# IR2: Implicit Rendezvous for Robotic Exploration Teams under Sparse Intermittent Connectivity

arXiv: https://arxiv.org/abs/2409.04730 · HTML: https://mlsanity.com/paper/2409.04730/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Sep 2024.

## Built on by (most cited first, 4 of 4)

- [Scalable Multi-Robot Informative Path Planning for Target Mapping via Deep Reinforcement Learning](https://mlsanity.com/paper/2409.16967/) (2024)
- [Towards Robust Multi-UAV Collaboration: MARL with Noise-Resilient Communication and Attention Mechanisms](https://mlsanity.com/paper/2503.02913/) (2025)
- [HEADER: Hierarchical Robot Exploration via Attention-Based Deep Reinforcement Learning with Expert-Guided Reward](https://mlsanity.com/paper/2510.15679/) (2025)
- [COIN: Collaborative Interaction-Aware Multi-Agent Reinforcement Learning for Self-Driving Systems](https://mlsanity.com/paper/2603.24931/) (2026)

## Abstract (arXiv)

Information sharing is critical in time-sensitive and realistic multi-robot exploration, especially for smaller robotic teams in large-scale environments where connectivity may be sparse and intermittent. Existing methods often overlook such communication constraints by assuming unrealistic global connectivity. Other works account for communication constraints (by maintaining close proximity or line of sight during information exchange), but are often inefficient. For instance, preplanned rendezvous approaches typically involve unnecessary detours resulting from poorly timed rendezvous, while pursuit-based approaches often result in short-sighted decisions due to their greedy nature. We present IR2, a deep reinforcement learning approach to information sharing for multi-robot exploration. Leveraging attention-based neural networks trained via reinforcement and curriculum learning, IR2 allows robots to effectively reason about the longer-term trade-offs between disconnecting for solo exploration and reconnecting for information sharing. In addition, we propose a hierarchical graph formulation to maintain a sparse yet informative graph, enabling our approach to scale to large-scale environments. We present simulation results in three large-scale Gazebo environments, which show that our approach yields 6.6-34.1% shorter exploration paths when compared to state-of-the-art baselines, and lastly deploy our learned policy on hardware. Our simulation training and testing code is available at https://ir2-explore.github.io.
