# GST: Precise 3D Human Body from a Single Image with Gaussian Splatting Transformers

arXiv: https://arxiv.org/abs/2409.04196 · HTML: https://mlsanity.com/paper/2409.04196/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 71 of its 82 references that are in the map.
- First posted on arXiv 6 Sep 2024.

## Builds on (most cited first, 30 of 71)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [Make-A-Scene: Scene-Based Text-to-Image Generation with Human Priors](https://mlsanity.com/paper/2203.13131/) (2022)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors](https://mlsanity.com/paper/2306.17843/) (2023)
- [Splatter Image: Ultra-Fast Single-View 3D Reconstruction](https://mlsanity.com/paper/2312.13150/) (2023)
- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting](https://mlsanity.com/paper/2404.19702/) (2024)
- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)

## Built on by (most cited first, 11 of 11)

- [RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2503.14198/) (2025)
- [HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformers](https://mlsanity.com/paper/2506.03118/) (2025)
- [SignSplat: Rendering Sign Language via Gaussian Splatting](https://mlsanity.com/paper/2505.02108/) (2025)
- [Real-Time Human Frontal View Synthesis from a Single Image](https://mlsanity.com/paper/2603.15433/) (2026)
- [On the Use of Hierarchical Vision Foundation Models for Low-Cost Human Mesh Recovery and Pose Estimation](https://mlsanity.com/paper/2510.12660/) (2025)
- [SkelSplat: Robust Multi-view 3D Human Pose Estimation with Differentiable Gaussian Rendering](https://mlsanity.com/paper/2511.08294/) (2025)
- [Blur2Sharp: Human Novel Pose and View Synthesis with Generative Prior Refinement](https://mlsanity.com/paper/2512.08215/) (2025)
- [PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstruction](https://mlsanity.com/paper/2602.05190/) (2026)
- [Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting](https://mlsanity.com/paper/2604.10259/) (2026)
- [T3HG-Editor: Text-driven 3D Human Garment Editing with Body Priors Embedded in SMPL-X](https://mlsanity.com/paper/2607.13654/) (2026)
- [OASIS: Occlusion-aware Single-image Hand Avatar Reconstruction via 3D Gaussian Splatting](https://mlsanity.com/paper/2607.29633/) (2026)

## Abstract (arXiv)

Reconstructing posed 3D human models from monocular images has important applications in the sports industry, including performance tracking, injury prevention and virtual training. In this work, we combine 3D human pose and shape estimation with 3D Gaussian Splatting (3DGS), a representation of the scene composed of a mixture of Gaussians. This allows training or fine-tuning a human model predictor on multi-view images alone, without 3D ground truth. Predicting such mixtures for a human from a single input image is challenging due to self-occlusions and dependence on articulations, while also needing to retain enough flexibility to accommodate a variety of clothes and poses. Our key observation is that the vertices of standardized human meshes (such as SMPL) can provide an adequate spatial density and approximate initial position for the Gaussians. We can then train a transformer model to jointly predict comparatively small adjustments to these positions, as well as the other 3DGS attributes and the SMPL parameters. We show empirically that this combination (using only multi-view supervision) can achieve near real-time inference of 3D human models from a single image without expensive diffusion models or 3D points supervision, thus making it ideal for the sport industry at any level. More importantly, rendering is an effective auxiliary objective to refine 3D pose estimation by accounting for clothes and other geometric variations. The code is available at https://github.com/prosperolo/GST.
