 3D-aware prior (camera pose condition), yielding multi-view images with low-resolution texture details. A 3D-aware video-to-video refiner is learnt to further scale up the multi-view images with high-resolution texture details. Such high-resolution multi-view images are further augmented with novel views through 3D Gaussian Splatting, which are finally leveraged to obtain high-fidelity meshes via 3D reconstruction. Extensive experiments on both novel view synthesis and single view reconstruction demonstrate that our Hi3D manages to produce superior multi-view consistency images with highly-detailed textures. Source code and data are available at urlhttps://github.com/yanghb22-fdu/Hi3D-Official.
