# Empowering Sign Language Communication: Integrating Sentiment and Semantics for Facial Expression Synthesis

arXiv: https://arxiv.org/abs/2408.15159 · HTML: https://mlsanity.com/paper/2408.15159/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 53 references that are in the map.
- First posted on arXiv 27 Aug 2024.

## Builds on (most cited first, 24 of 24)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [Sequence to Sequence Learning with Neural Networks](https://mlsanity.com/paper/1409.3215/) (2014)
- [On the Properties of Neural Machine Translation: Encoder-Decoder Approaches](https://mlsanity.com/paper/1409.1259/) (2014)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [Speech Gesture Generation from the Trimodal Context of Text, Audio, and Speaker Identity](https://mlsanity.com/paper/2009.02119/) (2020)
- [Learning Individual Styles of Conversational Gesture](https://mlsanity.com/paper/1906.04160/) (2019)
- [How2Sign: A Large-scale Multimodal Dataset for Continuous American Sign Language](https://mlsanity.com/paper/2008.08143/) (2020)
- [Optimizing the Latent Space of Generative Networks](https://mlsanity.com/paper/1707.05776/) (2017)
- [Lip Movements Generation at a Glance](https://mlsanity.com/paper/1803.10404/) (2018)
- [EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Model](https://mlsanity.com/paper/2205.15278/) (2022)
- [Progressive Transformers for End-to-End Sign Language Production](https://mlsanity.com/paper/2004.14874/) (2020)
- [Talking Face Generation by Conditional Recurrent Adversarial Network](https://mlsanity.com/paper/1804.04786/) (2018)
- [Imitating Arbitrary Talking Style for Realistic Audio-DrivenTalking Face Synthesis](https://mlsanity.com/paper/2111.00203/) (2021)
- [Everybody Sign Now: Translating Spoken Language to Photo Realistic Sign Language Video](https://mlsanity.com/paper/2011.09846/) (2020)
- [Learning to dance: A graph convolutional adversarial network to generate realistic dance motions from audio](https://mlsanity.com/paper/2011.12999/) (2020)
- [SentiBERT: A Transferable Transformer-Based Architecture for Compositional Sentiment Semantics](https://mlsanity.com/paper/2005.04114/) (2020)
- [Multitask Non-Autoregressive Model for Human Motion Prediction](https://mlsanity.com/paper/2007.06426/) (2020)

## Built on by (most cited first, 1 of 1)

- [RVLF: A Reinforcing Vision-Language Framework for Gloss-Free Sign Language Translation](https://mlsanity.com/paper/2512.07273/) (2025)

## Abstract (arXiv)

Translating written sentences from oral languages to a sequence of manual and non-manual gestures plays a crucial role in building a more inclusive society for deaf and hard-of-hearing people. Facial expressions (non-manual), in particular, are responsible for encoding the grammar of the sentence to be spoken, applying punctuation, pronouns, or emphasizing signs. These non-manual gestures are closely related to the semantics of the sentence being spoken and also to the utterance of the speaker's emotions. However, most Sign Language Production (SLP) approaches are centered on synthesizing manual gestures and do not focus on modeling the speakers expression. This paper introduces a new method focused in synthesizing facial expressions for sign language. Our goal is to improve sign language production by integrating sentiment information in facial expression generation. The approach leverages a sentence sentiment and semantic features to sample from a meaningful representation space, integrating the bias of the non-manual components into the sign language production process. To evaluate our method, we extend the Frechet Gesture Distance (FGD) and propose a new metric called Frechet Expression Distance (FED) and apply an extensive set of metrics to assess the quality of specific regions of the face. The experimental results showed that our method achieved state of the art, being superior to the competitors on How2Sign and PHOENIX14T datasets. Moreover, our architecture is based on a carefully designed graph pyramid that makes it simpler, easier to train, and capable of leveraging emotions to produce facial expressions.
