# Atari-GPT: Benchmarking Multimodal Large Language Models as Low-Level Policies in Atari Games

arXiv: https://arxiv.org/abs/2408.15950 · HTML: https://mlsanity.com/paper/2408.15950/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 12 of its 29 references that are in the map.
- First posted on arXiv 28 Aug 2024.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 12 of 12)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [Emergent World Representations: Exploring a Sequence Model Trained on a Synthetic Task](https://mlsanity.com/paper/2210.13382/) (2022)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Deep Captioning with Multimodal Recurrent Neural Networks (m-RNN)](https://mlsanity.com/paper/1412.6632/) (2014)
- [Large Language Models and Games: A Survey and Roadmap](https://mlsanity.com/paper/2402.18659/) (2024)
- [Scaling Instructable Agents Across Many Simulated Worlds](https://mlsanity.com/paper/2404.10179/) (2024)
- [A Survey on Robotics with Foundation Models: toward Embodied AI](https://mlsanity.com/paper/2402.02385/) (2024)
- [Read and Reap the Rewards: Learning to Play Atari with the Help of Instruction Manuals](https://mlsanity.com/paper/2302.04449/) (2023)
- [Interactive Task Planning with Language Models](https://mlsanity.com/paper/2310.10645/) (2023)

## Built on by (most cited first, 8 of 8)

- [Play to Generalize: Learning to Reason Through Game Play](https://mlsanity.com/paper/2506.08011/) (2025)
- [GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Games](https://mlsanity.com/paper/2508.08501/) (2025)
- [Playing DOOM with 1.3M Parameters: Specialized Small Models vs Large Language Models for Real-Time Game Control](https://mlsanity.com/paper/2604.07385/) (2026)
- [Rule-Bottleneck Reinforcement Learning: Joint Explanation and Decision Optimization for Resource Allocation with Language Agents](https://mlsanity.com/paper/2502.10732/) (2025)
- [Playing ZendoWorld: Challenging AI Agents on Active Visual Concept Induction](https://mlsanity.com/paper/2607.08233/) (2026)
- [See, Symbolize, Act: Grounding VLMs with Spatial Representations for Better Gameplay](https://mlsanity.com/paper/2603.11601/) (2026)
- [Brain alignment of reasoning and action representations from vision-language and action models during naturalistic gameplay](https://mlsanity.com/paper/2605.19352/) (2026)
- [V-ICAL Bench: Evaluating Video In-Context Learning for Multimodal Agents in Interactive Environments](https://mlsanity.com/paper/2609.15683/) (2026)

## Abstract (arXiv)

Recent advancements in large language models (LLMs) have expanded their capabilities beyond traditional text-based tasks to multimodal domains, integrating visual, auditory, and textual data. While multimodal LLMs have been extensively explored for high-level planning in domains like robotics and games, their potential as low-level controllers remains largely untapped. In this paper, we introduce a novel benchmark aimed at testing the emergent capabilities of multimodal LLMs as low-level policies in Atari games. Unlike traditional reinforcement learning (RL) methods that require training for each new environment and reward function specification, these LLMs utilize pre-existing multimodal knowledge to directly engage with game environments. Our study assesses the performances of multiple multimodal LLMs against traditional RL agents, human players, and random agents, focusing on their ability to understand and interact with complex visual scenes and formulate strategic responses. Our results show that these multimodal LLMs are not yet capable of being zero-shot low-level policies. Furthermore, we see that this is, in part, due to their visual and spatial reasoning. Additional results and videos are available on our project webpage: https://dev1nw.github.io/atari-gpt/.
