# Robust Robot Walker: Learning Agile Locomotion over Tiny Traps

arXiv: https://arxiv.org/abs/2409.07409 · HTML: https://mlsanity.com/paper/2409.07409/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 42 references that are in the map.
- First posted on arXiv 11 Sep 2024.

## Builds on (most cited first, 20 of 20)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Deep Inside Convolutional Networks: Visualising Image Classification Models and Saliency Maps](https://mlsanity.com/paper/1312.6034/) (2013)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Rapid Locomotion via Reinforcement Learning](https://mlsanity.com/paper/2205.02824/) (2022)
- [Emergence of Locomotion Behaviours in Rich Environments](https://mlsanity.com/paper/1707.02286/) (2017)
- [Extreme Parkour with Legged Robots](https://mlsanity.com/paper/2309.14341/) (2023)
- [ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robots](https://mlsanity.com/paper/2306.14874/) (2023)
- [Legged Locomotion in Challenging Terrains using Egocentric Vision](https://mlsanity.com/paper/2211.07638/) (2022)
- [Robot Parkour Learning](https://mlsanity.com/paper/2309.05665/) (2023)
- [Walk These Ways: Tuning Robot Control for Generalization with Multiplicity of Behavior](https://mlsanity.com/paper/2212.03238/) (2022)
- [DreamWaQ: Learning Robust Quadrupedal Locomotion With Implicit Terrain Imagination via Deep Reinforcement Learning](https://mlsanity.com/paper/2301.10602/) (2023)
- [Advanced Skills by Learning Locomotion and Local Navigation End-to-End](https://mlsanity.com/paper/2209.12827/) (2022)
- [Hybrid Internal Model: Learning Agile Legged Locomotion with Simulated Robot Response](https://mlsanity.com/paper/2312.11460/) (2023)
- [Leveraging Symmetry in RL-based Legged Locomotion Control](https://mlsanity.com/paper/2403.17320/) (2024)
- [PIE: Parkour with Implicit-Explicit Learning Framework for Legged Robots](https://mlsanity.com/paper/2408.13740/) (2024)
- [Learning Agile Locomotion on Risky Terrains](https://mlsanity.com/paper/2311.10484/) (2023)
- [Quadruped robot traversing 3D complex environments with limited perception](https://mlsanity.com/paper/2404.18225/) (2024)
- [Probabilistic Contact State Estimation for Legged Robots using Inertial Information](https://mlsanity.com/paper/2303.00538/) (2023)

## Built on by (most cited first, 7 of 7)

- [BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholds](https://mlsanity.com/paper/2502.10363/) (2025)
- [MoE-Loco: Mixture of Experts for Multitask Locomotion](https://mlsanity.com/paper/2503.08564/) (2025)
- [VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotion](https://mlsanity.com/paper/2502.01536/) (2025)
- [Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoids](https://mlsanity.com/paper/2601.07718/) (2026)
- [Toward Real-World Cooperative and Competitive Soccer with Quadrupedal Robot Teams](https://mlsanity.com/paper/2505.13834/) (2025)
- [Learning to Walk With Less: A Dyna-Style Approach to Quadrupedal Locomotion](https://mlsanity.com/paper/2509.06296/) (2025)
- [Flexible Locomotion Learning with Diffusion Model Predictive Control](https://mlsanity.com/paper/2510.04234/) (2025)

## Abstract (arXiv)

Quadruped robots must exhibit robust walking capabilities in practical applications. In this work, we propose a novel approach that enables quadruped robots to pass various small obstacles, or "tiny traps". Existing methods often rely on exteroceptive sensors, which can be unreliable for detecting such tiny traps. To overcome this limitation, our approach focuses solely on proprioceptive inputs. We introduce a two-stage training framework incorporating a contact encoder and a classification head to learn implicit representations of different traps. Additionally, we design a set of tailored reward functions to improve both the stability of training and the ease of deployment for goal-tracking tasks. To benefit further research, we design a new benchmark for tiny trap task. Extensive experiments in both simulation and real-world settings demonstrate the effectiveness and robustness of our method. Project Page: https://robust-robot-walker.github.io/
