# PhysPart: Physically Plausible Part Completion for Interactable Objects

arXiv: https://arxiv.org/abs/2408.13724 · HTML: https://mlsanity.com/paper/2408.13724/

## Key facts

- Cited by 25 papers in the map (data through 14 Oct 2026).
- Builds on 57 of its 84 references that are in the map.
- First posted on arXiv 25 Aug 2024.

## Builds on (most cited first, 30 of 57)

- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Diffusion Posterior Sampling for General Noisy Inverse Problems](https://mlsanity.com/paper/2209.14687/) (2022)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization](https://mlsanity.com/paper/2306.16928/) (2023)
- [Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model](https://mlsanity.com/paper/2310.15110/) (2023)
- [Semantic Scene Completion from a Single Depth Image](https://mlsanity.com/paper/1611.08974/) (2016)
- [PhysDiff: Physics-Guided Human Motion Diffusion Model](https://mlsanity.com/paper/2212.02500/) (2022)
- [Implicit Functions in Feature Space for 3D Shape Reconstruction and Completion](https://mlsanity.com/paper/2003.01456/) (2020)
- [SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generation](https://mlsanity.com/paper/2212.04493/) (2022)
- [PoinTr: Diverse Point Cloud Completion with Geometry-Aware Transformers](https://mlsanity.com/paper/2108.08839/) (2021)
- [What Do Single-view 3D Reconstruction Networks Learn?](https://mlsanity.com/paper/1905.03678/) (2019)
- [Diffusion-based Generation, Optimization, and Planning in 3D Scenes](https://mlsanity.com/paper/2301.06015/) (2023)
- [Shape Completion using 3D-Encoder-Predictor CNNs and Shape Synthesis](https://mlsanity.com/paper/1612.00101/) (2016)
- [SparseFusion: Distilling View-conditioned Diffusion for 3D Reconstruction](https://mlsanity.com/paper/2212.00792/) (2022)
- [AutoSDF: Shape Priors for 3D Completion, Reconstruction and Generation](https://mlsanity.com/paper/2203.09516/) (2022)
- [ManipLLM: Embodied Multimodal Large Language Model for Object-Centric Robotic Manipulation](https://mlsanity.com/paper/2312.16217/) (2023)
- [Category-Level Articulated Object Pose Estimation](https://mlsanity.com/paper/1912.11913/) (2019)
- [Ditto: Building Digital Twins of Articulated Objects from Interaction](https://mlsanity.com/paper/2202.08227/) (2022)
- [NeRDi: Single-View NeRF Synthesis with Language-Guided Diffusion as General Image Priors](https://mlsanity.com/paper/2212.03267/) (2022)
- [NeuralLift-360: Lifting An In-the-wild 2D Photo to A 3D Object with 360deg Views](https://mlsanity.com/paper/2211.16431/) (2022)
- [GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Parts](https://mlsanity.com/paper/2211.05272/) (2022)
- [Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenes](https://mlsanity.com/paper/2012.05522/) (2020)
- [Generating 3D People in Scenes without People](https://mlsanity.com/paper/1912.02923/) (2019)
- [PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI](https://mlsanity.com/paper/2404.09465/) (2024)
- [A-SDF: Learning Disentangled Signed Distance Functions for Articulated Shape Representation](https://mlsanity.com/paper/2104.07645/) (2021)

## Built on by (most cited first, 25 of 25)

- [RELIC: Interactive Video World Model with Long-Horizon Memory](https://mlsanity.com/paper/2512.04040/) (2025)
- [ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting](https://mlsanity.com/paper/2502.19459/) (2025)
- [DSO: Aligning 3D Generators with Simulation Feedback for Physical Soundness](https://mlsanity.com/paper/2503.22677/) (2025)
- [DreamArt: Generating Interactable Articulated Objects from a Single Image](https://mlsanity.com/paper/2507.05763/) (2025)
- [Generative Physical AI in Vision: A Survey](https://mlsanity.com/paper/2501.10928/) (2025)
- [S2O: Static to Openable Enhancement for Articulated 3D Objects](https://mlsanity.com/paper/2409.18896/) (2024)
- [FreeArt3D: Training-Free Articulated Object Generation using 3D Diffusion](https://mlsanity.com/paper/2510.25765/) (2025)
- [OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Model](https://mlsanity.com/paper/2505.18947/) (2025)
- [VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Video](https://mlsanity.com/paper/2509.17647/) (2025)
- [HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video](https://mlsanity.com/paper/2510.05560/) (2025)
- [LARM: A Large Articulated-Object Reconstruction Model](https://mlsanity.com/paper/2511.11563/) (2025)
- [ArtiLatent: Realistic Articulated 3D Object Generation via Structured Latents](https://mlsanity.com/paper/2510.21432/) (2025)
- [Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objects](https://mlsanity.com/paper/2511.01294/) (2025)
- [Guiding Diffusion-Based Articulated Object Generation by Partial Point Cloud Alignment and Physical Plausibility Constraints](https://mlsanity.com/paper/2508.00558/) (2025)
- [GAPartManip: A Large-scale Part-centric Dataset for Material-Agnostic Articulated Object Manipulation](https://mlsanity.com/paper/2411.18276/) (2024)
- [Artiverse: A Diverse and Physically Grounded Dataset for Articulated Objects](https://mlsanity.com/paper/2605.24403/) (2026)
- [Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraints](https://mlsanity.com/paper/2603.11606/) (2026)
- [φ-Scene: Physically Grounded Image-to-3D Scene Reconstruction](https://mlsanity.com/paper/2606.21596/) (2026)
- [CADKnitter: Compositional CAD Generation from Text and Geometry Guidance](https://mlsanity.com/paper/2512.11199/) (2025)
- [HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions](https://mlsanity.com/paper/2603.15612/) (2026)
- [ArtPro: Self-Supervised Articulated Object Reconstruction with Adaptive Integration of Mobility Proposals](https://mlsanity.com/paper/2602.22666/) (2026)
- [3D Generation for Embodied AI and Robotic Simulation: A Survey](https://mlsanity.com/paper/2604.26509/) (2026)
- [ArtiTwinSplat: Interactable Digital Twin Reconstruction via Gaussian Splatting from RGB-D videos](https://mlsanity.com/paper/2606.24628/) (2026)
- [SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Image](https://mlsanity.com/paper/2609.13146/) (2026)
- [Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmark](https://mlsanity.com/paper/2610.13947/) (2026)

## Abstract (arXiv)

Interactable objects are ubiquitous in our daily lives. Recent advances in 3D generative models make it possible to automate the modeling of these objects, benefiting a range of applications from 3D printing to the creation of robot simulation environments. However, while significant progress has been made in modeling 3D shapes and appearances, modeling object physics, particularly for interactable objects, remains challenging due to the physical constraints imposed by inter-part motions. In this paper, we tackle the problem of physically plausible part completion for interactable objects, aiming to generate 3D parts that not only fit precisely into the object but also allow smooth part motions. To this end, we propose a diffusion-based part generation model that utilizes geometric conditioning through classifier-free guidance and formulates physical constraints as a set of stability and mobility losses to guide the sampling process. Additionally, we demonstrate the generation of dependent parts, paving the way toward sequential part generation for objects with complex part-whole hierarchies. Experimentally, we introduce a new metric for measuring physical plausibility based on motion success rates. Our model outperforms existing baselines over shape and physical metrics, especially those that do not adequately model physical constraints. We also demonstrate our applications in 3D printing, robot manipulation, and sequential part generation, showing our strength in realistic tasks with the demand for high physical plausibility.
