# MeshUp: Multi-Target Mesh Deformation via Blended Score Distillation

arXiv: https://arxiv.org/abs/2408.14899 · HTML: https://mlsanity.com/paper/2408.14899/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 49 of its 71 references that are in the map.
- First posted on arXiv 27 Aug 2024.

## Builds on (most cited first, 30 of 49)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversion](https://mlsanity.com/paper/2208.01618/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [T2I-Adapter: Learning Adapters to Dig out More Controllable Ability for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.08453/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [Null-text Inversion for Editing Real Images using Guided Diffusion Models](https://mlsanity.com/paper/2211.09794/) (2022)
- [CrossViT: Cross-Attention Multi-Scale Vision Transformer for Image Classification](https://mlsanity.com/paper/2103.14899/) (2021)
- [DiffEdit: Diffusion-based semantic image editing with mask guidance](https://mlsanity.com/paper/2210.11427/) (2022)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [Safe Latent Diffusion: Mitigating Inappropriate Degeneration in Diffusion Models](https://mlsanity.com/paper/2211.05105/) (2022)
- [Paint by Example: Exemplar-based Image Editing with Diffusion Models](https://mlsanity.com/paper/2211.13227/) (2022)
- [BLIP-Diffusion: Pre-trained Subject Representation for Controllable Text-to-Image Generation and Editing](https://mlsanity.com/paper/2305.14720/) (2023)
- [Modular Primitives for High-Performance Differentiable Rendering](https://mlsanity.com/paper/2011.03277/) (2020)
- [Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Prior](https://mlsanity.com/paper/2303.14184/) (2023)
- [Text2Mesh: Text-Driven Neural Stylization for Meshes](https://mlsanity.com/paper/2112.03221/) (2021)
- [Text-to-3D using Gaussian Splatting](https://mlsanity.com/paper/2309.16585/) (2023)
- [CLIP-Mesh: Generating textured meshes from text using pretrained image-text models](https://mlsanity.com/paper/2203.13333/) (2022)
- [Improving Sample Quality of Diffusion Models Using Self-Attention Guidance](https://mlsanity.com/paper/2210.00939/) (2022)
- [Re-imagine the Negative Prompt Algorithm: Transform 2D Diffusion into 3D, alleviate Janus problem and Beyond](https://mlsanity.com/paper/2304.04968/) (2023)

## Built on by (most cited first, 17 of 17)

- [Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects](https://mlsanity.com/paper/2412.00518/) (2024)
- [3D Mesh Editing using Masked LRMs](https://mlsanity.com/paper/2412.08641/) (2024)
- [Geometry in Style: 3D Stylization via Surface Normal Deformation](https://mlsanity.com/paper/2503.23241/) (2025)
- [AnchorFlow: Training-Free 3D Editing via Latent Anchor-Aligned Flows](https://mlsanity.com/paper/2511.22357/) (2025)
- [Textured 3D Regenerative Morphing with 3D Diffusion Prior](https://mlsanity.com/paper/2502.14316/) (2025)
- [PoissonNet: A Local-Global Approach for Learning on Surfaces](https://mlsanity.com/paper/2510.14146/) (2025)
- [3D PixBrush: Image-Guided Local Texture Synthesis](https://mlsanity.com/paper/2507.03731/) (2025)
- [Wukong's 72 Transformations: High-fidelity Textured 3D Morphing via Flow Models](https://mlsanity.com/paper/2511.22425/) (2025)
- [Beyond Prompts: Unconditional 3D Inversion for Out-of-Distribution Shapes](https://mlsanity.com/paper/2604.14914/) (2026)
- [Handle-based Mesh Deformation Guided By Vision Language Model](https://mlsanity.com/paper/2506.04562/) (2025)
- [Image-Guided Geometric Stylization of 3D Meshes](https://mlsanity.com/paper/2604.07795/) (2026)
- [MeshOn: Intersection-Free Mesh-to-Mesh Composition](https://mlsanity.com/paper/2604.08799/) (2026)
- [Velox: Learning Representations of 4D Geometry and Appearance](https://mlsanity.com/paper/2605.04527/) (2026)
- [Mat'ern Noise for Triangulation-Agnostic Flow Matching on Meshes](https://mlsanity.com/paper/2605.19305/) (2026)
- [Category-Level 3D Correspondence in Camera Space via Morphable Object Priors](https://mlsanity.com/paper/2605.28257/) (2026)
- [PoseAlign: Sculpting Pose-Consistent Meshes via Text-Guided Deformation](https://mlsanity.com/paper/2607.10560/) (2026)
- [RADmesh: Remesh-Aware Mesh Deformation](https://mlsanity.com/paper/2608.17182/) (2026)

## Abstract (arXiv)

We propose MeshUp, a technique that deforms a 3D mesh towards multiple target concepts, and intuitively controls the region where each concept is expressed. Conveniently, the concepts can be defined as either text queries, e.g., "a dog" and "a turtle," or inspirational images, and the local regions can be selected as any number of vertices on the mesh. We can effectively control the influence of the concepts and mix them together using a novel score distillation approach, referred to as the Blended Score Distillation (BSD). BSD operates on each attention layer of the denoising U-Net of a diffusion model as it extracts and injects the per-objective activations into a unified denoising pipeline from which the deformation gradients are calculated. To localize the expression of these activations, we create a probabilistic Region of Interest (ROI) map on the surface of the mesh, and turn it into 3D-consistent masks that we use to control the expression of these activations. We demonstrate the effectiveness of BSD empirically and show that it can deform various meshes towards multiple objectives. Our project page is at https://threedle.github.io/MeshUp.
