# GRATR: Zero-Shot Evidence Graph Retrieval-Augmented Trustworthiness Reasoning

arXiv: https://arxiv.org/abs/2408.12333 · HTML: https://mlsanity.com/paper/2408.12333/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 24 of its 40 references that are in the map.
- First posted on arXiv 22 Aug 2024.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)
- Retrieval-augmented generation / [Agentic RAG, agents and memory](https://mlsanity.com/rag/agentic-rag-agents-and-memory/)

## Builds on (most cited first, 24 of 24)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks](https://mlsanity.com/paper/2005.11401/) (2020)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [Retrieval-Augmented Generation for Large Language Models: A Survey](https://mlsanity.com/paper/2312.10997/) (2023)
- [Survey of Hallucination in Natural Language Generation](https://mlsanity.com/paper/2202.03629/) (2022)
- [From Local to Global: A Graph RAG Approach to Query-Focused Summarization](https://mlsanity.com/paper/2404.16130/) (2024)
- [Chatbot Arena: An Open Platform for Evaluating LLMs by Human Preference](https://mlsanity.com/paper/2403.04132/) (2024)
- [On Faithfulness and Factuality in Abstractive Summarization](https://mlsanity.com/paper/2005.00661/) (2020)
- [Inter-GPS: Interpretable Geometry Problem Solving with Formal Language and Symbolic Reasoning](https://mlsanity.com/paper/2105.04165/) (2021)
- [Is ChatGPT Good at Search? Investigating Large Language Models as Re-Ranking Agents](https://mlsanity.com/paper/2304.09542/) (2023)
- [Retrieval-Augmented Generation for AI-Generated Content: A Survey](https://mlsanity.com/paper/2402.19473/) (2024)
- [Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf](https://mlsanity.com/paper/2309.04658/) (2023)
- [Deep Reinforcement Learning from Self-Play in Imperfect-Information Games](https://mlsanity.com/paper/1603.01121/) (2016)
- [Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game](https://mlsanity.com/paper/2310.18940/) (2023)
- [GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents](https://mlsanity.com/paper/2406.06613/) (2024)
- [Improving Coherence and Consistency in Neural Sequence Models with Dual-System, Neuro-Symbolic Reasoning](https://mlsanity.com/paper/2107.02794/) (2021)
- [Self-playing Adversarial Language Game Enhances LLM Reasoning](https://mlsanity.com/paper/2404.10642/) (2024)
- [Enhance Reasoning for Large Language Models in the Game Werewolf](https://mlsanity.com/paper/2402.02330/) (2024)
- [Controlling Large Language Model-based Agents for Large-Scale Decision-Making: An Actor-Critic Approach](https://mlsanity.com/paper/2311.13884/) (2023)
- [From Probability to Consilience: How Explanatory Values Implement Bayesian Reasoning](https://mlsanity.com/paper/2006.02359/) (2020)
- [UNO Arena for Evaluating Sequential Decision-Making Capability of Large Language Models](https://mlsanity.com/paper/2406.16382/) (2024)
- [Sim-to-Real Optimization of Complex Real World Mobile Network with Imperfect Information via Deep Reinforcement Learning from Self-play](https://mlsanity.com/paper/1802.06416/) (2018)

## Built on by (most cited first, 1 of 1)

- [A Survey of Frontiers in LLM Reasoning: Inference Scaling, Learning to Reason, and Agentic Systems](https://mlsanity.com/paper/2504.09037/) (2025)

## Abstract (arXiv)

Trustworthiness reasoning aims to enable agents in multiplayer games with incomplete information to identify potential allies and adversaries, thereby enhancing decision-making. In this paper, we introduce the graph retrieval-augmented trustworthiness reasoning (GRATR) framework, which retrieves observable evidence from the game environment to inform decision-making by large language models (LLMs) without requiring additional training, making it a zero-shot approach. Within the GRATR framework, agents first observe the actions of other players and evaluate the resulting shifts in inter-player trust, constructing a corresponding trustworthiness graph. During decision-making, the agent performs multi-hop retrieval to evaluate trustworthiness toward a specific target, where evidence chains are retrieved from multiple trusted sources to form a comprehensive assessment. Experiments in the multiplayer game Werewolf demonstrate that GRATR outperforms the alternatives, improving reasoning accuracy by 50.5% and reducing hallucination by 30.6% compared to the baseline method. Additionally, when tested on a dataset of Twitter tweets during the U.S. election period, GRATR surpasses the baseline method by 10.4% in accuracy, highlighting its potential in real-world applications such as intent analysis.
