# StereoCrafter: Diffusion-based Generation of Long and High-fidelity Stereoscopic 3D from Monocular Videos

arXiv: https://arxiv.org/abs/2409.07447 · HTML: https://mlsanity.com/paper/2409.07447/

## Key facts

- Cited by 37 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 56 of its 66 references that are in the map.
- First posted on arXiv 11 Sep 2024.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 56)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [ZeRO: Memory Optimizations Toward Training Trillion Parameter Models](https://mlsanity.com/paper/1910.02054/) (2019)
- [Depth Map Prediction from a Single Image using a Multi-Scale Deep Network](https://mlsanity.com/paper/1406.2283/) (2014)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Training Deep Nets with Sublinear Memory Cost](https://mlsanity.com/paper/1604.06174/) (2016)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [Deep Ordinal Regression Network for Monocular Depth Estimation](https://mlsanity.com/paper/1806.02446/) (2018)
- [ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth](https://mlsanity.com/paper/2302.12288/) (2023)
- [VideoCrafter1: Open Diffusion Models for High-Quality Video Generation](https://mlsanity.com/paper/2310.19512/) (2023)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [FateZero: Fusing Attentions for Zero-shot Text-based Video Editing](https://mlsanity.com/paper/2303.09535/) (2023)
- [MagicVideo: Efficient Video Generation With Latent Diffusion Models](https://mlsanity.com/paper/2211.11018/) (2022)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [From Big to Small: Multi-Scale Local Planar Guidance for Monocular Depth Estimation](https://mlsanity.com/paper/1907.10326/) (2019)
- [UniDepth: Universal Monocular Metric Depth Estimation](https://mlsanity.com/paper/2403.18913/) (2024)
- [Metric3D: Towards Zero-shot Metric 3D Prediction from A Single Image](https://mlsanity.com/paper/2307.10984/) (2023)
- [LAVIE: High-Quality Video Generation with Cascaded Latent Diffusion Models](https://mlsanity.com/paper/2309.15103/) (2023)
- [Follow Your Pose: Pose-Guided Text-to-Video Generation using Pose-Free Videos](https://mlsanity.com/paper/2304.01186/) (2023)

## Built on by (most cited first, 30 of 37)

- [TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Models](https://mlsanity.com/paper/2503.05638/) (2025)
- [Let Them Talk: Audio-Driven Multi-Person Conversational Video Generation](https://mlsanity.com/paper/2505.22647/) (2025)
- [GSFixer: Improving 3D Gaussian Splatting with Reference-Guided Video Diffusion Priors](https://mlsanity.com/paper/2508.09667/) (2025)
- [GeometryCrafter: Consistent Geometry Estimation for Open-world Videos with Diffusion Priors](https://mlsanity.com/paper/2504.01016/) (2025)
- [See4D: Pose-Free 4D Generation via Auto-Regressive Video Inpainting](https://mlsanity.com/paper/2510.26796/) (2025)
- [High-Fidelity Novel View Synthesis via Splatting-Guided Diffusion](https://mlsanity.com/paper/2502.12752/) (2025)
- [Vivid4D: Improving 4D Reconstruction from Monocular Video by Video Inpainting](https://mlsanity.com/paper/2504.11092/) (2025)
- [Group Editing: Edit Multiple Images in One Go](https://mlsanity.com/paper/2603.22883/) (2026)
- [Mono2Stereo: A Benchmark and Empirical Study for Stereo Conversion](https://mlsanity.com/paper/2503.22262/) (2025)
- [SpatialMe: Stereo Video Conversion Using Depth-Warping and Blend-Inpainting](https://mlsanity.com/paper/2412.11512/) (2024)
- [Restereo: Diffusion stereo video generation and restoration](https://mlsanity.com/paper/2506.06023/) (2025)
- [DissolveStereo: Coarse Depth Injection for Zero-Shot Stereo Video Generation](https://mlsanity.com/paper/2411.14295/) (2024)
- [Motion-Aware Animatable Gaussian Avatars Deblurring](https://mlsanity.com/paper/2411.16758/) (2024)
- [Eye2Eye: A Simple Approach for Monocular-to-Stereo Video Synthesis](https://mlsanity.com/paper/2505.00135/) (2025)
- [DAM-VSR: Disentanglement of Appearance and Motion for Video Super-Resolution](https://mlsanity.com/paper/2507.01012/) (2025)
- [Vidu S2: Real-Time Interactive, Editable, and Spatial Video Generation](https://mlsanity.com/paper/2609.11638/) (2026)
- [What Makes for a Good Stereoscopic Image?](https://mlsanity.com/paper/2412.21127/) (2024)
- [StereoWorld: Geometry-Aware Monocular-to-Stereo Video Generation](https://mlsanity.com/paper/2512.09363/) (2025)
- [Elastic3D: Controllable Stereo Video Conversion with Guided Latent Decoding](https://mlsanity.com/paper/2512.14236/) (2025)
- [StereoPilot: Learning Unified and Efficient Stereo Conversion via Generative Priors](https://mlsanity.com/paper/2512.16915/) (2025)
- [Stereo World Model: Camera-Guided Stereo Video Generation](https://mlsanity.com/paper/2603.17375/) (2026)
- [BulletGen: Improving 4D Reconstruction with Bullet-Time Generation](https://mlsanity.com/paper/2506.18601/) (2025)
- [StereoSpace: Depth-Free Synthesis of Stereo Geometry via End-to-End Diffusion in a Canonical Space](https://mlsanity.com/paper/2512.10959/) (2025)
- [Guardians of the Hair: Rescuing Soft Boundaries in Depth, Stereo, and Novel Views](https://mlsanity.com/paper/2601.03362/) (2026)
- [Faithfulness to Refusal: A Causal Audit of Neuron Selectors](https://mlsanity.com/paper/2607.05355/) (2026)
- [StereoVGGT: A Training-Free Visual Geometry Transformer for Stereo Vision](https://mlsanity.com/paper/2603.29368/) (2026)
- [DreamStereo: Towards Real-Time Stereo Inpainting for HD Videos](https://mlsanity.com/paper/2604.12270/) (2026)
- [S^2VG: 3D Stereoscopic and Spatial Video Generation via Denoising Frame Matrix](https://mlsanity.com/paper/2508.08048/) (2025)
- [Beyond Geometry: Artistic Disparity Synthesis for Immersive 2D-to-3D](https://mlsanity.com/paper/2603.05906/) (2026)
- [UniFixer: A Universal Reference-Guided Fixer for Diffusion-Based View Synthesis](https://mlsanity.com/paper/2605.12169/) (2026)

## Abstract (arXiv)

This paper presents a novel framework for converting 2D videos to immersive stereoscopic 3D, addressing the growing demand for 3D content in immersive experience. Leveraging foundation models as priors, our approach overcomes the limitations of traditional methods and boosts the performance to ensure the high-fidelity generation required by the display devices. The proposed system consists of two main steps: depth-based video splatting for warping and extracting occlusion mask, and stereo video inpainting. We utilize pre-trained stable video diffusion as the backbone and introduce a fine-tuning protocol for the stereo video inpainting task. To handle input video with varying lengths and resolutions, we explore auto-regressive strategies and tiled processing. Finally, a sophisticated data processing pipeline has been developed to reconstruct a large-scale and high-quality dataset to support our training. Our framework demonstrates significant improvements in 2D-to-3D video conversion, offering a practical solution for creating immersive content for 3D devices like Apple Vision Pro and 3D displays. In summary, this work contributes to the field by presenting an effective method for generating high-quality stereoscopic videos from monocular input, potentially transforming how we experience digital media.
