# SceneDreamer360: Text-Driven 3D-Consistent Scene Generation with Panoramic Gaussian Splatting

arXiv: https://arxiv.org/abs/2408.13711 · HTML: https://mlsanity.com/paper/2408.13711/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 67 references that are in the map.
- First posted on arXiv 25 Aug 2024.

## Builds on (most cited first, 30 of 54)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [CLIPScore: A Reference-free Evaluation Metric for Image Captioning](https://mlsanity.com/paper/2104.08718/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Exploring CLIP for Assessing the Look and Feel of Images](https://mlsanity.com/paper/2207.12396/) (2022)
- [Real-ESRGAN: Training Real-World Blind Super-Resolution with Pure Synthetic Data](https://mlsanity.com/paper/2107.10833/) (2021)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth](https://mlsanity.com/paper/2302.12288/) (2023)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [LION: Latent Point Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2210.06978/) (2022)
- [MultiDiffusion: Fusing Diffusion Paths for Controlled Image Generation](https://mlsanity.com/paper/2302.08113/) (2023)
- [3D Shape Generation and Completion through Point-Voxel Diffusion](https://mlsanity.com/paper/2104.03670/) (2021)
- [Zero-Shot Text-Guided Object Generation with Dream Fields](https://mlsanity.com/paper/2112.01455/) (2021)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)

## Built on by (most cited first, 24 of 24)

- [WorldExplorer: Towards Generating Fully Navigable 3D Scenes](https://mlsanity.com/paper/2506.01799/) (2025)
- [Splatter-360: Generalizable 360circ Gaussian Splatting for Wide-baseline Panoramic Images](https://mlsanity.com/paper/2412.06250/) (2024)
- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [WorldGen: From Text to Traversable and Interactive 3D Worlds](https://mlsanity.com/paper/2511.16825/) (2025)
- [WorldClaw: Agentic 3D Open-World Generation at Scale](https://mlsanity.com/paper/2608.05248/) (2026)
- [Towards Geometric and Textural Consistency 3D Scene Generation via Single Image-guided Model Generation and Layout Optimization](https://mlsanity.com/paper/2507.14841/) (2025)
- [OmniDrag: Enabling Motion Control for Omnidirectional Image-to-Video Generation](https://mlsanity.com/paper/2412.09623/) (2024)
- [MOSAIC: Generating Consistent, Privacy-Preserving Scenes from Multiple Depth Views in Multi-Room Environments](https://mlsanity.com/paper/2503.13816/) (2025)
- [MuTri: Multi-view Tri-alignment for OCT to OCTA 3D Image Translation](https://mlsanity.com/paper/2504.01428/) (2025)
- [OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenes](https://mlsanity.com/paper/2510.26800/) (2025)
- [PSGS: Text-driven Panorama Sliding Scene Generation via Gaussian Splatting](https://mlsanity.com/paper/2602.00463/) (2026)
- [Constructing a 3D Scene from a Single Image](https://mlsanity.com/paper/2505.15765/) (2025)
- [Self-Evolving 3D Scene Generation from a Single Image](https://mlsanity.com/paper/2512.08905/) (2025)
- [PanoDreamer: Optimization-Based Single Image to 360 3D Scene With Diffusion](https://mlsanity.com/paper/2412.04827/) (2024)
- [DreamAnywhere: Object-Centric Panoramic 3D Scene Generation](https://mlsanity.com/paper/2506.20367/) (2025)
- [RoamScene3D: Immersive Text-to-3D Scene Generation via Adaptive Object-aware Roaming](https://mlsanity.com/paper/2601.19433/) (2026)
- [A Survey on Text-Driven 360-Degree Panorama Generation](https://mlsanity.com/paper/2502.14799/) (2025)
- [Enhancing Monocular 3D Scene Completion with Diffusion Model](https://mlsanity.com/paper/2503.00726/) (2025)
- [Drag4D: Align Your Motion with Text-Driven 3D Scene Generation](https://mlsanity.com/paper/2509.21888/) (2025)
- [HGC-Avatar: Hierarchical Gaussian Compression for Streamable Dynamic 3D Avatars](https://mlsanity.com/paper/2510.16463/) (2025)
- [FastPano3D: Feed-Forward Indoor Panoramic 3D Reconstruction from a Single Image](https://mlsanity.com/paper/2606.30352/) (2026)
- [CGGS: Consistency-Augmented Geometric Gaussian Splatting for Ego-Centric 3D Scene Generation](https://mlsanity.com/paper/2607.03819/) (2026)
- [Interpretable Human-Label-Free Deep Learning for Real-Bogus Classification with Uncertainty Quantification](https://mlsanity.com/paper/2607.05393/) (2026)
- [T3HG-Editor: Text-driven 3D Human Garment Editing with Body Priors Embedded in SMPL-X](https://mlsanity.com/paper/2607.13654/) (2026)

## Abstract (arXiv)

Text-driven 3D scene generation has seen significant advancements recently. However, most existing methods generate single-view images using generative models and then stitch them together in 3D space. This independent generation for each view often results in spatial inconsistency and implausibility in the 3D scenes. To address this challenge, we proposed a novel text-driven 3D-consistent scene generation model: SceneDreamer360. Our proposed method leverages a text-driven panoramic image generation model as a prior for 3D scene generation and employs 3D Gaussian Splatting (3DGS) to ensure consistency across multi-view panoramic images. Specifically, SceneDreamer360 enhances the fine-tuned Panfusion generator with a three-stage panoramic enhancement, enabling the generation of high-resolution, detail-rich panoramic images. During the 3D scene construction, a novel point cloud fusion initialization method is used, producing higher quality and spatially consistent point clouds. Our extensive experiments demonstrate that compared to other methods, SceneDreamer360 with its panoramic image generation and 3DGS can produce higher quality, spatially consistent, and visually appealing 3D scenes from any text prompt. Our codes are available at urlhttps://github.com/liwrui/SceneDreamer360.
