# Benchmarking 2D Egocentric Hand Pose Datasets

arXiv: https://arxiv.org/abs/2409.07337 · HTML: https://mlsanity.com/paper/2409.07337/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 60 references that are in the map.
- First posted on arXiv 11 Sep 2024.

## Builds on (most cited first, 30 of 36)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [MobileNetV2: Inverted Residuals and Linear Bottlenecks](https://mlsanity.com/paper/1801.04381/) (2018)
- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [Simple Baselines for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1804.06208/) (2018)
- [HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction](https://mlsanity.com/paper/2203.01577/) (2022)
- [DeepPose: Human Pose Estimation via Deep Neural Networks](https://mlsanity.com/paper/1312.4659/) (2013)
- [H2O: Two Hands Manipulating Objects for First Person Interaction Recognition](https://mlsanity.com/paper/2104.11181/) (2021)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [Hand Keypoint Detection in Single Images using Multiview Bootstrapping](https://mlsanity.com/paper/1704.07809/) (2017)
- [First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations](https://mlsanity.com/paper/1704.02463/) (2017)
- [Whole-Body Human Pose Estimation in the Wild](https://mlsanity.com/paper/2007.11858/) (2020)
- [Distribution-Aware Coordinate Representation for Human Pose Estimation](https://mlsanity.com/paper/1910.06278/) (2019)
- [MediaPipe Hands: On-device Real-time Hand Tracking](https://mlsanity.com/paper/2006.10214/) (2020)
- [GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB](https://mlsanity.com/paper/1712.01057/) (2017)
- [Monocular Real-time Hand Shape and Motion Capture using Multi-modal Data](https://mlsanity.com/paper/2003.09572/) (2020)
- [Lite-HRNet: A Lightweight High-Resolution Network](https://mlsanity.com/paper/2104.06403/) (2021)
- [Real-time Hand Tracking under Occlusion from an Egocentric RGB-D Sensor](https://mlsanity.com/paper/1704.02201/) (2017)
- [The Devil is in the Details: Delving into Unbiased Data Processing for Human Pose Estimation](https://mlsanity.com/paper/1911.07524/) (2019)
- [HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Video](https://mlsanity.com/paper/2311.18448/) (2023)
- [AssemblyHands: Towards Egocentric Activity Understanding via 3D Hand Pose Estimation](https://mlsanity.com/paper/2304.12301/) (2023)
- [BigHand2.2M Benchmark: Hand Pose Dataset and State of the Art Analysis](https://mlsanity.com/paper/1704.02612/) (2017)
- [Reconstructing Hand-Held Objects from Monocular Video](https://mlsanity.com/paper/2211.16835/) (2022)
- [Hand Image Understanding via Deep Multi-Task Learning](https://mlsanity.com/paper/2107.11646/) (2021)
- [Two-hand Global 3D Pose Estimation Using Monocular RGB](https://mlsanity.com/paper/2006.01320/) (2020)
- [Analysis of the hands in egocentric vision: A survey](https://mlsanity.com/paper/1912.10867/) (2019)
- [Analysis of Hand Segmentation in the Wild](https://mlsanity.com/paper/1803.03317/) (2018)
- [Efficient Annotation and Learning for 3D Hand Pose Estimation: A Survey](https://mlsanity.com/paper/2206.02257/) (2022)
- [Contextual Attention for Hand Detection in the Wild](https://mlsanity.com/paper/1904.04882/) (2019)

## Built on by (most cited first, 3 of 3)

- [Large language models for artificial general intelligence (AGI): A survey of foundational principles and approaches](https://mlsanity.com/paper/2501.03151/) (2025)
- [Testing Human-Hand Segmentation on In-Distribution and Out-of-Distribution Data in Human-Robot Interactions Using a Deep Ensemble Model](https://mlsanity.com/paper/2501.07713/) (2025)
- [Impact of Hand Impairment and Occlusions on Hand Pose Estimation Accuracy in Augmented Reality Applications](https://mlsanity.com/paper/2606.17427/) (2026)

## Abstract (arXiv)

Hand pose estimation from egocentric video has broad implications across various domains, including human-computer interaction, assistive technologies, activity recognition, and robotics, making it a topic of significant research interest. The efficacy of modern machine learning models depends on the quality of data used for their training. Thus, this work is devoted to the analysis of state-of-the-art egocentric datasets suitable for 2D hand pose estimation. We propose a novel protocol for dataset evaluation, which encompasses not only the analysis of stated dataset characteristics and assessment of data quality, but also the identification of dataset shortcomings through the evaluation of state-of-the-art hand pose estimation models. Our study reveals that despite the availability of numerous egocentric databases intended for 2D hand pose estimation, the majority are tailored for specific use cases. There is no ideal benchmark dataset yet; however, H2O and GANerated Hands datasets emerge as the most promising real and synthetic datasets, respectively.
