# Multi-modal Situated Reasoning in 3D Scenes

arXiv: https://arxiv.org/abs/2409.02389 · HTML: https://mlsanity.com/paper/2409.02389/

## Key facts

- Cited by 51 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 64 of its 75 references that are in the map.
- First posted on arXiv 4 Sep 2024.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)
- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 64)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [A ConvNet for the 2020s](https://mlsanity.com/paper/2201.03545/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Self-Instruct: Aligning Language Models with Self-Generated Instructions](https://mlsanity.com/paper/2212.10560/) (2022)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [SentencePiece: A simple and language independent subword tokenizer and detokenizer for Neural Text Processing](https://mlsanity.com/paper/1808.06226/) (2018)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [ShareGPT4V: Improving Large Multi-Modal Models with Better Captions](https://mlsanity.com/paper/2311.12793/) (2023)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [Multimodal Few-Shot Learning with Frozen Language Models](https://mlsanity.com/paper/2106.13884/) (2021)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [OpenScene: 3D Scene Understanding with Open Vocabularies](https://mlsanity.com/paper/2211.15654/) (2022)
- [Language Is Not All You Need: Aligning Perception with Language Models](https://mlsanity.com/paper/2302.14045/) (2023)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Data](https://mlsanity.com/paper/2111.08897/) (2021)
- [ScanRefer: 3D Object Localization in RGB-D Scans using Natural Language](https://mlsanity.com/paper/1912.08830/) (2019)
- [Mitigating Hallucination in Large Multi-Modal Models via Robust Instruction Tuning](https://mlsanity.com/paper/2306.14565/) (2023)
- [VirtualHome: Simulating Household Activities via Programs](https://mlsanity.com/paper/1806.07011/) (2018)
- [VIMA: General Robot Manipulation with Multimodal Prompts](https://mlsanity.com/paper/2210.03094/) (2022)
- [An Embodied Generalist Agent in 3D World](https://mlsanity.com/paper/2311.12871/) (2023)
- [Vision-Language Foundation Models as Effective Robot Imitators](https://mlsanity.com/paper/2311.01378/) (2023)

## Built on by (most cited first, 30 of 51)

- [Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces](https://mlsanity.com/paper/2412.14171/) (2024)
- [Spatial-MLLM: Boosting MLLM Capabilities in Visual-based Spatial Intelligence](https://mlsanity.com/paper/2505.23747/) (2025)
- [Video-3D LLM: Learning Position-Aware Video Representation for 3D Scene Understanding](https://mlsanity.com/paper/2412.00493/) (2024)
- [From Flatland to Space: Teaching Vision-Language Models to Perceive and Reason in 3D](https://mlsanity.com/paper/2503.22976/) (2025)
- [RoboSpatial: Teaching Spatial Understanding to 2D and 3D Vision-Language Models for Robotics](https://mlsanity.com/paper/2411.16537/) (2024)
- [SAT: Dynamic Spatial Aptitude Training for Multimodal Language Models](https://mlsanity.com/paper/2412.07755/) (2024)
- [OmniSpatial: Towards Comprehensive Spatial Reasoning Benchmark for Vision Language Models](https://mlsanity.com/paper/2506.03135/) (2025)
- [ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting](https://mlsanity.com/paper/2502.19459/) (2025)
- [Open3D-VQA: A Benchmark for Comprehensive Spatial Reasoning with Multimodal Large Language Model in Open Space](https://mlsanity.com/paper/2503.11094/) (2025)
- [3D Aware Region Prompted Vision Language Model](https://mlsanity.com/paper/2509.13317/) (2025)
- [Spatial Understanding from Videos: Structured Prompts Meet Simulation Data](https://mlsanity.com/paper/2506.03642/) (2025)
- [SPARTUN3D: Situated Spatial Understanding of 3D World in Large Language Models](https://mlsanity.com/paper/2410.03878/) (2024)
- [SplatTalk: 3D VQA with Gaussian Splatting](https://mlsanity.com/paper/2503.06271/) (2025)
- [Unveiling the Mist over 3D Vision-Language Understanding: Object-centric Evaluation with Chain-of-Analysis](https://mlsanity.com/paper/2503.22420/) (2025)
- [SpaCE-10: A Comprehensive Benchmark for Multimodal Large Language Models in Compositional Spatial Intelligence](https://mlsanity.com/paper/2506.07966/) (2025)
- [GaussianVLM: Scene-centric 3D Vision-Language Models using Language-aligned Gaussian Splats for Embodied Reasoning and Beyond](https://mlsanity.com/paper/2507.00886/) (2025)
- [3EED: Ground Everything Everywhere in 3D](https://mlsanity.com/paper/2511.01755/) (2025)
- [Embodied Intelligence for 3D Understanding: A Survey on 3D Scene Question Answering](https://mlsanity.com/paper/2502.00342/) (2025)
- [SURPRISE3D: A Dataset for Spatial Understanding and Reasoning in Complex 3D Scenes](https://mlsanity.com/paper/2507.07781/) (2025)
- [MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenes](https://mlsanity.com/paper/2412.11457/) (2024)
- [Articulate3D: Holistic Understanding of 3D Scenes as Universal Scene Description](https://mlsanity.com/paper/2412.01398/) (2024)
- [Do 3D Large Language Models Really Understand 3D Spatial Relationships?](https://mlsanity.com/paper/2603.23523/) (2026)
- [ViewSRD: 3D Visual Grounding via Structured Multi-View Decomposition](https://mlsanity.com/paper/2507.11261/) (2025)
- [Towards Scalable Spatial Intelligence via 2D-to-3D Data Lifting](https://mlsanity.com/paper/2507.18678/) (2025)
- [SceneCOT: Eliciting Grounded Chain-of-Thought Reasoning in 3D Scenes](https://mlsanity.com/paper/2510.16714/) (2025)
- [Spatio-Temporal LLM: Reasoning about Environments and Actions](https://mlsanity.com/paper/2507.05258/) (2025)
- [Understanding Dynamic Scenes in Ego Centric 4D Point Clouds](https://mlsanity.com/paper/2508.07251/) (2025)
- [Hypo3D: Exploring Hypothetical Reasoning in 3D](https://mlsanity.com/paper/2502.00954/) (2025)
- [CoNav: Collaborative Cross-Modal Reasoning for Embodied Navigation](https://mlsanity.com/paper/2505.16663/) (2025)
- [LEO-VL: Efficient Scene Representation for Scalable 3D Vision-Language Learning](https://mlsanity.com/paper/2506.09935/) (2025)

## Abstract (arXiv)

Situation awareness is essential for understanding and reasoning about 3D scenes in embodied AI agents. However, existing datasets and benchmarks for situated understanding are limited in data modality, diversity, scale, and task scope. To address these limitations, we propose Multi-modal Situated Question Answering (MSQA), a large-scale multi-modal situated reasoning dataset, scalably collected leveraging 3D scene graphs and vision-language models (VLMs) across a diverse range of real-world 3D scenes. MSQA includes 251K situated question-answering pairs across 9 distinct question categories, covering complex scenarios within 3D scenes. We introduce a novel interleaved multi-modal input setting in our benchmark to provide text, image, and point cloud for situation and question description, resolving ambiguity in previous single-modality convention (e.g., text). Additionally, we devise the Multi-modal Situated Next-step Navigation (MSNN) benchmark to evaluate models' situated reasoning for navigation. Comprehensive evaluations on MSQA and MSNN highlight the limitations of existing vision-language models and underscore the importance of handling multi-modal interleaved inputs and situation modeling. Experiments on data scaling and cross-domain transfer further demonstrate the efficacy of leveraging MSQA as a pre-training dataset for developing more powerful situated reasoning models.
