# HUMOS: Human Motion Model Conditioned on Body Shape

arXiv: https://arxiv.org/abs/2409.03944 · HTML: https://mlsanity.com/paper/2409.03944/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Builds on 51 of its 86 references that are in the map.
- First posted on arXiv 5 Sep 2024.

## Builds on (most cited first, 30 of 51)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [ILVR: Conditioning Method for Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2108.02938/) (2021)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [AI Choreographer: Music Conditioned 3D Dance Generation with AIST++](https://mlsanity.com/paper/2101.08779/) (2021)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [PhysDiff: Physics-Guided Human Motion Diffusion Model](https://mlsanity.com/paper/2212.02500/) (2022)
- [Analytic-DPM: an Analytic Estimate of the Optimal Reverse Variance in Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.06503/) (2022)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [Language2Pose: Natural Language Grounded Pose Forecasting](https://mlsanity.com/paper/1907.01108/) (2019)
- [Learning Individual Styles of Conversational Gesture](https://mlsanity.com/paper/1906.04160/) (2019)
- [DLow: Diversifying Latent Flows for Diverse Human Motion Prediction](https://mlsanity.com/paper/2003.08386/) (2020)
- [Synthesis of Compositional Animations from Textual Descriptions](https://mlsanity.com/paper/2103.14675/) (2021)
- [HP-GAN: Probabilistic 3D human motion prediction via GAN](https://mlsanity.com/paper/1711.09561/) (2017)
- [TEACH: Temporal Action Composition for 3D Humans](https://mlsanity.com/paper/2209.04066/) (2022)
- [Physical Inertial Poser (PIP): Physics-aware Real-time Human Motion Tracking from Sparse Inertial Sensors](https://mlsanity.com/paper/2203.08528/) (2022)
- [GOAL: Generating 4D Whole-Body Motion for Hand-Object Grasping](https://mlsanity.com/paper/2112.11454/) (2021)
- [GENIE: Higher-Order Denoising Diffusion Solvers](https://mlsanity.com/paper/2210.05475/) (2022)
- [Skeleton-Aware Networks for Deep Motion Retargeting](https://mlsanity.com/paper/2005.05732/) (2020)
- [SimPoE: Simulated Character Control for 3D Human Pose Estimation](https://mlsanity.com/paper/2104.00683/) (2021)

## Built on by (most cited first, 20 of 20)

- [Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregression](https://mlsanity.com/paper/2411.16575/) (2024)
- [AnyTop: Character Animation Diffusion with Any Topology](https://mlsanity.com/paper/2502.17327/) (2025)
- [Absolute Coordinates Make Motion Generation Easy](https://mlsanity.com/paper/2505.19377/) (2025)
- [PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learning](https://mlsanity.com/paper/2503.17544/) (2025)
- [REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity Conditioning](https://mlsanity.com/paper/2504.04956/) (2025)
- [Shape My Moves: Text-Driven Shape-Aware Synthesis of Human Motions](https://mlsanity.com/paper/2504.03639/) (2025)
- [GAITGen: Disentangled Motion-Pathology Impaired Gait Generative Model -- Bringing Motion Generation to the Clinical Domain](https://mlsanity.com/paper/2503.22397/) (2025)
- [Learning to Generate Diverse Pedestrian Movements from Web Videos with Noisy Labels](https://mlsanity.com/paper/2410.07500/) (2024)
- [OmniMotion-X: Versatile Multimodal Whole-Body Motion Generation](https://mlsanity.com/paper/2510.19789/) (2025)
- [Multi-Embodiment Robotic Retargeting via Guided Diffusion Model](https://mlsanity.com/paper/2505.20857/) (2025)
- [MMCM: Multimodality-aware Metric using Clustering-based Modes for Probabilistic Human Motion Prediction](https://mlsanity.com/paper/2511.15179/) (2025)
- [UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Video](https://mlsanity.com/paper/2604.19923/) (2026)
- [IAM: Identity-Aware Human Motion and Shape Joint Generation](https://mlsanity.com/paper/2604.25164/) (2026)
- [InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scene](https://mlsanity.com/paper/2605.01036/) (2026)
- [Self-Intersection-Aware 3D Human Motion Generation Using an Efficient Human Sphere Proxy](https://mlsanity.com/paper/2605.26744/) (2026)
- [Improving Human Motion Plausibility with Body Momentum](https://mlsanity.com/paper/2509.09496/) (2025)
- [HARMONI: Aligning Human and Scene Priors for Multi-View 4D Reconstruction](https://mlsanity.com/paper/2603.12789/) (2026)
- [Odoriko: A Shape-Aware Multimodal Diffusion Framework for Human Motion](https://mlsanity.com/paper/2606.21135/) (2026)
- [Text Dictates, Music Decorates: Energy-based Attention for Editable Dance Motion Generation](https://mlsanity.com/paper/2606.22726/) (2026)
- [LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interaction](https://mlsanity.com/paper/2609.19688/) (2026)

## Abstract (arXiv)

Generating realistic human motion is essential for many computer vision and graphics applications. The wide variety of human body shapes and sizes greatly impacts how people move. However, most existing motion models ignore these differences, relying on a standardized, average body. This leads to uniform motion across different body types, where movements don't match their physical characteristics, limiting diversity. To solve this, we introduce a new approach to develop a generative motion model based on body shape. We show that it's possible to train this model using unpaired data by applying cycle consistency, intuitive physics, and stability constraints, which capture the relationship between identity and movement. The resulting model generates diverse, physically plausible, and dynamically stable human motions that are both quantitatively and qualitatively more realistic than current state-of-the-art methods. More details are available on our project page https://CarstenEpic.github.io/humos/.
