# Bones Can't Be Triangles: Accurate and Efficient Vertebrae Keypoint Estimation through Collaborative Error Revision

arXiv: https://arxiv.org/abs/2409.03261 · HTML: https://mlsanity.com/paper/2409.03261/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 27 references that are in the map.
- First posted on arXiv 5 Sep 2024.

## Builds on (most cited first, 15 of 15)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Rethinking Atrous Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1706.05587/) (2017)
- [Whole-Body Human Pose Estimation in the Wild](https://mlsanity.com/paper/2007.11858/) (2020)
- [Reviving Iterative Training with Mask Guidance for Interactive Segmentation](https://mlsanity.com/paper/2102.06583/) (2021)
- [f-BRS: Rethinking Backpropagating Refinement for Interactive Segmentation](https://mlsanity.com/paper/2001.10331/) (2020)
- [Back to MLP: A Simple Baseline for Human Motion Prediction](https://mlsanity.com/paper/2207.01567/) (2022)
- [img2pose: Face Alignment and Detection via 6DoF, Face Pose Estimation](https://mlsanity.com/paper/2012.07791/) (2020)
- [AbdomenAtlas-8K: Annotating 8,000 CT Volumes for Multi-Organ Segmentation in Three Weeks](https://mlsanity.com/paper/2305.09666/) (2023)
- [Benchmarking and Error Diagnosis in Multi-Instance Pose Estimation](https://mlsanity.com/paper/1707.05388/) (2017)
- [PoseFix: Model-agnostic General Human Pose Refinement Network](https://mlsanity.com/paper/1812.03595/) (2018)
- [PseudoClick: Interactive Image Segmentation with Click Imitation](https://mlsanity.com/paper/2207.05282/) (2022)
- [Structured Modeling of Joint Deep Feature and Prediction Refinement for Salient Object Detection](https://mlsanity.com/paper/1909.04366/) (2019)
- [Refining neural network predictions using background knowledge](https://mlsanity.com/paper/2206.04976/) (2022)
- [Keypoints Localization for Joint Vertebra Detection and Fracture Severity Quantification](https://mlsanity.com/paper/2005.11960/) (2020)
- [Morphology-Aware Interactive Keypoint Estimation](https://mlsanity.com/paper/2209.07163/) (2022)

## Built on by (most cited first, 1 of 1)

- [Attend-and-Refine: Interactive keypoint estimation and quantitative cervical vertebrae analysis for bone age assessment](https://mlsanity.com/paper/2507.07670/) (2025)

## Abstract (arXiv)

Recent advances in interactive keypoint estimation methods have enhanced accuracy while minimizing user intervention. However, these methods require user input for error correction, which can be costly in vertebrae keypoint estimation where inaccurate keypoints are densely clustered or overlap. We introduce a novel approach, KeyBot, specifically designed to identify and correct significant and typical errors in existing models, akin to user revision. By characterizing typical error types and using simulated errors for training, KeyBot effectively corrects these errors and significantly reduces user workload. Comprehensive quantitative and qualitative evaluations on three public datasets confirm that KeyBot significantly outperforms existing methods, achieving state-of-the-art performance in interactive vertebrae keypoint estimation. The source code and demo video are available at: https://ts-kim.github.io/KeyBot/
