# Ultron: Enabling Temporal Geometry Compression of 3D Mesh Sequences using Temporal Correspondence and Mesh Deformation

arXiv: https://arxiv.org/abs/2409.05151 · HTML: https://mlsanity.com/paper/2409.05151/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 37 references that are in the map.
- First posted on arXiv 8 Sep 2024.

## Builds on (most cited first, 10 of 10)

- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors](https://mlsanity.com/paper/2105.01859/) (2021)
- [ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residuals](https://mlsanity.com/paper/1905.02082/) (2019)
- [Shape registration in the time of transformers](https://mlsanity.com/paper/2106.13679/) (2021)
- [Learning Compact Geometric Features](https://mlsanity.com/paper/1709.05056/) (2017)
- [Robust 3D Self-portraits in Seconds](https://mlsanity.com/paper/2004.02460/) (2020)
- [TightCap: 3D Human Shape Capture with Clothing Tightness Field](https://mlsanity.com/paper/1904.02601/) (2019)
- [Learning to Optimize Non-Rigid Tracking](https://mlsanity.com/paper/2003.12230/) (2020)
- [Fast Spatio-temporal Compression of Dynamic 3D Meshes](https://mlsanity.com/paper/2111.10105/) (2021)

## Abstract (arXiv)

With the advancement of computer vision, dynamic 3D reconstruction techniques have seen significant progress and found applications in various fields. However, these techniques generate large amounts of 3D data sequences, necessitating efficient storage and transmission methods. Existing 3D model compression methods primarily focus on static models and do not consider inter-frame information, limiting their ability to reduce data size. Temporal mesh compression, which has received less attention, often requires all input meshes to have the same topology, a condition rarely met in real-world applications. This research proposes a method to compress mesh sequences with arbitrary topology using temporal correspondence and mesh deformation. The method establishes temporal correspondence between consecutive frames, applies a deformation model to transform the mesh from one frame to subsequent frames, and replaces the original meshes with deformed ones if the quality meets a tolerance threshold. Extensive experiments demonstrate that this method can achieve state-of-the-art performance in terms of compression performance. The contributions of this paper include a geometry and motion-based model for establishing temporal correspondence between meshes, a mesh quality assessment for temporal mesh sequences, an entropy-based encoding and corner table-based method for compressing mesh sequences, and extensive experiments showing the effectiveness of the proposed method. All the code will be open-sourced at https://github.com/lszhuhaichao/ultron.
