# Multi-Source Music Generation with Latent Diffusion

arXiv: https://arxiv.org/abs/2409.06190 · HTML: https://mlsanity.com/paper/2409.06190/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 34 of its 38 references that are in the map.
- First posted on arXiv 10 Sep 2024.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 30 of 34)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [Elucidating the Design Space of Diffusion-Based Generative Models](https://mlsanity.com/paper/2206.00364/) (2022)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [HiFi-GAN: Generative Adversarial Networks for Efficient and High Fidelity Speech Synthesis](https://mlsanity.com/paper/2010.05646/) (2020)
- [SoundStream: An End-to-End Neural Audio Codec](https://mlsanity.com/paper/2107.03312/) (2021)
- [CNN Architectures for Large-Scale Audio Classification](https://mlsanity.com/paper/1609.09430/) (2016)
- [High Fidelity Neural Audio Compression](https://mlsanity.com/paper/2210.13438/) (2022)
- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [Jukebox: A Generative Model for Music](https://mlsanity.com/paper/2005.00341/) (2020)
- [Simple and Controllable Music Generation](https://mlsanity.com/paper/2306.05284/) (2023)
- [High-Fidelity Audio Compression with Improved RVQGAN](https://mlsanity.com/paper/2306.06546/) (2023)
- [AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining](https://mlsanity.com/paper/2308.05734/) (2023)
- [Make-An-Audio: Text-To-Audio Generation with Prompt-Enhanced Diffusion Models](https://mlsanity.com/paper/2301.12661/) (2023)
- [Diffsound: Discrete Diffusion Model for Text-to-sound Generation](https://mlsanity.com/paper/2207.09983/) (2022)
- [Fr'echet Audio Distance: A Metric for Evaluating Music Enhancement Algorithms](https://mlsanity.com/paper/1812.08466/) (2018)
- [Noise2Music: Text-conditioned Music Generation with Diffusion Models](https://mlsanity.com/paper/2302.03917/) (2023)
- [Symbolic Music Generation with Diffusion Models](https://mlsanity.com/paper/2103.16091/) (2021)
- [MuseGAN: Multi-track Sequential Generative Adversarial Networks for Symbolic Music Generation and Accompaniment](https://mlsanity.com/paper/1709.06298/) (2017)
- [MusicLDM: Enhancing Novelty in Text-to-Music Generation Using Beat-Synchronous Mixup Strategies](https://mlsanity.com/paper/2308.01546/) (2023)
- [Long-form music generation with latent diffusion](https://mlsanity.com/paper/2404.10301/) (2024)
- [Cutting Music Source Separation Some Slakh: A Dataset to Study the Impact of Training Data Quality and Quantity](https://mlsanity.com/paper/1909.08494/) (2019)
- [Mousai: Text-to-Music Generation with Long-Context Latent Diffusion](https://mlsanity.com/paper/2301.11757/) (2023)
- [Multi-Source Diffusion Models for Simultaneous Music Generation and Separation](https://mlsanity.com/paper/2302.02257/) (2023)
- [SingSong: Generating musical accompaniments from singing](https://mlsanity.com/paper/2301.12662/) (2023)
- [JEN-1: Text-Guided Universal Music Generation with Omnidirectional Diffusion Models](https://mlsanity.com/paper/2308.04729/) (2023)

## Built on by (most cited first, 4 of 4)

- [MGE-LDM: Joint Latent Diffusion for Simultaneous Music Generation and Source Extraction](https://mlsanity.com/paper/2505.23305/) (2025)
- [Towards Real-Time Human-AI Musical Co-Performance: Accompaniment Generation with Latent Diffusion Models and MAX/MSP](https://mlsanity.com/paper/2604.07612/) (2026)
- [SqueezeComposer: Temporal Speed-up is A Simple Trick for Long-form Music Composing](https://mlsanity.com/paper/2603.21073/) (2026)
- [SepGen: Multi-Stem Audio-Video Separation and Generation in a Single Model](https://mlsanity.com/paper/2610.11361/) (2026)

## Abstract (arXiv)

Most music generation models directly generate a single music mixture. To allow for more flexible and controllable generation, the Multi-Source Diffusion Model (MSDM) has been proposed to model music as a mixture of multiple instrumental sources (e.g. piano, drums, bass, and guitar). Its goal is to use one single diffusion model to generate mutually-coherent music sources, that are then mixed to form the music. Despite its capabilities, MSDM is unable to generate music with rich melodies and often generates empty sounds. Its waveform diffusion approach also introduces significant Gaussian noise artifacts that compromise audio quality. In response, we introduce a Multi-Source Latent Diffusion Model (MSLDM) that employs Variational Autoencoders (VAEs) to encode each instrumental source into a distinct latent representation. By training a VAE on all music sources, we efficiently capture each source's unique characteristics in a "source latent." The source latents are concatenated and our diffusion model learns this joint latent space. This approach significantly enhances the total and partial generation of music by leveraging the VAE's latent compression and noise-robustness. The compressed source latent also facilitates more efficient generation. Subjective listening tests and Frechet Audio Distance (FAD) scores confirm that our model outperforms MSDM, showcasing its practical and enhanced applicability in music generation systems. We also emphasize that modeling sources is more effective than direct music mixture modeling. Codes and models are available at https://github.com/XZWY/MSLDM. Demos are available at https://xzwy.github.io/MSLDMDemo/.
