# Spatially-Aware Speaker for Vision-and-Language Navigation Instruction Generation

arXiv: https://arxiv.org/abs/2409.05583 · HTML: https://mlsanity.com/paper/2409.05583/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 40 references that are in the map.
- First posted on arXiv 9 Sep 2024.

## Builds on (most cited first, 26 of 26)

- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [The Curious Case of Neural Text Degeneration](https://mlsanity.com/paper/1904.09751/) (2019)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [CIDEr: Consensus-based Image Description Evaluation](https://mlsanity.com/paper/1411.5726/) (2014)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [ConceptNet 5.5: An Open Multilingual Graph of General Knowledge](https://mlsanity.com/paper/1612.03975/) (2016)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [SPICE: Semantic Propositional Image Caption Evaluation](https://mlsanity.com/paper/1607.08822/) (2016)
- [Speaker-Follower Models for Vision-and-Language Navigation](https://mlsanity.com/paper/1806.02724/) (2018)
- [Reinforced Cross-Modal Matching and Self-Supervised Imitation Learning for Vision-Language Navigation](https://mlsanity.com/paper/1811.10092/) (2018)
- [Learning to Navigate Unseen Environments: Back Translation with Environmental Dropout](https://mlsanity.com/paper/1904.04195/) (2019)
- [Stay on the Path: Instruction Fidelity in Vision-and-Language Navigation](https://mlsanity.com/paper/1905.12255/) (2019)
- [Why Exposure Bias Matters: An Imitation Learning Perspective of Error Accumulation in Language Generation](https://mlsanity.com/paper/2204.01171/) (2022)
- [Object-and-Action Aware Model for Visual Language Navigation](https://mlsanity.com/paper/2007.14626/) (2020)
- [Can an Embodied Agent Find Your "Cat-shaped Mug"? LLM-Guided Exploration for Zero-Shot Object Navigation](https://mlsanity.com/paper/2303.03480/) (2023)
- [Vision-Language Navigation with Random Environmental Mixup](https://mlsanity.com/paper/2106.07876/) (2021)
- [Sub-Instruction Aware Vision-and-Language Navigation](https://mlsanity.com/paper/2004.02707/) (2020)
- [SOAT: A Scene- and Object-Aware Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2110.14143/) (2021)
- [Counterfactual Cycle-Consistent Learning for Instruction Following and Generation in Vision-Language Navigation](https://mlsanity.com/paper/2203.16586/) (2022)
- [No Metrics Are Perfect: Adversarial Reward Learning for Visual Storytelling](https://mlsanity.com/paper/1804.09160/) (2018)
- [On the Evaluation of Vision-and-Language Navigation Instructions](https://mlsanity.com/paper/2101.10504/) (2021)
- [Lana: A Language-Capable Navigator for Instruction Following and Generation](https://mlsanity.com/paper/2303.08409/) (2023)
- [One Step at a Time: Long-Horizon Vision-and-Language Navigation with Milestones](https://mlsanity.com/paper/2202.07028/) (2022)
- [Navigational Instruction Generation as Inverse Reinforcement Learning with Neural Machine Translation](https://mlsanity.com/paper/1610.03164/) (2016)
- [What Is Near?: Room Locality Learning for Enhanced Robot Vision-Language-Navigation in Indoor Living Environments](https://mlsanity.com/paper/2309.05036/) (2023)

## Built on by (most cited first, 3 of 3)

- [GoViG: Goal-Conditioned Visual Navigation Instruction Generation via Multimodal Reasoning](https://mlsanity.com/paper/2508.09547/) (2025)
- [A Comprehensive Survey and Systematic Real-World Evaluation of Embodied Vision-and-Language Navigation](https://mlsanity.com/paper/2607.09792/) (2026)
- [VTInstructor: Visual Trajectory Prompting for Navigation Instruction Generation in Continuous Environments](https://mlsanity.com/paper/2608.15284/) (2026)

## Abstract (arXiv)

Embodied AI aims to develop robots that can textitunderstand and execute human language instructions, as well as communicate in natural languages. On this front, we study the task of generating highly detailed navigational instructions for the embodied robots to follow. Although recent studies have demonstrated significant leaps in the generation of step-by-step instructions from sequences of images, the generated instructions lack variety in terms of their referral to objects and landmarks. Existing speaker models learn strategies to evade the evaluation metrics and obtain higher scores even for low-quality sentences. In this work, we propose SAS (Spatially-Aware Speaker), an instruction generator or textitSpeaker model that utilises both structural and semantic knowledge of the environment to produce richer instructions. For training, we employ a reward learning method in an adversarial setting to avoid systematic bias introduced by language evaluation metrics. Empirically, our method outperforms existing instruction generation models, evaluated using standard metrics. Our code is available at urlhttps://github.com/gmuraleekrishna/SAS.
