# CD-NGP: A Fast Scalable Continual Representation for Dynamic Scenes

arXiv: https://arxiv.org/abs/2409.05166 · HTML: https://mlsanity.com/paper/2409.05166/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 67 references that are in the map.
- First posted on arXiv 8 Sep 2024.

## Builds on (most cited first, 30 of 52)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Continual Learning with Deep Generative Replay](https://mlsanity.com/paper/1705.08690/) (2017)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [Baking Neural Radiance Fields for Real-Time View Synthesis](https://mlsanity.com/paper/2103.14645/) (2021)
- [Fast Dynamic Radiance Fields with Time-Aware Neural Voxels](https://mlsanity.com/paper/2205.15285/) (2022)
- [Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering](https://mlsanity.com/paper/2106.02634/) (2021)
- [MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures](https://mlsanity.com/paper/2208.00277/) (2022)
- [Neural Radiance Flow for 4D View Synthesis and Video Processing](https://mlsanity.com/paper/2012.09790/) (2020)
- [Learning without Memorizing](https://mlsanity.com/paper/1811.08051/) (2018)
- [NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior](https://mlsanity.com/paper/2212.07388/) (2022)
- [BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis](https://mlsanity.com/paper/2302.14859/) (2023)

## Built on by (most cited first, 2 of 2)

- [Efficient 4D Gaussian Stream with Low Rank Adaptation](https://mlsanity.com/paper/2502.16575/) (2025)
- [Planetary Feature Fields are Scalable Earth Representations](https://mlsanity.com/paper/2609.37784/) (2026)

## Abstract (arXiv)

Novel view synthesis (NVS) in dynamic scenes faces persistent challenges in memory consumption, model complexity, training efficiency, and rendering quality. Offline methods offer high fidelity but suffer from high memory usage and limited scalability, while online approaches often trade quality for speed and compactness. We propose Continual Dynamic Neural Graphics Primitives (CD-NGP), a continual learning framework that reduces memory overhead and enhances scalability through parameter reuse. To avoid feature interference in dynamic scenes and improve rendering quality, our method combines spatial and temporal hash encodings, which compactly represent scene structures and motion patterns. We also introduce a new dataset comprising multi-view, long-duration (>1200 frames) videos with both rigid and non-rigid motion, which is not found in existing benchmarks. CD-NGP is evaluated on public datasets and our long video dataset, demonstrating superior scalability and reconstruction quality. It significantly reduces training memory usage to <14GB and requires only 0.4MB/frame in streaming bandwidth on DyNeRF -- substantially lower than most online baselines.
