# Generic Objects as Pose Probes for Few-shot View Synthesis

arXiv: https://arxiv.org/abs/2408.16690 · HTML: https://mlsanity.com/paper/2408.16690/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 55 of its 85 references that are in the map.
- First posted on arXiv 29 Aug 2024.

## Builds on (most cited first, 30 of 55)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [SuperGlue: Learning Feature Matching with Graph Neural Networks](https://mlsanity.com/paper/1911.11763/) (2019)
- [SuperPoint: Self-Supervised Interest Point Detection and Description](https://mlsanity.com/paper/1712.07629/) (2017)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization](https://mlsanity.com/paper/2306.16928/) (2023)
- [Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model](https://mlsanity.com/paper/2310.15110/) (2023)
- [Direct Sparse Odometry](https://mlsanity.com/paper/1607.02565/) (2016)
- [FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization](https://mlsanity.com/paper/2303.07418/) (2023)
- [FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting](https://mlsanity.com/paper/2312.00451/) (2023)
- [DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization](https://mlsanity.com/paper/2403.06912/) (2024)
- [NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior](https://mlsanity.com/paper/2212.07388/) (2022)

## Built on by (most cited first, 9 of 9)

- [Curve-Aware Gaussian Splatting for 3D Parametric Curve Reconstruction](https://mlsanity.com/paper/2506.21401/) (2025)
- [LiHi-GS: LiDAR-Supervised Gaussian Splatting for Highway Driving Scene Reconstruction](https://mlsanity.com/paper/2412.15447/) (2024)
- [Sparse-View 3D Reconstruction: Recent Advances and Open Challenges](https://mlsanity.com/paper/2507.16406/) (2025)
- [CAD-NeRF: Learning NeRFs from Uncalibrated Few-view Images by CAD Model Retrieval](https://mlsanity.com/paper/2411.02979/) (2024)
- [SparseGS-W: Sparse-View 3D Gaussian Splatting in the Wild with Generative Priors](https://mlsanity.com/paper/2503.19452/) (2025)
- [BoxFusion: Reconstruction-Free Open-Vocabulary 3D Object Detection via Real-Time Multi-View Box Fusion](https://mlsanity.com/paper/2506.15610/) (2025)
- [Generalized Deep Multi-view Clustering via Causal Learning with Partially Aligned Cross-view Correspondence](https://mlsanity.com/paper/2509.16022/) (2025)
- [Intra-view and Inter-view Correlation Guided Multi-view Novel Class Discovery](https://mlsanity.com/paper/2507.12029/) (2025)
- [HoloTetSphere: Unified TetSphere Mesh Reconstruction for Physical Simulations](https://mlsanity.com/paper/2607.08398/) (2026)

## Abstract (arXiv)

Radiance fields including NeRFs and 3D Gaussians demonstrate great potential in high-fidelity rendering and scene reconstruction, while they require a substantial number of posed images as inputs. COLMAP is frequently employed for preprocessing to estimate poses, while it necessitates a large number of feature matches to operate effectively, and it struggles with scenes characterized by sparse features, large baselines between images, or a limited number of input images. We aim to tackle few-view NeRF reconstruction using only 3 to 6 unposed scene images. Traditional methods often use calibration boards but they are not common in images. We propose a novel idea of utilizing everyday objects, commonly found in both images and real life, as "pose probes". The probe object is automatically segmented by SAM, whose shape is initialized from a cube. We apply a dual-branch volume rendering optimization (object NeRF and scene NeRF) to constrain the pose optimization and jointly refine the geometry. Specifically, object poses of two views are first estimated by PnP matching in an SDF representation, which serves as initial poses. PnP matching, requiring only a few features, is suitable for feature-sparse scenes. Additional views are incrementally incorporated to refine poses from preceding views. In experiments, PoseProbe achieves state-of-the-art performance in both pose estimation and novel view synthesis across multiple datasets. We demonstrate its effectiveness, particularly in few-view and large-baseline scenes where COLMAP struggles. In ablations, using different objects in a scene yields comparable performance. Our project page is available at: hrefhttps://zhirui-gao.github.io/PoseProbe.github.io/this https URL
