# LEIA: Latent View-invariant Embeddings for Implicit 3D Articulation

arXiv: https://arxiv.org/abs/2409.06703 · HTML: https://mlsanity.com/paper/2409.06703/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 54 references that are in the map.
- First posted on arXiv 10 Sep 2024.

## Builds on (most cited first, 30 of 41)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [The Lottery Ticket Hypothesis: Finding Sparse, Trainable Neural Networks](https://mlsanity.com/paper/1803.03635/) (2018)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [HyperNetworks](https://mlsanity.com/paper/1609.09106/) (2016)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understanding](https://mlsanity.com/paper/1812.02713/) (2018)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering](https://mlsanity.com/paper/2106.02634/) (2021)
- [Learning Category-Specific Mesh Reconstruction from Image Collections](https://mlsanity.com/paper/1803.07549/) (2018)
- [FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization](https://mlsanity.com/paper/2303.07418/) (2023)
- [What's Hidden in a Randomly Weighted Neural Network?](https://mlsanity.com/paper/1911.13299/) (2019)
- [BANMo: Building Animatable 3D Neural Models from Many Casual Videos](https://mlsanity.com/paper/2112.12761/) (2021)
- [Ditto: Building Digital Twins of Articulated Objects from Interaction](https://mlsanity.com/paper/2202.08227/) (2022)
- [Efficient Neural Radiance Fields for Interactive Free-viewpoint Video](https://mlsanity.com/paper/2112.01517/) (2021)
- [D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video](https://mlsanity.com/paper/2205.15838/) (2022)
- [Adversarial Generation of Continuous Images](https://mlsanity.com/paper/2011.12026/) (2020)
- [PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objects](https://mlsanity.com/paper/2308.07391/) (2023)
- [LASR: Learning Articulated Shape Reconstruction from a Monocular Video](https://mlsanity.com/paper/2105.02976/) (2021)
- [Stylizing 3D Scene via Implicit Representation and HyperNetwork](https://mlsanity.com/paper/2105.13016/) (2021)
- [Articulation-aware Canonical Surface Mapping](https://mlsanity.com/paper/2004.00614/) (2020)
- [Continuous Surface Embeddings](https://mlsanity.com/paper/2011.12438/) (2020)

## Built on by (most cited first, 16 of 16)

- [ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting](https://mlsanity.com/paper/2502.19459/) (2025)
- [ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splatting](https://mlsanity.com/paper/2503.08135/) (2025)
- [FreeArt3D: Training-Free Articulated Object Generation using 3D Diffusion](https://mlsanity.com/paper/2510.25765/) (2025)
- [GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objects](https://mlsanity.com/paper/2508.14891/) (2025)
- [VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Video](https://mlsanity.com/paper/2509.17647/) (2025)
- [IAAO: Interactive Affordance Learning for Articulated Objects in 3D Environments](https://mlsanity.com/paper/2504.06827/) (2025)
- [Articulate3D: Holistic Understanding of 3D Scenes as Universal Scene Description](https://mlsanity.com/paper/2412.01398/) (2024)
- [ART: Articulated Reconstruction Transformer](https://mlsanity.com/paper/2512.14671/) (2025)
- [Digital Twin Generation from Visual Data: A Survey](https://mlsanity.com/paper/2504.13159/) (2025)
- [MonoMobility: Zero-Shot 3D Mobility Analysis from Monocular Videos](https://mlsanity.com/paper/2505.11868/) (2025)
- [Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field](https://mlsanity.com/paper/2505.10049/) (2025)
- [PAWS: Perception of Articulation in the Wild at Scale from Egocentric Videos](https://mlsanity.com/paper/2603.25539/) (2026)
- [SPLATART: Articulated Gaussian Splatting with Estimated Object Structure](https://mlsanity.com/paper/2506.12184/) (2025)
- [Part2GS: Part-aware Modeling of Articulated Objects using 3D Gaussian Splatting](https://mlsanity.com/paper/2506.17212/) (2025)
- [GEAR: GEometry-motion Alternating Refinement for Articulated Object Modeling with Gaussian Splatting](https://mlsanity.com/paper/2604.07728/) (2026)
- [ArtMesh: Part-Aware Articulated Mesh Fields with Motion-Consistent Dynamics](https://mlsanity.com/paper/2605.16582/) (2026)

## Abstract (arXiv)

Neural Radiance Fields (NeRFs) have revolutionized the reconstruction of static scenes and objects in 3D, offering unprecedented quality. However, extending NeRFs to model dynamic objects or object articulations remains a challenging problem. Previous works have tackled this issue by focusing on part-level reconstruction and motion estimation for objects, but they often rely on heuristics regarding the number of moving parts or object categories, which can limit their practical use. In this work, we introduce LEIA, a novel approach for representing dynamic 3D objects. Our method involves observing the object at distinct time steps or "states" and conditioning a hypernetwork on the current state, using this to parameterize our NeRF. This approach allows us to learn a view-invariant latent representation for each state. We further demonstrate that by interpolating between these states, we can generate novel articulation configurations in 3D space that were previously unseen. Our experimental results highlight the effectiveness of our method in articulating objects in a manner that is independent of the viewing angle and joint configuration. Notably, our approach outperforms previous methods that rely on motion information for articulation registration.
