# VMAS: Video-to-Music Generation via Semantic Alignment in Web Music Videos

arXiv: https://arxiv.org/abs/2409.07450 · HTML: https://mlsanity.com/paper/2409.07450/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 68 references that are in the map.
- First posted on arXiv 11 Sep 2024.

## Builds on (most cited first, 30 of 54)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [SoundStream: An End-to-End Neural Audio Codec](https://mlsanity.com/paper/2107.03312/) (2021)
- [Large-scale Contrastive Language-Audio Pretraining with Feature Fusion and Keyword-to-Caption Augmentation](https://mlsanity.com/paper/2211.06687/) (2022)
- [CNN Architectures for Large-Scale Audio Classification](https://mlsanity.com/paper/1609.09430/) (2016)
- [High Fidelity Neural Audio Compression](https://mlsanity.com/paper/2210.13438/) (2022)
- [Vector-quantized Image Modeling with Improved VQGAN](https://mlsanity.com/paper/2110.04627/) (2021)
- [AudioLM: a Language Modeling Approach to Audio Generation](https://mlsanity.com/paper/2209.03143/) (2022)
- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [Simple and Controllable Music Generation](https://mlsanity.com/paper/2306.05284/) (2023)
- [MusicLM: Generating Music From Text](https://mlsanity.com/paper/2301.11325/) (2023)
- [AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining](https://mlsanity.com/paper/2308.05734/) (2023)
- [YouTube-8M: A Large-Scale Video Classification Benchmark](https://mlsanity.com/paper/1609.08675/) (2016)
- [Make-An-Audio: Text-To-Audio Generation with Prompt-Enhanced Diffusion Models](https://mlsanity.com/paper/2301.12661/) (2023)
- [AudioGen: Textually Guided Audio Generation](https://mlsanity.com/paper/2209.15352/) (2022)
- [Hiera: A Hierarchical Vision Transformer without the Bells-and-Whistles](https://mlsanity.com/paper/2306.00989/) (2023)
- [Diffsound: Discrete Diffusion Model for Text-to-sound Generation](https://mlsanity.com/paper/2207.09983/) (2022)
- [Fr'echet Audio Distance: A Metric for Evaluating Music Enhancement Algorithms](https://mlsanity.com/paper/1812.08466/) (2018)
- [Any-to-Any Generation via Composable Diffusion](https://mlsanity.com/paper/2305.11846/) (2023)
- [Fast Timing-Conditioned Latent Audio Diffusion](https://mlsanity.com/paper/2402.04825/) (2024)
- [Noise2Music: Text-conditioned Music Generation with Diffusion Models](https://mlsanity.com/paper/2302.03917/) (2023)
- [Taming Visually Guided Sound Generation](https://mlsanity.com/paper/2110.08791/) (2021)
- [Hybrid Transformers for Music Source Separation](https://mlsanity.com/paper/2211.08553/) (2022)
- [Diff-Foley: Synchronized Video-to-Audio Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2306.17203/) (2023)
- [Visually Indicated Sounds](https://mlsanity.com/paper/1512.08512/) (2015)
- [Audiobox: Unified Audio Generation with Natural Language Prompts](https://mlsanity.com/paper/2312.15821/) (2023)
- [SoundStorm: Efficient Parallel Audio Generation](https://mlsanity.com/paper/2305.09636/) (2023)
- [Learning-Rate-Free Learning by D-Adaptation](https://mlsanity.com/paper/2301.07733/) (2023)

## Built on by (most cited first, 15 of 15)

- [AudioX: A Unified Framework for Anything-to-Audio Generation](https://mlsanity.com/paper/2503.10522/) (2025)
- [AV-Link: Temporally-Aligned Diffusion Features for Cross-Modal Audio-Video Generation](https://mlsanity.com/paper/2412.15191/) (2024)
- [Zero-Shot Audio-Visual Editing via Cross-Modal Delta Denoising](https://mlsanity.com/paper/2503.20782/) (2025)
- [Audio-Omni: Extending Multi-modal Understanding to Versatile Audio Generation and Editing](https://mlsanity.com/paper/2604.10708/) (2026)
- [A Comprehensive Survey on Generative AI for Video-to-Music Generation](https://mlsanity.com/paper/2502.12489/) (2025)
- [Vision-to-Music Generation: A Survey](https://mlsanity.com/paper/2503.21254/) (2025)
- [Extending Visual Dynamics for Video-to-Music Generation](https://mlsanity.com/paper/2504.07594/) (2025)
- [Controllable Video-to-Music Generation with Multiple Time-Varying Conditions](https://mlsanity.com/paper/2507.20627/) (2025)
- [V2M-Zero: Zero-Pair Time-Aligned Video-to-Music Generation](https://mlsanity.com/paper/2603.11042/) (2026)
- [AudioX-Turbo: A Unified Framework for Efficient Anything-to-Audio Generation](https://mlsanity.com/paper/2606.12555/) (2026)
- [Dialogue-Aware Video-to-Music Generation Using Public Domain Film Collections](https://mlsanity.com/paper/2608.11576/) (2026)
- [EXPOTION: Facial Expression and Motion Control for Multimodal Music Generation](https://mlsanity.com/paper/2507.04955/) (2025)
- [NarraScore: Bridging Visual Narrative and Musical Dynamics via Hierarchical Affective Control](https://mlsanity.com/paper/2602.09070/) (2026)
- [JenBridge: Adaptive Long-Form Video Soundtracking across Scene Transitions](https://mlsanity.com/paper/2606.01703/) (2026)
- [Self-Representation Alignment in Diffusion Models for Video Background Music Generation](https://mlsanity.com/paper/2610.15575/) (2026)

## Abstract (arXiv)

We present a framework for learning to generate background music from video inputs. Unlike existing works that rely on symbolic musical annotations, which are limited in quantity and diversity, our method leverages large-scale web videos accompanied by background music. This enables our model to learn to generate realistic and diverse music. To accomplish this goal, we develop a generative video-music Transformer with a novel semantic video-music alignment scheme. Our model uses a joint autoregressive and contrastive learning objective, which encourages the generation of music aligned with high-level video content. We also introduce a novel video-beat alignment scheme to match the generated music beats with the low-level motions in the video. Lastly, to capture fine-grained visual cues in a video needed for realistic background music generation, we introduce a new temporal video encoder architecture, allowing us to efficiently process videos consisting of many densely sampled frames. We train our framework on our newly curated DISCO-MV dataset, consisting of 2.2M video-music samples, which is orders of magnitude larger than any prior datasets used for video music generation. Our method outperforms existing approaches on the DISCO-MV and MusicCaps datasets according to various music generation evaluation metrics, including human evaluation. Results are available at https://genjib.github.io/project_page/VMAs/index.html
