# LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene Generation

arXiv: https://arxiv.org/abs/2408.13252 · HTML: https://mlsanity.com/paper/2408.13252/

## Key facts

- Cited by 53 papers in the map (data through 14 Oct 2026).
- Builds on 60 of its 76 references that are in the map.
- First posted on arXiv 23 Aug 2024.

## Builds on (most cited first, 30 of 60)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [CLIPScore: A Reference-free Evaluation Metric for Image Captioning](https://mlsanity.com/paper/2104.08718/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Resolution-robust Large Mask Inpainting with Fourier Convolutions](https://mlsanity.com/paper/2109.07161/) (2021)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [MultiDiffusion: Fusing Diffusion Paths for Controlled Image Generation](https://mlsanity.com/paper/2302.08113/) (2023)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [CAT3D: Create Anything in 3D with Multi-View Diffusion Models](https://mlsanity.com/paper/2405.10314/) (2024)
- [Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Model](https://mlsanity.com/paper/2311.06214/) (2023)
- [OneFormer: One Transformer to Rule Universal Image Segmentation](https://mlsanity.com/paper/2211.06220/) (2022)
- [Pixel-Aware Stable Diffusion for Realistic Image Super-resolution and Personalized Stylization](https://mlsanity.com/paper/2308.14469/) (2023)
- [Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models](https://mlsanity.com/paper/2303.11989/) (2023)
- [LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes](https://mlsanity.com/paper/2311.13384/) (2023)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [MVDiffusion: Enabling Holistic Multi-view Image Generation with Correspondence-Aware Diffusion](https://mlsanity.com/paper/2307.01097/) (2023)
- [3D Photography using Context-aware Layered Depth Inpainting](https://mlsanity.com/paper/2004.04727/) (2020)

## Built on by (most cited first, 30 of 53)

- [HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels](https://mlsanity.com/paper/2507.21809/) (2025)
- [HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds](https://mlsanity.com/paper/2604.14268/) (2026)
- [EmbodiedGen: Towards a Generative 3D World Engine for Embodied Intelligence](https://mlsanity.com/paper/2506.10600/) (2025)
- [Matrix-3D: Omnidirectional Explorable 3D World Generation](https://mlsanity.com/paper/2508.08086/) (2025)
- [Imagine360: Immersive 360 Video Generation from Perspective Anchor](https://mlsanity.com/paper/2412.03552/) (2024)
- [WorldExplorer: Towards Generating Fully Navigable 3D Scenes](https://mlsanity.com/paper/2506.01799/) (2025)
- [DA2: Depth Anything in Any Direction](https://mlsanity.com/paper/2509.26618/) (2025)
- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [DiT360: High-Fidelity Panoramic Image Generation via Hybrid Training](https://mlsanity.com/paper/2510.11712/) (2025)
- [The Devil is in the Prompts: Retrieval-Augmented Prompt Optimization for Text-to-Video Generation](https://mlsanity.com/paper/2504.11739/) (2025)
- [DiffDecompose: Layer-Wise Decomposition of Alpha-Composited Images via Diffusion Transformers](https://mlsanity.com/paper/2505.21541/) (2025)
- [WorldGen: From Text to Traversable and Interactive 3D Worlds](https://mlsanity.com/paper/2511.16825/) (2025)
- [X-Prompt: Towards Universal In-Context Image Generation in Auto-Regressive Vision Language Foundation Models](https://mlsanity.com/paper/2412.01824/) (2024)
- [VideoPanda: Video Panoramic Diffusion with Multi-view Attention](https://mlsanity.com/paper/2504.11389/) (2025)
- [Text-to-3D by Stitching a Multi-view Reconstruction Network to a Video Generator](https://mlsanity.com/paper/2510.13454/) (2025)
- [HoloTime: Taming Video Diffusion Models for Panoramic 4D Scene Generation](https://mlsanity.com/paper/2504.21650/) (2025)
- [RAPO++: Cross-Stage Prompt Optimization for Text-to-Video Generation via Data Alignment and Test-Time Scaling](https://mlsanity.com/paper/2510.20206/) (2025)
- [WorldClaw: Agentic 3D Open-World Generation at Scale](https://mlsanity.com/paper/2608.05248/) (2026)
- [ScenePainter: Semantically Consistent Perpetual 3D Scene Generation with Concept Relation Alignment](https://mlsanity.com/paper/2507.19058/) (2025)
- [PanoWorld-X: Generating Explorable Panoramic Worlds via Sphere-Aware Video Diffusion](https://mlsanity.com/paper/2509.24997/) (2025)
- [InSpatio-WorldFM: An Open-Source Real-Time Generative Frame Model](https://mlsanity.com/paper/2603.11911/) (2026)
- [SceneTransporter: Optimal Transport-Guided Compositional Latent Diffusion for Single-Image Structured 3D Scene Generation](https://mlsanity.com/paper/2602.22785/) (2026)
- [OmniDrag: Enabling Motion Control for Omnidirectional Image-to-Video Generation](https://mlsanity.com/paper/2412.09623/) (2024)
- [Generating 360deg Video is What You Need For a 3D Scene](https://mlsanity.com/paper/2504.02045/) (2025)
- [ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured Proxies](https://mlsanity.com/paper/2506.14315/) (2025)
- [AnchoredDream: Zero-Shot 360deg Indoor Scene Generation from a Single View via Geometric Grounding](https://mlsanity.com/paper/2601.16532/) (2026)
- [OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenes](https://mlsanity.com/paper/2510.26800/) (2025)
- [MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold](https://mlsanity.com/paper/2606.13376/) (2026)
- [AnimateScene: Camera-controllable Animation in Any Scene](https://mlsanity.com/paper/2508.05982/) (2025)
- [Look Beyond: Two-Stage Scene View Generation via Panorama and Video Diffusion](https://mlsanity.com/paper/2509.00843/) (2025)

## Abstract (arXiv)

3D immersive scene generation is a challenging yet critical task in computer vision and graphics. A desired virtual 3D scene should 1) exhibit omnidirectional view consistency, and 2) allow for free exploration in complex scene hierarchies. Existing methods either rely on successive scene expansion via inpainting or employ panorama representation to represent large FOV scene environments. However, the generated scene suffers from semantic drift during expansion and is unable to handle occlusion among scene hierarchies. To tackle these challenges, we introduce Layerpano3D, a novel framework for full-view, explorable panoramic 3D scene generation from a single text prompt. Our key insight is to decompose a reference 2D panorama into multiple layers at different depth levels, where each layer reveals the unseen space from the reference views via diffusion prior. Layerpano3D comprises multiple dedicated designs: 1) We introduce a new panorama dataset Upright360, comprising 9k high-quality and upright panorama images, and finetune the advanced Flux model on Upright360 for high-quality, upright and consistent panorama generation. 2) We pioneer the Layered 3D Panorama as underlying representation to manage complex scene hierarchies and lift it into 3D Gaussians to splat detailed 360-degree omnidirectional scenes with unconstrained viewing paths. Extensive experiments demonstrate that our framework generates state-of-the-art 3D panoramic scene in both full view consistency and immersive exploratory experience. We believe that Layerpano3D holds promise for advancing 3D panoramic scene creation with numerous applications.
