# Contested Logistics: A Game-Theoretic Approach

arXiv: https://arxiv.org/abs/2408.13057 · HTML: https://mlsanity.com/paper/2408.13057/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 23 Aug 2024.

## Built on by (most cited first, 2 of 2)

- [Game Theory Meets LLM and Agentic AI: Reimagining Cybersecurity for the Age of Intelligent Threats](https://mlsanity.com/paper/2507.10621/) (2025)
- [DDPS: Discrete Diffusion Posterior Sampling for Paths in Layered Graphs](https://mlsanity.com/paper/2504.20754/) (2025)

## Abstract (arXiv)

We introduce Contested Logistics Games, a variant of logistics problems that account for the presence of an adversary that can disrupt the movement of goods in selected areas. We model this as a large two-player zero-sum one-shot game played on a graph representation of the physical world, with the optimal logistics plans described by the (possibly randomized) Nash equilibria of this game. Our logistics model is fairly sophisticated, and is able to handle multiple modes of transport and goods, accounting for possible storage of goods in warehouses, as well as Leontief utilities based on demand satisfied. We prove computational hardness results related to equilibrium finding and propose a practical double-oracle solver based on solving a series of best-response mixed-integer linear programs. We experiment on both synthetic and real-world maps, demonstrating that our proposed method scales to reasonably large games. We also demonstrate the importance of explicitly modeling the capabilities of the adversary via ablation studies and comparisons with a naive logistics plan based on heuristics.
