# Unveiling Visual Biases in Audio-Visual Localization Benchmarks

arXiv: https://arxiv.org/abs/2409.06709 · HTML: https://mlsanity.com/paper/2409.06709/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 35 references that are in the map.
- First posted on arXiv 25 Aug 2024.

## Builds on (most cited first, 28 of 28)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [MiniGPT-v2: large language model as a unified interface for vision-language multi-task learning](https://mlsanity.com/paper/2310.09478/) (2023)
- [Rescaling Egocentric Vision](https://mlsanity.com/paper/2006.13256/) (2020)
- [Look, Listen and Learn](https://mlsanity.com/paper/1705.08168/) (2017)
- [Understanding Human Hands in Contact at Internet Scale](https://mlsanity.com/paper/2006.06669/) (2020)
- [The EPIC-KITCHENS Dataset: Collection, Challenges and Baselines](https://mlsanity.com/paper/2005.00343/) (2020)
- [Learning to Localize Sound Source in Visual Scenes](https://mlsanity.com/paper/1803.03849/) (2018)
- [Localizing Visual Sounds the Hard Way](https://mlsanity.com/paper/2104.02691/) (2021)
- [Actor and Observer: Joint Modeling of First and Third-Person Videos](https://mlsanity.com/paper/1804.09627/) (2018)
- [Localizing Visual Sounds the Easy Way](https://mlsanity.com/paper/2203.09324/) (2022)
- [A Closer Look at Weakly-Supervised Audio-Visual Source Localization](https://mlsanity.com/paper/2209.09634/) (2022)
- [Deep Audio-Visual Learning: A Survey](https://mlsanity.com/paper/2001.04758/) (2020)
- [Mix and Localize: Localizing Sound Sources in Mixtures](https://mlsanity.com/paper/2211.15058/) (2022)
- [Audio-Visual Grouping Network for Sound Localization from Mixtures](https://mlsanity.com/paper/2303.17056/) (2023)
- [Learning Audio-Visual Source Localization via False Negative Aware Contrastive Learning](https://mlsanity.com/paper/2303.11302/) (2023)
- [Exploiting Transformation Invariance and Equivariance for Self-supervised Sound Localisation](https://mlsanity.com/paper/2206.12772/) (2022)
- [Learning in Audio-visual Context: A Review, Analysis, and New Perspective](https://mlsanity.com/paper/2208.09579/) (2022)
- [Egocentric Audio-Visual Object Localization](https://mlsanity.com/paper/2303.13471/) (2023)
- [Learning to Localize Sound Sources in Visual Scenes: Analysis and Applications](https://mlsanity.com/paper/1911.09649/) (2019)
- [Self-Supervised Predictive Learning: A Negative-Free Method for Sound Source Localization in Visual Scenes](https://mlsanity.com/paper/2203.13412/) (2022)
- [Unsupervised Sound Localization via Iterative Contrastive Learning](https://mlsanity.com/paper/2104.00315/) (2021)
- [Space-Time Memory Network for Sounding Object Localization in Videos](https://mlsanity.com/paper/2111.05526/) (2021)
- [Dual Mean-Teacher: An Unbiased Semi-Supervised Framework for Audio-Visual Source Localization](https://mlsanity.com/paper/2403.03145/) (2024)

## Built on by (most cited first, 3 of 3)

- [HumanOmni-Speaker: Identifying Who said What and When](https://mlsanity.com/paper/2603.21664/) (2026)
- [Segmenting Collision Sound Sources in Egocentric Videos](https://mlsanity.com/paper/2511.13863/) (2025)
- [AuraLuxMuse: Adaptive Fusion Modeling for Aesthetic Stage Lighting Design with Music and Expert Guidance](https://mlsanity.com/paper/2610.11792/) (2026)

## Abstract (arXiv)

Audio-Visual Source Localization (AVSL) aims to localize the source of sound within a video. In this paper, we identify a significant issue in existing benchmarks: the sounding objects are often easily recognized based solely on visual cues, which we refer to as visual bias. Such biases hinder these benchmarks from effectively evaluating AVSL models. To further validate our hypothesis regarding visual biases, we examine two representative AVSL benchmarks, VGG-SS and EpicSounding-Object, where the vision-only models outperform all audiovisual baselines. Our findings suggest that existing AVSL benchmarks need further refinement to facilitate audio-visual learning.
