# TIMotion: Temporal and Interactive Framework for Efficient Human-Human Motion Generation

arXiv: https://arxiv.org/abs/2408.17135 · HTML: https://mlsanity.com/paper/2408.17135/

## Key facts

- Cited by 27 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 44 references that are in the map.
- First posted on arXiv 30 Aug 2024.

## Builds on (most cited first, 30 of 33)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Mamba: Linear-Time Sequence Modeling with Selective State Spaces](https://mlsanity.com/paper/2312.00752/) (2023)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [RWKV: Reinventing RNNs for the Transformer Era](https://mlsanity.com/paper/2305.13048/) (2023)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [MotionCLIP: Exposing Human Motion Generation to CLIP Space](https://mlsanity.com/paper/2203.08063/) (2022)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [Human Motion Diffusion as a Generative Prior](https://mlsanity.com/paper/2303.01418/) (2023)
- [ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model](https://mlsanity.com/paper/2304.01116/) (2023)
- [InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions](https://mlsanity.com/paper/2304.05684/) (2023)
- [MMM: Generative Masked Motion Model](https://mlsanity.com/paper/2312.03596/) (2023)
- [AttT2M: Text-Driven Human Motion Generation with Multi-Perspective Attention Mechanism](https://mlsanity.com/paper/2309.00796/) (2023)
- [MambaAD: Exploring State Space Models for Multi-class Unsupervised Anomaly Detection](https://mlsanity.com/paper/2404.06564/) (2024)
- [Inter-X: Towards Versatile Human-Human Interaction Analysis](https://mlsanity.com/paper/2312.16051/) (2023)
- [Wavelet-based Fourier Information Interaction with Frequency Diffusion Adjustment for Underwater Image Restoration](https://mlsanity.com/paper/2311.16845/) (2023)
- [TM2D: Bimodality Driven 3D Dance Generation via Music-Text Integration](https://mlsanity.com/paper/2304.02419/) (2023)
- [Digital Life Project: Autonomous 3D Characters with Social Intelligence](https://mlsanity.com/paper/2312.04547/) (2023)
- [Stream Query Denoising for Vectorized HD Map Construction](https://mlsanity.com/paper/2401.09112/) (2024)

## Built on by (most cited first, 27 of 27)

- [MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Space](https://mlsanity.com/paper/2503.15451/) (2025)
- [FrankenMotion: Part-level Human Motion Generation and Composition](https://mlsanity.com/paper/2601.10909/) (2026)
- [3D Human Interaction Generation: A Survey](https://mlsanity.com/paper/2503.13120/) (2025)
- [Unified Multi-Modal Interactive & Reactive 3D Motion Generation via Rectified Flow](https://mlsanity.com/paper/2509.24099/) (2025)
- [Dyadic Mamba: Long-term Dyadic Human Motion Synthesis](https://mlsanity.com/paper/2505.09827/) (2025)
- [OmniMotion-X: Versatile Multimodal Whole-Body Motion Generation](https://mlsanity.com/paper/2510.19789/) (2025)
- [Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation](https://mlsanity.com/paper/2603.00144/) (2026)
- [Gloria: Consistent Character Video Generation via Content Anchors](https://mlsanity.com/paper/2603.29931/) (2026)
- [MARRS: Masked Autoregressive Unit-based Reaction Synthesis](https://mlsanity.com/paper/2505.11334/) (2025)
- [ARMFlow: AutoRegressive MeanFlow for Online 3D Human Reaction Generation](https://mlsanity.com/paper/2512.16234/) (2025)
- [U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generation](https://mlsanity.com/paper/2602.23739/) (2026)
- [Not All Frames Are Equal: Complexity-Aware Masked Motion Generation via Motion Spectral Descriptors](https://mlsanity.com/paper/2603.29655/) (2026)
- [InterMoE: Individual-Specific 3D Human Interaction Generation via Dynamic Temporal-Selective MoE](https://mlsanity.com/paper/2511.13488/) (2025)
- [Social Structure Matters in 3D Human-Human Interaction Generation](https://mlsanity.com/paper/2606.24255/) (2026)
- [Spatial Temporal Synergy: Balancing Change and Invariance in Text Driven 3D Human Motion Editing](https://mlsanity.com/paper/2608.16008/) (2026)
- [3D Human-Human Interaction Anomaly Detection](https://mlsanity.com/paper/2512.13560/) (2025)
- [Reconstruction-Anchored Diffusion Model for Text-to-Motion Generation](https://mlsanity.com/paper/2601.14788/) (2026)
- [TriC-Motion: Tri-Domain Causal Modeling Grounded Text-to-Motion Generation](https://mlsanity.com/paper/2602.08462/) (2026)
- [InterEdit: Navigating Text-Guided 3D Dyadic Human Motion Editing](https://mlsanity.com/paper/2603.13082/) (2026)
- [NOUS: Video-Driven 3D Human Reaction Generation via Observation-Reaction Mutual Steering](https://mlsanity.com/paper/2603.20187/) (2026)
- [Unified Number-Free Text-to-Motion Generation Via Flow Matching](https://mlsanity.com/paper/2603.27040/) (2026)
- [PhysiGen: Integrating Collision-Aware Physical Constraints for High-Fidelity Human-Human Interaction Generation](https://mlsanity.com/paper/2605.00517/) (2026)
- [InterCMDM: Block-Causal Diffusion for Autoregressive Human Interaction Generation](https://mlsanity.com/paper/2607.01743/) (2026)
- [ARMS: Anchor-Relational Motion Streaming for Seamless Solo-Social Motion Transitions](https://mlsanity.com/paper/2607.05733/) (2026)
- [MIME: Multimodal Interactive Motion Encoder](https://mlsanity.com/paper/2607.22702/) (2026)
- [Inter-X++: A Comprehensive Benchmark for Multimodal Human-Human Interaction Analysis](https://mlsanity.com/paper/2608.20312/) (2026)
- [Multi-Modal Controlled Coherent Motion Generation](https://mlsanity.com/paper/2609.11439/) (2026)

## Abstract (arXiv)

Human-human motion generation is essential for understanding humans as social beings. Current methods fall into two main categories: single-person-based methods and separate modeling-based methods. To delve into this field, we abstract the overall generation process into a general framework MetaMotion, which consists of two phases: temporal modeling and interaction mixing. For temporal modeling, the single-person-based methods concatenate two people into a single one directly, while the separate modeling-based methods skip the modeling of interaction sequences. The inadequate modeling described above resulted in sub-optimal performance and redundant model parameters. In this paper, we introduce TIMotion (Temporal and Interactive Modeling), an efficient and effective framework for human-human motion generation. Specifically, we first propose Causal Interactive Injection to model two separate sequences as a causal sequence leveraging the temporal and causal properties. Then we present Role-Evolving Scanning to adjust to the change in the active and passive roles throughout the interaction. Finally, to generate smoother and more rational motion, we design Localized Pattern Amplification to capture short-term motion patterns. Extensive experiments on InterHuman and InterX demonstrate that our method achieves superior performance. Project page: https://aigc-explorer.github.io/TIMotion-page/
