# CinePreGen: Camera Controllable Video Previsualization via Engine-powered Diffusion

arXiv: https://arxiv.org/abs/2408.17424 · HTML: https://mlsanity.com/paper/2408.17424/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 40 references that are in the map.
- First posted on arXiv 30 Aug 2024.

## Builds on (most cited first, 19 of 19)

- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [MotionCtrl: A Unified and Flexible Motion Controller for Video Generation](https://mlsanity.com/paper/2312.03641/) (2023)
- [FateZero: Fusing Attentions for Zero-shot Text-based Video Editing](https://mlsanity.com/paper/2303.09535/) (2023)
- [Co-Writing Screenplays and Theatre Scripts with Language Models: An Evaluation by Industry Professionals](https://mlsanity.com/paper/2209.14958/) (2022)
- [NUWA-XL: Diffusion over Diffusion for eXtremely Long Video Generation](https://mlsanity.com/paper/2303.12346/) (2023)
- [Direct-a-Video: Customized Video Generation with User-Directed Camera Movement and Object Motion](https://mlsanity.com/paper/2402.03162/) (2024)
- [Animate-A-Story: Storytelling with Retrieval-Augmented Video Generation](https://mlsanity.com/paper/2307.06940/) (2023)
- [Intelligent Grimm -- Open-ended Visual Storytelling via Latent Diffusion Models](https://mlsanity.com/paper/2306.00973/) (2023)
- [PEEKABOO: Interactive Video Generation via Masked-Diffusion](https://mlsanity.com/paper/2312.07509/) (2023)
- [TaleCrafter: Interactive Story Visualization with Multiple Characters](https://mlsanity.com/paper/2305.18247/) (2023)
- [Synthesizing Coherent Story with Auto-Regressive Latent Diffusion Models](https://mlsanity.com/paper/2211.10950/) (2022)
- [AutoStory: Generating Diverse Storytelling Images with Minimal Human Effort](https://mlsanity.com/paper/2311.11243/) (2023)
- [Motion-Zero: Zero-Shot Moving Object Control Framework for Diffusion-Based Video Generation](https://mlsanity.com/paper/2401.10150/) (2024)
- [Dynamic Storyboard Generation in an Engine-based Virtual Environment for Video Production](https://mlsanity.com/paper/2301.12688/) (2023)
- [Learning to Cut by Watching Movies](https://mlsanity.com/paper/2108.04294/) (2021)
- [AesopAgent: Agent-driven Evolutionary System on Story-to-Video Production](https://mlsanity.com/paper/2403.07952/) (2024)
- [GAZED- Gaze-guided Cinematic Editing of Wide-Angle Monocular Video Recordings](https://mlsanity.com/paper/2010.11886/) (2020)
- [The Prose Storyboard Language: A Tool for Annotating and Directing Movies](https://mlsanity.com/paper/1508.07593/) (2015)
- [Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors](https://mlsanity.com/paper/2208.05701/) (2022)

## Built on by (most cited first, 7 of 7)

- [DualCamCtrl: Dual-Branch Diffusion Model for Geometry-Aware Camera-Controlled Video Generation](https://mlsanity.com/paper/2511.23127/) (2025)
- [Any2Caption:Interpreting Any Condition to Caption for Controllable Video Generation](https://mlsanity.com/paper/2503.24379/) (2025)
- [VERTIGO: Visual Preference Optimization for Cinematic Camera Trajectory Generation](https://mlsanity.com/paper/2604.02467/) (2026)
- [StoryBlender: Inter-Shot Consistent and Editable 3D Storyboard with Spatial-temporal Dynamics](https://mlsanity.com/paper/2604.03315/) (2026)
- [Mind-of-Director: Multi-modal Agent-Driven Film Previsualization via Collaborative Decision-Making](https://mlsanity.com/paper/2603.14790/) (2026)
- [PACE: Precise AI Cinematic Expression](https://mlsanity.com/paper/2609.19853/) (2026)
- [CoaG: Cylinders on a Grid for Coarse 3D Layout Control in Video Generation](https://mlsanity.com/paper/2609.24208/) (2026)

## Abstract (arXiv)

With advancements in video generative AI models (e.g., SORA), creators are increasingly using these techniques to enhance video previsualization. However, they face challenges with incomplete and mismatched AI workflows. Existing methods mainly rely on text descriptions and struggle with camera placement, a key component of previsualization. To address these issues, we introduce CinePreGen, a visual previsualization system enhanced with engine-powered diffusion. It features a novel camera and storyboard interface that offers dynamic control, from global to local camera adjustments. This is combined with a user-friendly AI rendering workflow, which aims to achieve consistent results through multi-masked IP-Adapter and engine simulation guidelines. In our comprehensive evaluation study, we demonstrate that our system reduces development viscosity (i.e., the complexity and challenges in the development process), meets users' needs for extensive control and iteration in the design process, and outperforms other AI video production workflows in cinematic camera movement, as shown by our experiments and a within-subjects user study. With its intuitive camera controls and realistic rendering of camera motion, CinePreGen shows great potential for improving video production for both individual creators and industry professionals.
