# Optimizing TD3 for 7-DOF Robotic Arm Grasping: Overcoming Suboptimality with Exploration-Enhanced Contrastive Learning

arXiv: https://arxiv.org/abs/2408.14009 · HTML: https://mlsanity.com/paper/2408.14009/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 9 of its 13 references that are in the map.
- First posted on arXiv 26 Aug 2024.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 9 of 9)

- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [DORA The Explorer: Directed Outreaching Reinforcement Action-Selection](https://mlsanity.com/paper/1804.04012/) (2018)

## Abstract (arXiv)

In actor-critic-based reinforcement learning algorithms such as Twin Delayed Deep Deterministic policy gradient (TD3), insufficient exploration of the spatial space can result in suboptimal policies when controlling 7-DOF robotic arms. To address this issue, we propose a novel Exploration-Enhanced Contrastive Learning (EECL) module that improves exploration by providing additional rewards for encountering novel states. Our module stores previously explored states in a buffer and identifies new states by comparing them with historical data using Euclidean distance within a K-dimensional tree (KDTree) framework. When the agent explores new states, exploration rewards are assigned. These rewards are then integrated into the TD3 algorithm, ensuring that the Q-learning process incorporates these signals, promoting more effective strategy optimization. We evaluate our method on the robosuite panda lift task, demonstrating that it significantly outperforms the baseline TD3 in terms of both efficiency and convergence speed in the tested environment.
