# Diversity-Driven View Subset Selection for Indoor Novel View Synthesis

arXiv: https://arxiv.org/abs/2409.07098 · HTML: https://mlsanity.com/paper/2409.07098/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 45 references that are in the map.
- First posted on arXiv 11 Sep 2024.

## Builds on (most cited first, 29 of 29)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Sigmoid Loss for Language Image Pre-Training](https://mlsanity.com/paper/2303.15343/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction](https://mlsanity.com/paper/2212.05231/) (2022)
- [Atlas: End-to-End 3D Scene Reconstruction from Posed Images](https://mlsanity.com/paper/2003.10432/) (2020)
- [Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representation](https://mlsanity.com/paper/2210.15858/) (2022)
- [ActiveNeRF: Learning where to See with Uncertainty Estimation](https://mlsanity.com/paper/2209.08546/) (2022)
- [NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priors](https://mlsanity.com/paper/2206.13597/) (2022)
- [Neural 3D Scene Reconstruction with the Manhattan-world Assumption](https://mlsanity.com/paper/2205.02836/) (2022)
- [Bayes' Rays: Uncertainty Quantification for Neural Radiance Fields](https://mlsanity.com/paper/2309.03185/) (2023)
- [NerfAcc: Efficient Sampling Accelerates NeRFs](https://mlsanity.com/paper/2305.04966/) (2023)
- [Nerfbusters: Removing Ghostly Artifacts from Casually Captured NeRFs](https://mlsanity.com/paper/2304.10532/) (2023)
- [Uncertainty Guided Policy for Active Robotic 3D Reconstruction using Neural Radiance Fields](https://mlsanity.com/paper/2209.08409/) (2022)
- [I2-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFs](https://mlsanity.com/paper/2303.07634/) (2023)
- [GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction](https://mlsanity.com/paper/2405.19671/) (2024)
- [Improving NeRF Quality by Progressive Camera Placement for Unrestricted Navigation in Complex Environments](https://mlsanity.com/paper/2309.00014/) (2023)
- [NeRF Director: Revisiting View Selection in Neural Volume Rendering](https://mlsanity.com/paper/2406.08839/) (2024)
- [Efficient Ray Sampling for Radiance Fields Reconstruction](https://mlsanity.com/paper/2308.15547/) (2023)
- [PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction](https://mlsanity.com/paper/2409.05474/) (2024)
- [SO-NeRF: Active View Planning for NeRF using Surrogate Objectives](https://mlsanity.com/paper/2312.03266/) (2023)

## Built on by (most cited first, 2 of 2)

- [Temporal Sampling Frequency Matters: A Capacity-Aware Study of End-to-End Driving Trajectory Prediction](https://mlsanity.com/paper/2605.10388/) (2026)
- [FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement](https://mlsanity.com/paper/2607.29284/) (2026)

## Abstract (arXiv)

Novel view synthesis of indoor scenes can be achieved by capturing a monocular video sequence of the environment. However, redundant information caused by artificial movements in the input video data reduces the efficiency of scene modeling. To address this, we formulate the problem as a combinatorial optimization task for view subset selection. In this work, we propose a novel subset selection framework that integrates a comprehensive diversity-based measurement with well-designed utility functions. We provide a theoretical analysis of these utility functions and validate their effectiveness through extensive experiments. Furthermore, we introduce IndoorTraj, a novel dataset designed for indoor novel view synthesis, featuring complex and extended trajectories that simulate intricate human behaviors. Experiments on IndoorTraj show that our framework consistently outperforms baseline strategies while using only 5-20% of the data, highlighting its remarkable efficiency and effectiveness. The code is available at: https://github.com/zehao-wang/IndoorTraj
