# JaxLife: An Open-Ended Agentic Simulator

arXiv: https://arxiv.org/abs/2409.00853 · HTML: https://mlsanity.com/paper/2409.00853/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in General LLM agent frameworks and benchmarks, one of 16 directions in LLM agents and tool use.
- Builds on 23 of its 63 references that are in the map.
- First posted on arXiv 1 Sep 2024.

## Placed in

- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)

## Builds on (most cited first, 23 of 23)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Deep Inside Convolutional Networks: Visualising Image Classification Models and Saliency Maps](https://mlsanity.com/paper/1312.6034/) (2013)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Open-Ended Learning Leads to Generally Capable Agents](https://mlsanity.com/paper/2107.12808/) (2021)
- [Discovered Policy Optimisation](https://mlsanity.com/paper/2210.05639/) (2022)
- [Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning](https://mlsanity.com/paper/2402.16801/) (2024)
- [AI-GAs: AI-generating algorithms, an alternate paradigm for producing general artificial intelligence](https://mlsanity.com/paper/1905.10985/) (2019)
- [Learning to Control Self-Assembling Morphologies: A Study of Generalization via Modularity](https://mlsanity.com/paper/1902.05546/) (2019)
- [A multi-agent reinforcement learning model of common-pool resource appropriation](https://mlsanity.com/paper/1707.06600/) (2017)
- [JaxMARL: Multi-Agent RL Environments and Algorithms in JAX](https://mlsanity.com/paper/2311.10090/) (2023)
- [Autocurricula and the Emergence of Innovation from Social Interaction: A Manifesto for Multi-Agent Intelligence Research](https://mlsanity.com/paper/1903.00742/) (2019)
- [Meta Learning Backpropagation And Improving It](https://mlsanity.com/paper/2012.14905/) (2020)
- [Neural MMO: A Massively Multiagent Game Environment for Training and Evaluating Intelligent Agents](https://mlsanity.com/paper/1903.00784/) (2019)
- [Model-Free Opponent Shaping](https://mlsanity.com/paper/2205.01447/) (2022)
- [Lenia - Biology of Artificial Life](https://mlsanity.com/paper/1812.05433/) (2018)
- [Emergent Bartering Behaviour in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2205.06760/) (2022)
- [Discovering Temporally-Aware Reinforcement Learning Algorithms](https://mlsanity.com/paper/2402.05828/) (2024)
- [MineLand: Simulating Large-Scale Multi-Agent Interactions with Limited Multimodal Senses and Physical Needs](https://mlsanity.com/paper/2403.19267/) (2024)
- [Biomaker CA: a Biome Maker project using Cellular Automata](https://mlsanity.com/paper/2307.09320/) (2023)
- [EvIL: Evolution Strategies for Generalisable Imitation Learning](https://mlsanity.com/paper/2406.11905/) (2024)
- [Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs](https://mlsanity.com/paper/2306.13169/) (2023)
- [Exploring Evolved Multicellular Life Histories in a Open-Ended Digital Evolution System](https://mlsanity.com/paper/2104.10081/) (2021)

## Built on by (most cited first, 6 of 6)

- [Automating the Search for Artificial Life with Foundation Models](https://mlsanity.com/paper/2412.17799/) (2024)
- [Cross-environment Cooperation Enables Zero-shot Multi-agent Coordination](https://mlsanity.com/paper/2504.12714/) (2025)
- [Digital Red Queen: Adversarial Program Evolution in Core War with LLMs](https://mlsanity.com/paper/2601.03335/) (2026)
- [The Digital Ecosystem of Beliefs: does evolution favour AI over humans?](https://mlsanity.com/paper/2412.14500/) (2024)
- [Guiding Evolution of Artificial Life Using Vision-Language Models](https://mlsanity.com/paper/2509.22447/) (2025)
- [The Emergence of Complex Behavior in Large-Scale Ecological Environments](https://mlsanity.com/paper/2510.18221/) (2025)

## Abstract (arXiv)

Human intelligence emerged through the process of natural selection and evolution on Earth. We investigate what it would take to re-create this process in silico. While past work has often focused on low-level processes (such as simulating physics or chemistry), we instead take a more targeted approach, aiming to evolve agents that can accumulate open-ended culture and technologies across generations. Towards this, we present JaxLife: an artificial life simulator in which embodied agents, parameterized by deep neural networks, must learn to survive in an expressive world containing programmable systems. First, we describe the environment and show that it can facilitate meaningful Turing-complete computation. We then analyze the evolved emergent agents' behavior, such as rudimentary communication protocols, agriculture, and tool use. Finally, we investigate how complexity scales with the amount of compute used. We believe JaxLife takes a step towards studying evolved behavior in more open-ended simulations. Our code is available at https://github.com/luchris429/JaxLife
