# Enhancing Dialogue Generation in Werewolf Game Through Situation Analysis and Persuasion Strategies

arXiv: https://arxiv.org/abs/2408.16586 · HTML: https://mlsanity.com/paper/2408.16586/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 8 of its 30 references that are in the map.
- First posted on arXiv 29 Aug 2024.

## Builds on (most cited first, 8 of 8)

- [Large Language Models are Zero-Shot Reasoners](https://mlsanity.com/paper/2205.11916/) (2022)
- [Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf](https://mlsanity.com/paper/2309.04658/) (2023)
- [Persuasion for Good: Towards a Personalized Persuasive Dialogue System for Social Good](https://mlsanity.com/paper/1906.06725/) (2019)
- [Recent Advances in Deep Learning Based Dialogue Systems: A Systematic Survey](https://mlsanity.com/paper/2105.04387/) (2021)
- [Efficient Methods for Natural Language Processing: A Survey](https://mlsanity.com/paper/2209.00099/) (2022)
- [Effects of Persuasive Dialogues: Testing Bot Identities and Inquiry Strategies](https://mlsanity.com/paper/2001.04564/) (2020)
- [A Survey of Natural Language Generation Techniques with a Focus on Dialogue Systems - Past, Present and Future Directions](https://mlsanity.com/paper/1906.00500/) (2019)
- [Playing the Werewolf game with artificial intelligence for language understanding](https://mlsanity.com/paper/2302.10646/) (2023)

## Built on by (most cited first, 3 of 3)

- [Human Decision-making is Susceptible to AI-driven Manipulation](https://mlsanity.com/paper/2502.07663/) (2025)
- [Revac: A Social Deduction Reasoning Agent](https://mlsanity.com/paper/2604.19523/) (2026)
- [Can Agents Deceive? Evaluating Reasoning and Deception in ParliamentBench using a Social Deduction Game](https://mlsanity.com/paper/2607.28146/) (2026)

## Abstract (arXiv)

Recent advancements in natural language processing, particularly with large language models (LLMs) like GPT-4, have significantly enhanced dialogue systems, enabling them to generate more natural and fluent conversations. Despite these improvements, challenges persist, such as managing continuous dialogues, memory retention, and minimizing hallucinations. The AIWolfDial2024 addresses these challenges by employing the Werewolf Game, an incomplete information game, to test the capabilities of LLMs in complex interactive environments. This paper introduces a LLM-based Werewolf Game AI, where each role is supported by situation analysis to aid response generation. Additionally, for the werewolf role, various persuasion strategies, including logical appeal, credibility appeal, and emotional appeal, are employed to effectively persuade other players to align with its actions.
