# EMOdiffhead: Continuously Emotional Control in Talking Head Generation via Diffusion

arXiv: https://arxiv.org/abs/2409.07255 · HTML: https://mlsanity.com/paper/2409.07255/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 48 references that are in the map.
- First posted on arXiv 11 Sep 2024.

## Builds on (most cited first, 30 of 33)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [UMAP: Uniform Manifold Approximation and Projection for Dimension Reduction](https://mlsanity.com/paper/1802.03426/) (2018)
- [VoxCeleb: a large-scale speaker identification dataset](https://mlsanity.com/paper/1706.08612/) (2017)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation](https://mlsanity.com/paper/2211.12194/) (2022)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [EMOCA: Emotion Driven Monocular Face Capture and Animation](https://mlsanity.com/paper/2204.11312/) (2022)
- [Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Loss](https://mlsanity.com/paper/1905.03820/) (2019)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [PIRenderer: Controllable Portrait Image Generation via Semantic Neural Rendering](https://mlsanity.com/paper/2109.08379/) (2021)
- [Audio-Driven Emotional Video Portraits](https://mlsanity.com/paper/2104.07452/) (2021)
- [EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Model](https://mlsanity.com/paper/2205.15278/) (2022)
- [Diffused Heads: Diffusion Models Beat GANs on Talking-Face Generation](https://mlsanity.com/paper/2301.03396/) (2023)
- [GeneFace: Generalized and High-Fidelity Audio-Driven 3D Talking Face Synthesis](https://mlsanity.com/paper/2301.13430/) (2023)
- [Talking-head Generation with Rhythmic Head Motion](https://mlsanity.com/paper/2007.08547/) (2020)
- [VideoReTalking: Audio-based Lip Synchronization for Talking Head Video Editing In the Wild](https://mlsanity.com/paper/2211.14758/) (2022)
- [You said that?](https://mlsanity.com/paper/1705.02966/) (2017)
- [FACIAL: Synthesizing Dynamic Talking Face with Implicit Attribute Learning](https://mlsanity.com/paper/2108.07938/) (2021)
- [StyleSync: High-Fidelity Generalized and Personalized Lip Sync in Style-based Generator](https://mlsanity.com/paper/2305.05445/) (2023)
- [Speech Driven Talking Face Generation from a Single Image and an Emotion Condition](https://mlsanity.com/paper/2008.03592/) (2020)
- [Emotion-Controllable Generalized Talking Face Generation](https://mlsanity.com/paper/2205.01155/) (2022)
- [Masked Lip-Sync Prediction by Audio-Visual Contextual Exploitation in Transformers](https://mlsanity.com/paper/2212.04970/) (2022)
- [Style2Talker: High-Resolution Talking Head Generation with Emotion Style and Art Style](https://mlsanity.com/paper/2403.06365/) (2024)

## Built on by (most cited first, 6 of 6)

- [Mask-Free Audio-driven Talking Face Generation for Enhanced Visual Quality and Identity Preservation](https://mlsanity.com/paper/2507.20953/) (2025)
- [Assessing Identity Leakage in Talking Face Generation: Metrics and Evaluation Framework](https://mlsanity.com/paper/2511.08613/) (2025)
- [ARGen: Affect-Reinforced Generative Augmentation towards Vision-based Dynamic Emotion Perception](https://mlsanity.com/paper/2604.12255/) (2026)
- [EAD-Net: Emotion-Aware Talking Head Generation with Spatial Refinement and Temporal Coherence](https://mlsanity.com/paper/2604.23325/) (2026)
- [GaussianEmoTalker: Real-Time Emotional Talking Head Synthesis with Audio-Driven and Blendshape-Based 3D Gaussian Splatting](https://mlsanity.com/paper/2607.00959/) (2026)
- [Proxy Avatar Meets Low-Rank Caching: Real-Time One-Shot Emotion-Controllable Portrait Animation](https://mlsanity.com/paper/2608.01978/) (2026)

## Abstract (arXiv)

The task of audio-driven portrait animation involves generating a talking head video using an identity image and an audio track of speech. While many existing approaches focus on lip synchronization and video quality, few tackle the challenge of generating emotion-driven talking head videos. The ability to control and edit emotions is essential for producing expressive and realistic animations. In response to this challenge, we propose EMOdiffhead, a novel method for emotional talking head video generation that not only enables fine-grained control of emotion categories and intensities but also enables one-shot generation. Given the FLAME 3D model's linearity in expression modeling, we utilize the DECA method to extract expression vectors, that are combined with audio to guide a diffusion model in generating videos with precise lip synchronization and rich emotional expressiveness. This approach not only enables the learning of rich facial information from emotion-irrelevant data but also facilitates the generation of emotional videos. It effectively overcomes the limitations of emotional data, such as the lack of diversity in facial and background information, and addresses the absence of emotional details in emotion-irrelevant data. Extensive experiments and user studies demonstrate that our approach achieves state-of-the-art performance compared to other emotion portrait animation methods.
