# RealisDance: Equip controllable character animation with realistic hands

arXiv: https://arxiv.org/abs/2409.06202 · HTML: https://mlsanity.com/paper/2409.06202/

## Key facts

- Cited by 37 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 22 references that are in the map.
- First posted on arXiv 10 Sep 2024.

## Builds on (most cited first, 20 of 20)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [Sigmoid-Weighted Linear Units for Neural Network Function Approximation in Reinforcement Learning](https://mlsanity.com/paper/1702.03118/) (2017)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Model](https://mlsanity.com/paper/2311.16498/) (2023)
- [Effective Whole-body Pose Estimation with Two-stages Distillation](https://mlsanity.com/paper/2307.15880/) (2023)
- [Common Diffusion Noise Schedules and Sample Steps are Flawed](https://mlsanity.com/paper/2305.08891/) (2023)
- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance](https://mlsanity.com/paper/2403.14781/) (2024)
- [Efficient Diffusion Training via Min-SNR Weighting Strategy](https://mlsanity.com/paper/2303.09556/) (2023)
- [DreamPose: Fashion Image-to-Video Synthesis via Stable Diffusion](https://mlsanity.com/paper/2304.06025/) (2023)
- [SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2309.17448/) (2023)
- [DisCo: Disentangled Control for Realistic Human Dance Generation](https://mlsanity.com/paper/2307.00040/) (2023)
- [MagicPose: Realistic Human Poses and Facial Expressions Retargeting with Identity-aware Diffusion](https://mlsanity.com/paper/2311.12052/) (2023)
- [Person Image Synthesis via Denoising Diffusion Model](https://mlsanity.com/paper/2211.12500/) (2022)

## Built on by (most cited first, 30 of 37)

- [Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generation](https://mlsanity.com/paper/2504.14899/) (2025)
- [FLUX-Text: A Simple and Advanced Diffusion Transformer Baseline for Scene Text Editing](https://mlsanity.com/paper/2505.03329/) (2025)
- [HumanDiT: Pose-Guided Diffusion Transformer for Long-form Human Motion Video Generation](https://mlsanity.com/paper/2502.04847/) (2025)
- [RealisDance-DiT: Simple yet Strong Baseline towards Controllable Character Animation in the Wild](https://mlsanity.com/paper/2504.14977/) (2025)
- [Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Model](https://mlsanity.com/paper/2503.16942/) (2025)
- [Precise Action-to-Video Generation Through Visual Action Prompts](https://mlsanity.com/paper/2508.13104/) (2025)
- [EchoMotion: Unified Human Video and Motion Generation via Dual-Modality Diffusion Transformer](https://mlsanity.com/paper/2512.18814/) (2025)
- [RealisMotion: Decomposed Human Motion Control and Video Generation in the World Space](https://mlsanity.com/paper/2508.08588/) (2025)
- [AudCast: Audio-Driven Human Video Generation by Cascaded Diffusion Transformers](https://mlsanity.com/paper/2503.19824/) (2025)
- [SteadyDancer: Harmonized and Coherent Human Image Animation with First-Frame Preservation](https://mlsanity.com/paper/2511.19320/) (2025)
- [Advanced Sign Language Video Generation with Compressed and Quantized Multi-Condition Tokenization](https://mlsanity.com/paper/2506.15980/) (2025)
- [PoseGen: In-Context LoRA Finetuning for Pose-Controllable Long Human Video Generation](https://mlsanity.com/paper/2508.05091/) (2025)
- [MikuDance: Animating Character Art with Mixed Motion Dynamics](https://mlsanity.com/paper/2411.08656/) (2024)
- [CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos](https://mlsanity.com/paper/2601.10632/) (2026)
- [AnimateAnywhere: Rouse the Background in Human Image Animation](https://mlsanity.com/paper/2504.19834/) (2025)
- [iDiT-HOI: Inpainting-based Hand Object Interaction Reenactment via Video Diffusion Transformer](https://mlsanity.com/paper/2506.12847/) (2025)
- [HyperMotionX: The Dataset and Benchmark with DiT-Based Pose-Guided Human Image Animation of Complex Motions](https://mlsanity.com/paper/2505.22977/) (2025)
- [Controllable Human-centric Keyframe Interpolation with Generative Prior](https://mlsanity.com/paper/2506.03119/) (2025)
- [Controlling Avatar Diffusion with Learnable Gaussian Embedding](https://mlsanity.com/paper/2503.15809/) (2025)
- [3DV-TON: Textured 3D-Guided Consistent Video Try-on via Diffusion Models](https://mlsanity.com/paper/2504.17414/) (2025)
- [MTVCraft: Tokenizing 4D Motion for Arbitrary Character Animation](https://mlsanity.com/paper/2505.10238/) (2025)
- [SignAligner: Harmonizing Complementary Pose Modalities for Coherent Sign Language Generation](https://mlsanity.com/paper/2506.11621/) (2025)
- [MotionWeaver: Holistic 4D-Anchored Framework for Multi-Humanoid Image Animation](https://mlsanity.com/paper/2602.13326/) (2026)
- [PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generation](https://mlsanity.com/paper/2605.14269/) (2026)
- [Image-to-Video Diffusion: From Foundations to Open Frontiers](https://mlsanity.com/paper/2605.17248/) (2026)
- [Taming Consistency Distillation for Accelerated Human Image Animation](https://mlsanity.com/paper/2504.11143/) (2025)
- [FramePrompt: In-context Controllable Animation with Zero Structural Changes](https://mlsanity.com/paper/2506.17301/) (2025)
- [Motion is the Choreographer: Learning Latent Pose Dynamics for Seamless Sign Language Generation](https://mlsanity.com/paper/2508.04049/) (2025)
- [VividAnimator: An End-to-End Audio and Pose-driven Half-Body Human Animation Framework](https://mlsanity.com/paper/2510.10269/) (2025)
- [High-Fidelity and Long-Duration Human Image Animation with Diffusion Transformer](https://mlsanity.com/paper/2512.21905/) (2025)

## Abstract (arXiv)

Controllable character animation is an emerging task that generates character videos controlled by pose sequences from given character images. Although character consistency has made significant progress via reference UNet, another crucial factor, pose control, has not been well studied by existing methods yet, resulting in several issues: 1) The generation may fail when the input pose sequence is corrupted. 2) The hands generated using the DWPose sequence are blurry and unrealistic. 3) The generated video will be shaky if the pose sequence is not smooth enough. In this paper, we present RealisDance to handle all the above issues. RealisDance adaptively leverages three types of poses, avoiding failed generation caused by corrupted pose sequences. Among these pose types, HaMeR provides accurate 3D and depth information of hands, enabling RealisDance to generate realistic hands even for complex gestures. Besides using temporal attention in the main UNet, RealisDance also inserts temporal attention into the pose guidance network, smoothing the video from the pose condition aspect. Moreover, we introduce pose shuffle augmentation during training to further improve generation robustness and video smoothness. Qualitative experiments demonstrate the superiority of RealisDance over other existing methods, especially in hand quality.
