# Geometry-guided Feature Learning and Fusion for Indoor Scene Reconstruction

arXiv: https://arxiv.org/abs/2408.15608 · HTML: https://mlsanity.com/paper/2408.15608/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 32 of its 46 references that are in the map.
- First posted on arXiv 28 Aug 2024.

## Builds on (most cited first, 30 of 32)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Pyramid Vision Transformer: A Versatile Backbone for Dense Prediction without Convolutions](https://mlsanity.com/paper/2102.12122/) (2021)
- [Convolutional LSTM Network: A Machine Learning Approach for Precipitation Nowcasting](https://mlsanity.com/paper/1506.04214/) (2015)
- [MnasNet: Platform-Aware Neural Architecture Search for Mobile](https://mlsanity.com/paper/1807.11626/) (2018)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Twins: Revisiting the Design of Spatial Attention in Vision Transformers](https://mlsanity.com/paper/2104.13840/) (2021)
- [Searching Efficient 3D Architectures with Sparse Point-Voxel Convolution](https://mlsanity.com/paper/2007.16100/) (2020)
- [Recurrent MVSNet for High-resolution Multi-view Stereo Depth Inference](https://mlsanity.com/paper/1902.10556/) (2019)
- [NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Video](https://mlsanity.com/paper/2104.00681/) (2021)
- [Atlas: End-to-End 3D Scene Reconstruction from Posed Images](https://mlsanity.com/paper/2003.10432/) (2020)
- [SoftGroup for 3D Instance Segmentation on Point Clouds](https://mlsanity.com/paper/2203.01509/) (2022)
- [DeepV2D: Video to Depth with Differentiable Structure from Motion](https://mlsanity.com/paper/1812.04605/) (2018)
- [Estimating and Exploiting the Aleatoric Uncertainty in Surface Normal Estimation](https://mlsanity.com/paper/2109.09881/) (2021)
- [DPSNet: End-to-end Deep Plane Sweep Stereo](https://mlsanity.com/paper/1905.00538/) (2019)
- [VidTr: Video Transformer Without Convolutions](https://mlsanity.com/paper/2104.11746/) (2021)
- [TransformerFusion: Monocular RGB Scene Reconstruction using Transformers](https://mlsanity.com/paper/2107.02191/) (2021)
- [SimpleRecon: 3D Reconstruction Without 3D Convolutions](https://mlsanity.com/paper/2208.14743/) (2022)
- [Neural RGB->D Sensing: Depth and Uncertainty from a Video Camera](https://mlsanity.com/paper/1901.02571/) (2019)
- [DeepVideoMVS: Multi-View Stereo on Video with Recurrent Spatio-Temporal Fusion](https://mlsanity.com/paper/2012.02177/) (2020)
- [MVDepthNet: Real-time Multiview Depth Estimation Neural Network](https://mlsanity.com/paper/1807.08563/) (2018)
- [CAGroup3D: Class-Aware Grouping for 3D Object Detection on Point Clouds](https://mlsanity.com/paper/2210.04264/) (2022)
- [Contrastive Boundary Learning for Point Cloud Segmentation](https://mlsanity.com/paper/2203.05272/) (2022)
- [Learning Multi-View Aggregation In the Wild for Large-Scale 3D Semantic Segmentation](https://mlsanity.com/paper/2204.07548/) (2022)
- [Multi-View Stereo by Temporal Nonparametric Fusion](https://mlsanity.com/paper/1904.06397/) (2019)
- [Robust Attentional Aggregation of Deep Feature Sets for Multi-view 3D Reconstruction](https://mlsanity.com/paper/1808.00758/) (2018)
- [Pyramid Multi-view Stereo Net with Self-adaptive View Aggregation](https://mlsanity.com/paper/1912.03001/) (2019)
- [Occlusion-Aware Depth Estimation with Adaptive Normal Constraints](https://mlsanity.com/paper/2004.00845/) (2020)

## Abstract (arXiv)

In addition to color and textural information, geometry provides important cues for 3D scene reconstruction. However, current reconstruction methods only include geometry at the feature level thus not fully exploiting the geometric information. In contrast, this paper proposes a novel geometry integration mechanism for 3D scene reconstruction. Our approach incorporates 3D geometry at three levels, i.e. feature learning, feature fusion, and network supervision. First, geometry-guided feature learning encodes geometric priors to contain view-dependent information. Second, a geometry-guided adaptive feature fusion is introduced which utilizes the geometric priors as a guidance to adaptively generate weights for multiple views. Third, at the supervision level, taking the consistency between 2D and 3D normals into account, a consistent 3D normal loss is designed to add local constraints. Large-scale experiments are conducted on the ScanNet dataset, showing that volumetric methods with our geometry integration mechanism outperform state-of-the-art methods quantitatively as well as qualitatively. Volumetric methods with ours also show good generalization on the 7-Scenes and TUM RGB-D datasets.
