# G-Style: Stylized Gaussian Splatting

arXiv: https://arxiv.org/abs/2408.15695 · HTML: https://mlsanity.com/paper/2408.15695/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 47 references that are in the map.
- First posted on arXiv 28 Aug 2024.

## Builds on (most cited first, 30 of 34)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [A Neural Algorithm of Artistic Style](https://mlsanity.com/paper/1508.06576/) (2015)
- [Inversion-Based Style Transfer with Diffusion Models](https://mlsanity.com/paper/2211.13203/) (2022)
- [A Survey on 3D Gaussian Splatting](https://mlsanity.com/paper/2401.03890/) (2024)
- [Style Injection in Diffusion: A Training-free Approach for Adapting Large-scale Diffusion Models for Style Transfer](https://mlsanity.com/paper/2312.09008/) (2023)
- [Style Transfer by Relaxed Optimal Transport and Self-Similarity](https://mlsanity.com/paper/1904.12785/) (2019)
- [StyleDiffusion: Controllable Disentangled Style Transfer via Diffusion Models](https://mlsanity.com/paper/2308.07863/) (2023)
- [ARF: Artistic Radiance Fields](https://mlsanity.com/paper/2206.06360/) (2022)
- [StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning](https://mlsanity.com/paper/2205.12183/) (2022)
- [Recent Advances in 3D Gaussian Splatting](https://mlsanity.com/paper/2403.11134/) (2024)
- [Visual Attribute Transfer through Deep Image Analogy](https://mlsanity.com/paper/1705.01088/) (2017)
- [3D Gaussian as a New Era: A Survey](https://mlsanity.com/paper/2402.07181/) (2024)
- [Combining Markov Random Fields and Convolutional Neural Networks for Image Synthesis](https://mlsanity.com/paper/1601.04589/) (2016)
- [Fast Patch-based Style Transfer of Arbitrary Style](https://mlsanity.com/paper/1612.04337/) (2016)
- [StyleRF: Zero-shot 3D Style Transfer of Neural Radiance Fields](https://mlsanity.com/paper/2303.10598/) (2023)
- [StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting](https://mlsanity.com/paper/2403.07807/) (2024)
- [Learning to Stylize Novel Views](https://mlsanity.com/paper/2105.13509/) (2021)
- [Arbitrary Style Transfer with Deep Feature Reshuffle](https://mlsanity.com/paper/1805.04103/) (2018)
- [StyleMesh: Style Transfer for Indoor 3D Scene Reconstructions](https://mlsanity.com/paper/2112.01530/) (2021)
- [Learning a Neural 3D Texture Space from 2D Exemplars](https://mlsanity.com/paper/1912.04158/) (2019)
- [3D Photo Stylization: Learning to Generate Stylized Novel Views from a Single Image](https://mlsanity.com/paper/2112.00169/) (2021)
- [SNeRF: Stylized Neural Implicit Representations for 3D Scenes](https://mlsanity.com/paper/2207.02363/) (2022)
- [StylizedGS: Controllable Stylization for 3D Gaussian Splatting](https://mlsanity.com/paper/2404.05220/) (2024)
- [Gaussian Splatting in Style](https://mlsanity.com/paper/2403.08498/) (2024)
- [CoARF: Controllable 3D Artistic Style Transfer for Radiance Fields](https://mlsanity.com/paper/2404.14967/) (2024)

## Built on by (most cited first, 5 of 5)

- [SGSST: Scaling Gaussian Splatting StyleTransfer](https://mlsanity.com/paper/2412.03371/) (2024)
- [3D Stylization via Large Reconstruction Model](https://mlsanity.com/paper/2504.21836/) (2025)
- [ABC-GS: Alignment-Based Controllable Style Transfer for 3D Gaussian Splatting](https://mlsanity.com/paper/2503.22218/) (2025)
- [Optimization-Free Style Transfer for 3D Gaussian Splats](https://mlsanity.com/paper/2508.05813/) (2025)
- [Boosting Zero-Shot 3D Style Transfer with 2D Pre-trained Priors](https://mlsanity.com/paper/2605.30065/) (2026)

## Abstract (arXiv)

We introduce G-Style, a novel algorithm designed to transfer the style of an image onto a 3D scene represented using Gaussian Splatting. Gaussian Splatting is a powerful 3D representation for novel view synthesis, as -- compared to other approaches based on Neural Radiance Fields -- it provides fast scene renderings and user control over the scene. Recent pre-prints have demonstrated that the style of Gaussian Splatting scenes can be modified using an image exemplar. However, since the scene geometry remains fixed during the stylization process, current solutions fall short of producing satisfactory results. Our algorithm aims to address these limitations by following a three-step process: In a pre-processing step, we remove undesirable Gaussians with large projection areas or highly elongated shapes. Subsequently, we combine several losses carefully designed to preserve different scales of the style in the image, while maintaining as much as possible the integrity of the original scene content. During the stylization process and following the original design of Gaussian Splatting, we split Gaussians where additional detail is necessary within our scene by tracking the gradient of the stylized color. Our experiments demonstrate that G-Style generates high-quality stylizations within just a few minutes, outperforming existing methods both qualitatively and quantitatively.
