# Learning Generative Interactive Environments By Trained Agent Exploration

arXiv: https://arxiv.org/abs/2409.06445 · HTML: https://mlsanity.com/paper/2409.06445/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Latent dynamics models and model-based RL, one of 11 directions in World models.
- Builds on 19 of its 20 references that are in the map.
- First posted on arXiv 10 Sep 2024.

## Placed in

- World models / [Latent dynamics models and model-based RL](https://mlsanity.com/wm/latent-dynamics-models-and-model-based-rl/)

## Builds on (most cited first, 19 of 19)

- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Train Short, Test Long: Attention with Linear Biases Enables Input Length Extrapolation](https://mlsanity.com/paper/2108.12409/) (2021)
- [MaskGIT: Masked Generative Image Transformer](https://mlsanity.com/paper/2202.04200/) (2022)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [GAIA-1: A Generative World Model for Autonomous Driving](https://mlsanity.com/paper/2309.17080/) (2023)
- [Phenaki: Variable Length Video Generation From Open Domain Textual Description](https://mlsanity.com/paper/2210.02399/) (2022)
- [Conditional Positional Encodings for Vision Transformers](https://mlsanity.com/paper/2102.10882/) (2021)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [Quantifying Generalization in Reinforcement Learning](https://mlsanity.com/paper/1812.02341/) (2018)
- [Transformers are Sample-Efficient World Models](https://mlsanity.com/paper/2209.00588/) (2022)
- [Spatial-Temporal Transformer Networks for Traffic Flow Forecasting](https://mlsanity.com/paper/2001.02908/) (2020)
- [TransDreamer: Reinforcement Learning with Transformer World Models](https://mlsanity.com/paper/2202.09481/) (2022)
- [Transformer-based World Models Are Happy With 100k Interactions](https://mlsanity.com/paper/2303.07109/) (2023)
- [Video as the New Language for Real-World Decision Making](https://mlsanity.com/paper/2402.17139/) (2024)
- [Recurrent Environment Simulators](https://mlsanity.com/paper/1704.02254/) (2017)
- [Playable Video Generation](https://mlsanity.com/paper/2101.12195/) (2021)

## Built on by (most cited first, 4 of 4)

- [AdaWorld: Learning Adaptable World Models with Latent Actions](https://mlsanity.com/paper/2503.18938/) (2025)
- [A Survey of Interactive Generative Video](https://mlsanity.com/paper/2504.21853/) (2025)
- [Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning](https://mlsanity.com/paper/2607.14183/) (2026)
- [IPR-1: Interactive Physical Reasoner](https://mlsanity.com/paper/2511.15407/) (2025)

## Abstract (arXiv)

World models are increasingly pivotal in interpreting and simulating the rules and actions of complex environments. Genie, a recent model, excels at learning from visually diverse environments but relies on costly human-collected data. We observe that their alternative method of using random agents is too limited to explore the environment. We propose to improve the model by employing reinforcement learning based agents for data generation. This approach produces diverse datasets that enhance the model's ability to adapt and perform well across various scenarios and realistic actions within the environment. In this paper, we first release the model GenieRedux - an implementation based on Genie. Additionally, we introduce GenieRedux-G, a variant that uses the agent's readily available actions to factor out action prediction uncertainty during validation. Our evaluation, including a replication of the Coinrun case study, shows that GenieRedux-G achieves superior visual fidelity and controllability using the trained agent exploration. The proposed approach is reproducable, scalable and adaptable to new types of environments. Our codebase is available at https://github.com/insait-institute/GenieRedux .
