# Towards Energy-Efficiency by Navigating the Trilemma of Energy, Latency, and Accuracy

arXiv: https://arxiv.org/abs/2409.04018 · HTML: https://mlsanity.com/paper/2409.04018/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 72 references that are in the map.
- First posted on arXiv 6 Sep 2024.

## Builds on (most cited first, 30 of 33)

- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Masked-attention Mask Transformer for Universal Image Segmentation](https://mlsanity.com/paper/2112.01527/) (2021)
- [Deep Compression: Compressing Deep Neural Networks with Pruning, Trained Quantization and Huffman Coding](https://mlsanity.com/paper/1510.00149/) (2015)
- [YOLOv4: Optimal Speed and Accuracy of Object Detection](https://mlsanity.com/paper/2004.10934/) (2020)
- [KPConv: Flexible and Deformable Convolution for Point Clouds](https://mlsanity.com/paper/1904.08889/) (2019)
- [Center-based 3D Object Detection and Tracking](https://mlsanity.com/paper/2006.11275/) (2020)
- [TSM: Temporal Shift Module for Efficient Video Understanding](https://mlsanity.com/paper/1811.08383/) (2018)
- [Panoptic Segmentation](https://mlsanity.com/paper/1801.00868/) (2018)
- [3D Semantic Segmentation with Submanifold Sparse Convolutional Networks](https://mlsanity.com/paper/1711.10275/) (2017)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [ScanRefer: 3D Object Localization in RGB-D Scans using Natural Language](https://mlsanity.com/paper/1912.08830/) (2019)
- [AMC: AutoML for Model Compression and Acceleration on Mobile Devices](https://mlsanity.com/paper/1802.03494/) (2018)
- [EIE: Efficient Inference Engine on Compressed Deep Neural Network](https://mlsanity.com/paper/1602.01528/) (2016)
- [Deep Continuous Fusion for Multi-Sensor 3D Object Detection](https://mlsanity.com/paper/2012.10992/) (2020)
- [Embracing Single Stride 3D Object Detector with Sparse Transformer](https://mlsanity.com/paper/2112.06375/) (2021)
- [Zero-Shot Object Detection](https://mlsanity.com/paper/1804.04340/) (2018)
- [On-Device Training Under 256KB Memory](https://mlsanity.com/paper/2206.15472/) (2022)
- [Neural 3D Scene Reconstruction with the Manhattan-world Assumption](https://mlsanity.com/paper/2205.02836/) (2022)
- [Recurrent Slice Networks for 3D Segmentation of Point Clouds](https://mlsanity.com/paper/1802.04402/) (2018)
- [PROB: Probabilistic Objectness for Open World Object Detection](https://mlsanity.com/paper/2212.01424/) (2022)
- [Instant-3D: Instant Neural Radiance Field Training Towards On-Device AR/VR 3D Reconstruction](https://mlsanity.com/paper/2304.12467/) (2023)
- [Learning Compact Geometric Features](https://mlsanity.com/paper/1709.05056/) (2017)
- [InfiniTAM v3: A Framework for Large-Scale 3D Reconstruction with Loop Closure](https://mlsanity.com/paper/1708.00783/) (2017)
- [PockEngine: Sparse and Efficient Fine-tuning in a Pocket](https://mlsanity.com/paper/2310.17752/) (2023)
- [Mesorasi: Architecture Support for Point Cloud Analytics via Delayed-Aggregation](https://mlsanity.com/paper/2008.06967/) (2020)
- [Hardware Acceleration of Neural Graphics](https://mlsanity.com/paper/2303.05735/) (2023)
- [Gen-NeRF: Efficient and Generalizable Neural Radiance Fields via Algorithm-Hardware Co-Design](https://mlsanity.com/paper/2304.11842/) (2023)

## Built on by (most cited first, 2 of 2)

- [EgoTrigger: Toward Audio-Driven Image Capture for Human Memory Enhancement in All-Day Energy-Efficient Smart Glasses](https://mlsanity.com/paper/2508.01915/) (2025)
- [Beyond Independent Optimization: Compression, MoE Routing, and Quantization Interactions in Multimodal Edge Intelligence](https://mlsanity.com/paper/2607.20981/) (2026)

## Abstract (arXiv)

Extended Reality (XR) enables immersive experiences through untethered headsets but suffers from stringent battery and resource constraints. Energy-efficient design is crucial to ensure both longevity and high performance in XR devices. However, latency and accuracy are often prioritized over energy, leading to a gap in achieving energy efficiency. This paper examines scene reconstruction, a key building block for immersive XR experiences, and demonstrates how energy efficiency can be achieved by navigating the trilemma of energy, latency, and accuracy. We explore three classes of energy-oriented optimizations, covering the algorithm, execution, and data, that reveal a broad design space through configurable parameters. Our resulting 72 designs expose a wide range of latency and energy trade-offs, with a smaller range of accuracy loss. We identify a Pareto-optimal curve and show that the designs on the curve are achievable only through synergistic co-optimization of all three optimization classes and by considering the latency and accuracy needs of downstream scene reconstruction consumers. Our analysis covering various use cases and measurements on an embedded class system shows that, relative to the baseline, our designs offer energy benefits of up to 60X with potential latency range of 4X slowdown to 2X speedup. Detailed exploration of a use case across representative data sequences from ScanNet showed about 25X energy savings with 1.5X latency reduction and negligible reconstruction quality loss.
