# Segmentation-guided Layer-wise Image Vectorization with Gradient Fills

arXiv: https://arxiv.org/abs/2408.15741 · HTML: https://mlsanity.com/paper/2408.15741/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 36 references that are in the map.
- First posted on arXiv 28 Aug 2024.

## Builds on (most cited first, 12 of 12)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [A Neural Representation of Sketch Drawings](https://mlsanity.com/paper/1704.03477/) (2017)
- [CLIPDraw: Exploring Text-to-Drawing Synthesis through Language-Image Encoders](https://mlsanity.com/paper/2106.14843/) (2021)
- [DeepSVG: A Hierarchical Generative Network for Vector Graphics Animation](https://mlsanity.com/paper/2007.11301/) (2020)
- [Im2Vec: Synthesizing Vector Graphics without Vector Supervision](https://mlsanity.com/paper/2102.02798/) (2021)
- [A Learned Representation for Scalable Vector Graphics](https://mlsanity.com/paper/1904.02632/) (2019)
- [Towards Layer-wise Image Vectorization](https://mlsanity.com/paper/2206.04655/) (2022)
- [Deep Vectorization of Technical Drawings](https://mlsanity.com/paper/2003.05471/) (2020)
- [A Multi-Implicit Neural Representation for Fonts](https://mlsanity.com/paper/2106.06866/) (2021)
- [DualVector: Unsupervised Vector Font Synthesis with Dual-Part Representation](https://mlsanity.com/paper/2305.10462/) (2023)
- [Effective Clipart Image Vectorization Through Direct Optimization of Bezigons](https://mlsanity.com/paper/1602.01913/) (2016)

## Built on by (most cited first, 11 of 11)

- [Render-in-the-Loop: Vector Graphics Generation via Visual Self-Feedback](https://mlsanity.com/paper/2604.20730/) (2026)
- [PosterGen: Aesthetic-Aware Multi-Modal Paper-to-Poster Generation via Multi-Agent LLMs](https://mlsanity.com/paper/2508.17188/) (2025)
- [LayerPeeler: Autoregressive Peeling for Layer-wise Image Vectorization](https://mlsanity.com/paper/2505.23740/) (2025)
- [Bezier Splatting for Fast and Differentiable Vector Graphics Rendering](https://mlsanity.com/paper/2503.16424/) (2025)
- [AmodalSVG: Amodal Image Vectorization via Semantic Layer Peeling](https://mlsanity.com/paper/2604.10940/) (2026)
- [Illustrator's Depth: Monocular Layer Index Prediction for Image Decomposition](https://mlsanity.com/paper/2511.17454/) (2025)
- [AnchorFlow: Learning Anchor Placement for Faithful and Editable SVG Reconstruction](https://mlsanity.com/paper/2605.19551/) (2026)
- [Clair Obscur: an Illumination-Aware Method for Real-World Image Vectorization](https://mlsanity.com/paper/2511.20034/) (2025)
- [DiffBMP: Differentiable Rendering with Bitmap Primitives](https://mlsanity.com/paper/2602.22625/) (2026)
- [SemLayer: Semantic-aware Generative Segmentation and Layer Construction for Abstract Icons](https://mlsanity.com/paper/2603.24039/) (2026)
- [CubicSplat: Differentiable Vector Graphics via Error-Bounded Forward Relaxation](https://mlsanity.com/paper/2608.20803/) (2026)

## Abstract (arXiv)

The widespread use of vector graphics creates a significant demand for vectorization methods. While recent learning-based techniques have shown their capability to create vector images of clear topology, filling these primitives with gradients remains a challenge. In this paper, we propose a segmentation-guided vectorization framework to convert raster images into concise vector graphics with radial gradient fills. With the guidance of an embedded gradient-aware segmentation subroutine, our approach progressively appends gradient-filled B'ezier paths to the output, where primitive parameters are initiated with our newly designed initialization technique and are optimized to minimize our novel loss function. We build our method on a differentiable renderer with traditional segmentation algorithms to develop it as a model-free tool for raster-to-vector conversion. It is tested on various inputs to demonstrate its feasibility, independent of datasets, to synthesize vector graphics with improved visual quality and layer-wise topology compared to prior work.
