# 3DGCQA: A Quality Assessment Database for 3D AI-Generated Contents

arXiv: https://arxiv.org/abs/2409.07236 · HTML: https://mlsanity.com/paper/2409.07236/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 48 references that are in the map.
- First posted on arXiv 11 Sep 2024.

## Builds on (most cited first, 30 of 32)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors](https://mlsanity.com/paper/2306.17843/) (2023)
- [Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Prior](https://mlsanity.com/paper/2303.14184/) (2023)
- [RealFusion: 360deg Reconstruction of Any Object from a Single Image](https://mlsanity.com/paper/2302.10663/) (2023)
- [Blind Image Quality Assessment Using A Deep Bilinear Convolutional Neural Network](https://mlsanity.com/paper/1907.02665/) (2019)
- [NeRDi: Single-View NeRF Synthesis with Language-Guided Diffusion as General Image Priors](https://mlsanity.com/paper/2212.03267/) (2022)
- [TextMesh: Generation of Realistic 3D Meshes From Text Prompts](https://mlsanity.com/paper/2304.12439/) (2023)
- [HiFA: High-fidelity Text-to-3D Generation with Advanced Diffusion Guidance](https://mlsanity.com/paper/2305.18766/) (2023)
- [Blind Quality Assessment for in-the-Wild Images via Hierarchical Feature Fusion and Iterative Mixed Database Training](https://mlsanity.com/paper/2105.14550/) (2021)
- [Point Cloud Quality Assessment: Dataset Construction and Learning-based No-Reference Metric](https://mlsanity.com/paper/2012.11895/) (2020)
- [Perceptual Quality Assessment of Colored 3D Point Clouds](https://mlsanity.com/paper/2111.05474/) (2021)
- [HiFi-123: Towards High-fidelity One Image to 3D Content Generation](https://mlsanity.com/paper/2310.06744/) (2023)
- [Advancing Zero-Shot Digital Human Quality Assessment through Text-Prompted Evaluation](https://mlsanity.com/paper/2307.02808/) (2023)
- [Quality Assessment in the Era of Large Models: A Survey](https://mlsanity.com/paper/2409.00031/) (2024)
- [Subjective and Objective Quality Assessment for in-the-Wild Computer Graphics Images](https://mlsanity.com/paper/2303.08050/) (2023)
- [GMS-3DQA: Projection-based Grid Mini-patch Sampling for 3D Model Quality Assessment](https://mlsanity.com/paper/2306.05658/) (2023)
- [BASICS: Broad quality Assessment of Static point clouds In Compression Scenarios](https://mlsanity.com/paper/2302.04796/) (2023)
- [LMM-PCQA: Assisting Point Cloud Quality Assessment with LMM](https://mlsanity.com/paper/2404.18203/) (2024)
- [Perceptual Quality Assessment for Digital Human Heads](https://mlsanity.com/paper/2209.09489/) (2022)
- [DDH-QA: A Dynamic Digital Humans Quality Assessment Database](https://mlsanity.com/paper/2212.12734/) (2022)
- [EEP-3DQA: Efficient and Effective Projection-based 3D Model Quality Assessment](https://mlsanity.com/paper/2302.08715/) (2023)
- [THQA: A Perceptual Quality Assessment Database for Talking Heads](https://mlsanity.com/paper/2404.09003/) (2024)
- [Dual-Branch Network for Portrait Image Quality Assessment](https://mlsanity.com/paper/2405.08555/) (2024)
- [Geometry-Aware Video Quality Assessment for Dynamic Digital Human](https://mlsanity.com/paper/2310.15984/) (2023)
- [A No-Reference Quality Assessment Method for Digital Human Head](https://mlsanity.com/paper/2310.16732/) (2023)

## Built on by (most cited first, 6 of 6)

- [MEMO-Bench: A Multiple Benchmark for Text-to-Image and Multimodal Large Language Models on Human Emotion Analysis](https://mlsanity.com/paper/2411.11235/) (2024)
- [NTIRE 2025 XGC Quality Assessment Challenge: Methods and Results](https://mlsanity.com/paper/2506.02875/) (2025)
- [Towards Fine-Grained Text-to-3D Quality Assessment: A Benchmark and A Two-Stage Rank-Learning Metric](https://mlsanity.com/paper/2509.23841/) (2025)
- [Point Cloud Compression and Objective Quality Assessment: A Survey](https://mlsanity.com/paper/2506.22902/) (2025)
- [Who is a Better Talker: Subjective and Objective Quality Assessment for AI-Generated Talking Heads](https://mlsanity.com/paper/2507.23343/) (2025)
- [OuroReward: Sequential Reward Scheduling for Reinforcement Learning in Text-to-3D Generation](https://mlsanity.com/paper/2610.03423/) (2026)

## Abstract (arXiv)

Although 3D generated content (3DGC) offers advantages in reducing production costs and accelerating design timelines, its quality often falls short when compared to 3D professionally generated content. Common quality issues frequently affect 3DGC, highlighting the importance of timely and effective quality assessment. Such evaluations not only ensure a higher standard of 3DGCs for end-users but also provide critical insights for advancing generative technologies. To address existing gaps in this domain, this paper introduces a novel 3DGC quality assessment dataset, 3DGCQA, built using 7 representative Text-to-3D generation methods. During the dataset's construction, 50 fixed prompts are utilized to generate contents across all methods, resulting in the creation of 313 textured meshes that constitute the 3DGCQA dataset. The visualization intuitively reveals the presence of 6 common distortion categories in the generated 3DGCs. To further explore the quality of the 3DGCs, subjective quality assessment is conducted by evaluators, whose ratings reveal significant variation in quality across different generation methods. Additionally, several objective quality assessment algorithms are tested on the 3DGCQA dataset. The results expose limitations in the performance of existing algorithms and underscore the need for developing more specialized quality assessment methods. To provide a valuable resource for future research and development in 3D content generation and quality assessment, the dataset has been open-sourced in https://github.com/zyj-2000/3DGCQA.
