# Robo-GS: A Physics Consistent Spatial-Temporal Model for Robotic Arm with Hybrid Representation

arXiv: https://arxiv.org/abs/2408.14873 · HTML: https://mlsanity.com/paper/2408.14873/

## Key facts

- Cited by 46 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 27 Aug 2024.

## Built on by (most cited first, 30 of 46)

- [SpatialTrackerV2: 3D Point Tracking Made Easy](https://mlsanity.com/paper/2507.12462/) (2025)
- [SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting](https://mlsanity.com/paper/2409.10161/) (2024)
- [RoboVerse: Towards a Unified Platform, Dataset and Benchmark for Scalable and Generalizable Robot Learning](https://mlsanity.com/paper/2504.18904/) (2025)
- [RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulator](https://mlsanity.com/paper/2411.11839/) (2024)
- [Dream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imagination](https://mlsanity.com/paper/2412.14957/) (2024)
- [GWM: Towards Scalable Gaussian World Models for Robotic Manipulation](https://mlsanity.com/paper/2508.17600/) (2025)
- [ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splatting](https://mlsanity.com/paper/2503.08135/) (2025)
- [EmbodieDreamer: Advancing Real2Sim2Real Transfer for Policy Training via Embodied World Modeling](https://mlsanity.com/paper/2507.05198/) (2025)
- [VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotion](https://mlsanity.com/paper/2502.01536/) (2025)
- [Robot Learning from a Physical World Model](https://mlsanity.com/paper/2511.07416/) (2025)
- [GSWorld: Closed-Loop Photo-Realistic Simulation Suite for Robotic Manipulation](https://mlsanity.com/paper/2510.20813/) (2025)
- [Towards Physically Executable 3D Gaussian for Embodied Navigation](https://mlsanity.com/paper/2510.21307/) (2025)
- [HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene](https://mlsanity.com/paper/2506.09518/) (2025)
- [ManiGaussian++: General Robotic Bimanual Manipulation with Hierarchical Gaussian World Model](https://mlsanity.com/paper/2506.19842/) (2025)
- [IGL-Nav: Incremental 3D Gaussian Localization for Image-goal Navigation](https://mlsanity.com/paper/2508.00823/) (2025)
- [Manipulation as in Simulation: Enabling Accurate Geometry Perception in Robots](https://mlsanity.com/paper/2509.02530/) (2025)
- [3D Gaussian Inverse Rendering with Approximated Global Illumination](https://mlsanity.com/paper/2504.01358/) (2025)
- [Robot Learning from Any Images](https://mlsanity.com/paper/2509.22970/) (2025)
- [Seeing the Wind from a Falling Leaf](https://mlsanity.com/paper/2512.00762/) (2025)
- [TwinRL: Digital Twin-Driven Reinforcement Learning for Real-World Robotic Manipulation](https://mlsanity.com/paper/2602.09023/) (2026)
- [Instrument-Splatting: Controllable Photorealistic Reconstruction of Surgical Instruments Using Gaussian Splatting](https://mlsanity.com/paper/2503.04082/) (2025)
- [SimLauncher: Launching Sample-Efficient Real-world Robotic Reinforcement Learning via Simulation Pre-training](https://mlsanity.com/paper/2507.04452/) (2025)
- [InstantSfM: Towards GPU-Native SfM for the Deep Learning Era](https://mlsanity.com/paper/2510.13310/) (2025)
- [From Rays to Projections: Better Inputs for Feed-Forward View Synthesis](https://mlsanity.com/paper/2601.05116/) (2026)
- [ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstacles](https://mlsanity.com/paper/2602.11575/) (2026)
- [SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM](https://mlsanity.com/paper/2603.23386/) (2026)
- [CityLoc: 6DoF Pose Distributional Localization for Text Descriptions in Large-Scale Scenes with Gaussian Representation](https://mlsanity.com/paper/2501.08982/) (2025)
- [Look Around and Pay Attention: Multi-camera Point Tracking Reimagined with Transformers](https://mlsanity.com/paper/2512.04213/) (2025)
- [TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkour](https://mlsanity.com/paper/2602.02331/) (2026)
- [D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping](https://mlsanity.com/paper/2603.01151/) (2026)

## Abstract (arXiv)

Real2Sim2Real plays a critical role in robotic arm control and reinforcement learning, yet bridging this gap remains a significant challenge due to the complex physical properties of robots and the objects they manipulate. Existing methods lack a comprehensive solution to accurately reconstruct real-world objects with spatial representations and their associated physics attributes. We propose a Real2Sim pipeline with a hybrid representation model that integrates mesh geometry, 3D Gaussian kernels, and physics attributes to enhance the digital asset representation of robotic arms. This hybrid representation is implemented through a Gaussian-Mesh-Pixel binding technique, which establishes an isomorphic mapping between mesh vertices and Gaussian models. This enables a fully differentiable rendering pipeline that can be optimized through numerical solvers, achieves high-fidelity rendering via Gaussian Splatting, and facilitates physically plausible simulation of the robotic arm's interaction with its environment using mesh-based methods. The code,full presentation and datasets will be made publicly available at our website https://robostudioapp.com
