# ReL-SAR: Representation Learning for Skeleton Action Recognition with Convolutional Transformers and BYOL

arXiv: https://arxiv.org/abs/2409.05749 · HTML: https://mlsanity.com/paper/2409.05749/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 57 references that are in the map.
- First posted on arXiv 9 Sep 2024.

## Builds on (most cited first, 29 of 29)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Bootstrap your own latent: A new approach to self-supervised Learning](https://mlsanity.com/paper/2006.07733/) (2020)
- [Training data-efficient image transformers & distillation through attention](https://mlsanity.com/paper/2012.12877/) (2020)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Virtual Adversarial Training: A Regularization Method for Supervised and Semi-Supervised Learning](https://mlsanity.com/paper/1704.03976/) (2017)
- [ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation](https://mlsanity.com/paper/2204.12484/) (2022)
- [S4L: Self-Supervised Semi-Supervised Learning](https://mlsanity.com/paper/1905.03670/) (2019)
- [An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1902.09130/) (2019)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [Cross-view Action Modeling, Learning and Recognition](https://mlsanity.com/paper/1405.2941/) (2014)
- [3D Human Action Representation Learning via Cross-View Consistency Pursuit](https://mlsanity.com/paper/2104.14466/) (2021)
- [MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognition](https://mlsanity.com/paper/2010.05599/) (2020)
- [PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognition](https://mlsanity.com/paper/1911.12409/) (2019)
- [Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2208.10741/) (2022)
- [Skeleton-Contrastive 3D Action Representation Learning](https://mlsanity.com/paper/2108.03656/) (2021)
- [Exploring Contrastive Learning in Human Activity Recognition for Healthcare](https://mlsanity.com/paper/2011.11542/) (2020)
- [Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognition](https://mlsanity.com/paper/2008.00188/) (2020)
- [Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learning](https://mlsanity.com/paper/2108.01959/) (2021)
- [Chained Multi-stream Networks Exploiting Pose, Motion, and Appearance for Action Classification and Detection](https://mlsanity.com/paper/1704.00616/) (2017)
- [Adversarial Self-Supervised Learning for Semi-Supervised 3D Action Recognition](https://mlsanity.com/paper/2007.05934/) (2020)
- [Global-local Motion Transformer for Unsupervised Skeleton-based Action Learning](https://mlsanity.com/paper/2207.06101/) (2022)
- [Unsupervised Feature Learning of Human Actions as Trajectories in Pose Embedding Manifold](https://mlsanity.com/paper/1812.02592/) (2018)
- [Make Skeleton-based Action Recognition Model Smaller, Faster and Better](https://mlsanity.com/paper/1907.09658/) (2019)
- [Pose And Joint-Aware Action Recognition](https://mlsanity.com/paper/2010.08164/) (2020)
- [Multi-Camera Action Dataset for Cross-Camera Action Recognition Benchmarking](https://mlsanity.com/paper/1607.06408/) (2016)
- [Log-Euclidean Bag of Words for Human Action Recognition](https://mlsanity.com/paper/1406.2139/) (2014)

## Built on by (most cited first, 1 of 1)

- [Matching Skeleton-based Activity Representations with Heterogeneous Signals for HAR](https://mlsanity.com/paper/2503.14547/) (2025)

## Abstract (arXiv)

To extract robust and generalizable skeleton action recognition features, large amounts of well-curated data are typically required, which is a challenging task hindered by annotation and computation costs. Therefore, unsupervised representation learning is of prime importance to leverage unlabeled skeleton data. In this work, we investigate unsupervised representation learning for skeleton action recognition. For this purpose, we designed a lightweight convolutional transformer framework, named ReL-SAR, exploiting the complementarity of convolutional and attention layers for jointly modeling spatial and temporal cues in skeleton sequences. We also use a Selection-Permutation strategy for skeleton joints to ensure more informative descriptions from skeletal data. Finally, we capitalize on Bootstrap Your Own Latent (BYOL) to learn robust representations from unlabeled skeleton sequence data. We achieved very competitive results on limited-size datasets: MCAD, IXMAS, JHMDB, and NW-UCLA, showing the effectiveness of our proposed method against state-of-the-art methods in terms of both performance and computational efficiency. To ensure reproducibility and reusability, the source code including all implementation parameters is provided at: https://github.com/SafwenNaimi/Representation-Learning-for-Skeleton-Action-Recognition-with-Convolutional-Transformers-and-BYOL
